BufferedSocket.hxx 3.06 KB
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/*
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 * Copyright 2003-2020 The Music Player Daemon Project
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 * http://www.musicpd.org
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPD_BUFFERED_SOCKET_HXX
#define MPD_BUFFERED_SOCKET_HXX

#include "SocketMonitor.hxx"
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#include "util/StaticFifoBuffer.hxx"
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#include <exception>

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#include <assert.h>
#include <stdint.h>

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class EventLoop;
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/**
 * A #SocketMonitor specialization that adds an input buffer.
 */
class BufferedSocket : protected SocketMonitor {
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	StaticFifoBuffer<uint8_t, 8192> input;
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public:
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	BufferedSocket(SocketDescriptor _fd, EventLoop &_loop) noexcept
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		:SocketMonitor(_fd, _loop) {
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		ScheduleRead();
	}

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	using SocketMonitor::GetEventLoop;
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	using SocketMonitor::IsDefined;
	using SocketMonitor::Close;

private:
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	/**
	 * @return the number of bytes read from the socket, 0 if the
	 * socket isn't ready for reading, -1 on error (the socket has
	 * been closed and probably destructed)
	 */
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	ssize_t DirectRead(void *data, size_t length) noexcept;
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	/**
	 * Receive data from the socket to the input buffer.
	 *
	 * @return false if the socket has been closed
	 */
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	bool ReadToBuffer() noexcept;
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protected:
	/**
	 * @return false if the socket has been closed
	 */
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	bool ResumeInput() noexcept;
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	/**
	 * Mark a portion of the input buffer "consumed".  Only
	 * allowed to be called from OnSocketInput().  This method
	 * does not invalidate the pointer passed to OnSocketInput()
	 * yet.
	 */
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	void ConsumeInput(size_t nbytes) noexcept {
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		assert(IsDefined());

		input.Consume(nbytes);
	}
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	enum class InputResult {
		/**
		 * The method was successful, and it is ready to
		 * read more data.
		 */
		MORE,

		/**
		 * The method does not want to get more data for now.
		 * It will call ResumeInput() when it's ready for
		 * more.
		 */
		PAUSE,

		/**
		 * The method wants to be called again immediately, if
		 * there's more data in the buffer.
		 */
		AGAIN,

		/**
		 * The method has closed the socket.
		 */
		CLOSED,
	};

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	/**
	 * Data has been received on the socket.
	 *
	 * @param data a pointer to the beginning of the buffer; the
	 * buffer may be modified by the method while it processes the
	 * data
	 */
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	virtual InputResult OnSocketInput(void *data, size_t length) noexcept = 0;
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	virtual void OnSocketError(std::exception_ptr ep) noexcept = 0;
	virtual void OnSocketClosed() noexcept = 0;
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	/* virtual methods from class SocketMonitor */
	bool OnSocketReady(unsigned flags) noexcept override;
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};

#endif