MusicBuffer.hxx 2.09 KB
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/*
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 * Copyright 2003-2017 The Music Player Daemon Project
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 * http://www.musicpd.org
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
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 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 */

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#ifndef MPD_MUSIC_BUFFER_HXX
#define MPD_MUSIC_BUFFER_HXX
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#include "util/SliceBuffer.hxx"
#include "thread/Mutex.hxx"

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struct MusicChunk;
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/**
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 * An allocator for #MusicChunk objects.
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 */
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class MusicBuffer {
	/** a mutex which protects #buffer */
	Mutex mutex;
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	SliceBuffer<MusicChunk> buffer;
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public:
	/**
	 * Creates a new #MusicBuffer object.
	 *
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	 * @param num_chunks the number of #MusicChunk reserved in
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	 * this buffer
	 */
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	MusicBuffer(unsigned num_chunks) noexcept;
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#ifndef NDEBUG
	/**
	 * Check whether the buffer is empty.  This call is not
	 * protected with the mutex, and may only be used while this
	 * object is inaccessible to other threads.
	 */
	bool IsEmptyUnsafe() const {
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		return buffer.empty();
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	}
#endif

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	/**
	 * Returns the total number of reserved chunks in this buffer.  This
	 * is the same value which was passed to the constructor
	 * music_buffer_new().
	 */
	gcc_pure
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	unsigned GetSize() const noexcept {
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		return buffer.GetCapacity();
	}
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	/**
	 * Allocates a chunk from the buffer.  When it is not used anymore,
	 * call Return().
	 *
	 * @return an empty chunk or nullptr if there are no chunks
	 * available
	 */
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	MusicChunk *Allocate() noexcept;
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	/**
	 * Returns a chunk to the buffer.  It can be reused by
	 * Allocate() then.
	 */
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	void Return(MusicChunk *chunk) noexcept;
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};
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#endif