MultiSocketMonitor.cxx 2.08 KB
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/*
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 * Copyright (C) 2003-2015 The Music Player Daemon Project
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 * http://www.musicpd.org
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include "config.h"
#include "MultiSocketMonitor.hxx"
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#include "Loop.hxx"
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#include <algorithm>

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#ifndef WIN32
#include <poll.h>
#endif

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MultiSocketMonitor::MultiSocketMonitor(EventLoop &_loop)
	:IdleMonitor(_loop), TimeoutMonitor(_loop), ready(false) {
}

MultiSocketMonitor::~MultiSocketMonitor()
{
	// TODO
}

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void
MultiSocketMonitor::ClearSocketList()
{
	assert(GetEventLoop().IsInsideOrNull());

	fds.clear();
}

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#ifndef WIN32

void
MultiSocketMonitor::ReplaceSocketList(pollfd *pfds, unsigned n)
{
	pollfd *const end = pfds + n;

	UpdateSocketList([pfds, end](int fd) -> unsigned {
			auto i = std::find_if(pfds, end, [fd](const struct pollfd &pfd){
					return pfd.fd == fd;
				});
			if (i == end)
				return 0;

			auto events = i->events;
			i->events = 0;
			return events;
		});

	for (auto i = pfds; i != end; ++i)
		if (i->events != 0)
			AddSocket(i->fd, i->events);
}

#endif

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void
MultiSocketMonitor::Prepare()
{
	int timeout_ms = PrepareSockets();
	if (timeout_ms >= 0)
		TimeoutMonitor::Schedule(timeout_ms);
	else
		TimeoutMonitor::Cancel();

}

void
MultiSocketMonitor::OnIdle()
{
	if (ready) {
		ready = false;
		DispatchSockets();

		/* TODO: don't refresh always; require users to call
		   InvalidateSockets() */
		refresh = true;
	}

	if (refresh) {
		refresh = false;
		Prepare();
	}
}