Mapper.hxx 3.96 KB
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/*
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 * Copyright (C) 2003-2014 The Music Player Daemon Project
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 * http://www.musicpd.org
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 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
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 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 */

/*
 * Maps directory and song objects to file system paths.
 */

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#ifndef MPD_MAPPER_HXX
#define MPD_MAPPER_HXX
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#include <string>

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#include "Compiler.h"
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#define PLAYLIST_FILE_SUFFIX ".m3u"
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class AllocatedPath;
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struct Directory;
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struct Song;
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struct LightSong;
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class DetachedSong;
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void
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mapper_init(AllocatedPath &&music_dir, AllocatedPath &&playlist_dir);
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void mapper_finish(void);

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#ifdef ENABLE_DATABASE

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/**
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 * Return the absolute path of the music directory encoded in UTF-8 or
 * nullptr if no music directory was configured.
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 */
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gcc_const
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const char *
mapper_get_music_directory_utf8(void);

/**
 * Return the absolute path of the music directory encoded in the
 * filesystem character set.
 */
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gcc_const
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const AllocatedPath &
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mapper_get_music_directory_fs(void);
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/**
 * Returns true if a music directory was configured.
 */
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gcc_const
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static inline bool
mapper_has_music_directory(void)
{
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	return mapper_get_music_directory_utf8() != nullptr;
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}
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#endif

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/**
 * If the specified absolute path points inside the music directory,
 * this function converts it to a relative path.  If not, it returns
 * the unmodified string pointer.
 */
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gcc_pure
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const char *
map_to_relative_path(const char *path_utf8);

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#ifdef ENABLE_DATABASE

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/**
 * Determines the absolute file system path of a relative URI.  This
 * is basically done by converting the URI to the file system charset
 * and prepending the music directory.
 */
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gcc_pure
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AllocatedPath
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map_uri_fs(const char *uri);
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/**
 * Determines the file system path of a directory object.
 *
 * @param directory the directory object
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 * @return the path in file system encoding, or nullptr if mapping failed
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 */
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gcc_pure
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AllocatedPath
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map_directory_fs(const Directory &directory);
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/**
 * Determines the file system path of a directory's child (may be a
 * sub directory or a song).
 *
 * @param directory the parent directory object
 * @param name the child's name in UTF-8
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 * @return the path in file system encoding, or nullptr if mapping failed
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 */
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gcc_pure
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AllocatedPath
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map_directory_child_fs(const Directory &directory, const char *name);
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/**
 * "Detach" the #Song object, i.e. convert it to a #DetachedSong
 * instance.
 */
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DetachedSong
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map_song_detach(const LightSong &song);
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/**
 * Determines the file system path of a song.  This must not be a
 * remote song.
 *
 * @param song the song object
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 * @return the path in file system encoding, or nullptr if mapping failed
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 */
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gcc_pure
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AllocatedPath
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map_song_fs(const Song &song);
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#endif

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gcc_pure
AllocatedPath
map_song_fs(const DetachedSong &song);

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#ifdef ENABLE_DATABASE

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/**
 * Maps a file system path (relative to the music directory or
 * absolute) to a relative path in UTF-8 encoding.
 *
 * @param path_fs a path in file system encoding
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 * @return the relative path in UTF-8, or an empty string if mapping
 * failed
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 */
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gcc_pure
std::string
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map_fs_to_utf8(const char *path_fs);
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#endif

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/**
 * Returns the playlist directory.
 */
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gcc_const
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const AllocatedPath &
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map_spl_path(void);

/**
 * Maps a playlist name (without the ".m3u" suffix) to a file system
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 * path.
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 *
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 * @return the path in file system encoding, or nullptr if mapping failed
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 */
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gcc_pure
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AllocatedPath
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map_spl_utf8_to_fs(const char *name);
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#endif