playlist_control.c 6.74 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13
/*
 * Copyright (C) 2003-2009 The Music Player Daemon Project
 * http://www.musicpd.org
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
14 15 16 17
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 19 20 21 22 23 24 25 26 27
 */

/*
 * Functions for controlling playback on the playlist level.
 *
 */

#include "playlist_internal.h"
#include "player_control.h"

28 29 30 31 32
#include <glib.h>

#undef G_LOG_DOMAIN
#define G_LOG_DOMAIN "playlist"

33 34 35 36 37 38 39 40
enum {
	/**
	 * When the "prev" command is received, rewind the current
	 * track if this number of seconds has already elapsed.
	 */
	PLAYLIST_PREV_UNLESS_ELAPSED = 10,
};

41
void playlist_stop(struct playlist *playlist)
42 43 44 45 46 47
{
	if (!playlist->playing)
		return;

	assert(playlist->current >= 0);

48
	g_debug("stop");
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
	playerWait();
	playlist->queued = -1;
	playlist->playing = false;

	if (playlist->queue.random) {
		/* shuffle the playlist, so the next playback will
		   result in a new random order */

		unsigned current_position =
			queue_order_to_position(&playlist->queue,
						playlist->current);

		queue_shuffle_order(&playlist->queue);

		/* make sure that "current" stays valid, and the next
		   "play" command plays the same song again */
		playlist->current =
			queue_position_to_order(&playlist->queue,
						current_position);
	}
}

71
enum playlist_result playlist_play(struct playlist *playlist, int song)
72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117
{
	unsigned i = song;

	clearPlayerError();

	if (song == -1) {
		/* play any song ("current" song, or the first song */

		if (queue_is_empty(&playlist->queue))
			return PLAYLIST_RESULT_SUCCESS;

		if (playlist->playing) {
			/* already playing: unpause playback, just in
			   case it was paused, and return */
			playerSetPause(0);
			return PLAYLIST_RESULT_SUCCESS;
		}

		/* select a song: "current" song, or the first one */
		i = playlist->current >= 0
			? playlist->current
			: 0;
	} else if (!queue_valid_position(&playlist->queue, song))
		return PLAYLIST_RESULT_BAD_RANGE;

	if (playlist->queue.random) {
		if (song >= 0)
			/* "i" is currently the song position (which
			   would be equal to the order number in
			   no-random mode); convert it to a order
			   number, because random mode is enabled */
			i = queue_position_to_order(&playlist->queue, song);

		if (!playlist->playing)
			playlist->current = 0;

		/* swap the new song with the previous "current" one,
		   so playback continues as planned */
		queue_swap_order(&playlist->queue,
				 i, playlist->current);
		i = playlist->current;
	}

	playlist->stop_on_error = false;
	playlist->error_count = 0;

118
	playlist_play_order(playlist, i);
119 120 121 122
	return PLAYLIST_RESULT_SUCCESS;
}

enum playlist_result
123
playlist_play_id(struct playlist *playlist, int id)
124 125 126 127
{
	int song;

	if (id == -1) {
128
		return playlist_play(playlist, id);
129 130 131 132 133 134
	}

	song = queue_id_to_position(&playlist->queue, id);
	if (song < 0)
		return PLAYLIST_RESULT_NO_SUCH_SONG;

135
	return playlist_play(playlist, song);
136 137 138
}

void
139
playlist_next(struct playlist *playlist)
140 141
{
	int next_order;
142
	int current;
143 144 145 146 147 148 149

	if (!playlist->playing)
		return;

	assert(!queue_is_empty(&playlist->queue));
	assert(queue_valid_order(&playlist->queue, playlist->current));

150
	current = playlist->current;
151 152 153 154 155 156
	playlist->stop_on_error = false;

	/* determine the next song from the queue's order list */

	next_order = queue_next_order(&playlist->queue, playlist->current);
	if (next_order < 0) {
157 158
		/* cancel single */
		playlist->queue.single = false;
159
		/* no song after this one: stop playback */
160
		playlist_stop(playlist);
161 162 163

		/* reset "current song" */
		playlist->current = -1;
164
	}
165 166 167 168 169 170 171 172 173 174 175 176
	else
	{
		if (next_order == 0 && playlist->queue.random) {
			/* The queue told us that the next song is the first
			   song.  This means we are in repeat mode.  Shuffle
			   the queue order, so this time, the user hears the
			   songs in a different than before */
			assert(playlist->queue.repeat);

			queue_shuffle_order(&playlist->queue);

			/* note that playlist->current and playlist->queued are
177
			   now invalid, but playlist_play_order() will
178 179
			   discard them anyway */
		}
180

181
		playlist_play_order(playlist, next_order);
182 183
	}

184 185
	/* Consume mode removes each played songs. */
	if(playlist->queue.consume)
Max Kellermann's avatar
Max Kellermann committed
186
		playlist_delete(playlist, queue_order_to_position(&playlist->queue, current));
187 188
}

189
void playlist_previous(struct playlist *playlist)
190 191 192 193
{
	if (!playlist->playing)
		return;

194 195
	if (g_timer_elapsed(playlist->prev_elapsed, NULL) >= 1.0 &&
	    getPlayerElapsedTime() > PLAYLIST_PREV_UNLESS_ELAPSED) {
196 197 198
		/* re-start playing the current song (just like the
		   "prev" button on CD players) */

199
		playlist_play_order(playlist, playlist->current);
200 201 202
	} else {
		if (playlist->current > 0) {
			/* play the preceding song */
203
			playlist_play_order(playlist,
204 205 206
						playlist->current - 1);
		} else if (playlist->queue.repeat) {
			/* play the last song in "repeat" mode */
207
			playlist_play_order(playlist,
208 209 210 211
						queue_length(&playlist->queue) - 1);
		} else {
			/* re-start playing the current song if it's
			   the first one */
212
			playlist_play_order(playlist, playlist->current);
213 214
		}
	}
215 216

	g_timer_start(playlist->prev_elapsed);
217 218 219
}

enum playlist_result
220
playlist_seek_song(struct playlist *playlist, unsigned song, float seek_time)
221 222 223
{
	const struct song *queued;
	unsigned i;
224
	bool success;
225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243

	if (!queue_valid_position(&playlist->queue, song))
		return PLAYLIST_RESULT_BAD_RANGE;

	queued = playlist_get_queued_song(playlist);

	if (playlist->queue.random)
		i = queue_position_to_order(&playlist->queue, song);
	else
		i = song;

	clearPlayerError();
	playlist->stop_on_error = true;
	playlist->error_count = 0;

	if (!playlist->playing || (unsigned)playlist->current != i) {
		/* seeking is not within the current song - first
		   start playing the new song */

244
		playlist_play_order(playlist, i);
245 246 247
		queued = NULL;
	}

248 249
	success = pc_seek(queue_get_order(&playlist->queue, i), seek_time);
	if (!success) {
250
		playlist_update_queued_song(playlist, queued);
251

252
		return PLAYLIST_RESULT_NOT_PLAYING;
253 254
	}

255 256
	playlist->queued = -1;
	playlist_update_queued_song(playlist, NULL);
257 258 259 260 261

	return PLAYLIST_RESULT_SUCCESS;
}

enum playlist_result
262
playlist_seek_song_id(struct playlist *playlist, unsigned id, float seek_time)
263 264 265 266 267
{
	int song = queue_id_to_position(&playlist->queue, id);
	if (song < 0)
		return PLAYLIST_RESULT_NO_SUCH_SONG;

268
	return playlist_seek_song(playlist, song, seek_time);
269
}