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Max Kellermann authored
To wake up the main thread, don't attempt to use a GCond/GMutex (struct notify). This kind of mixed wakeup method has known race conditions. The idea behind this patch is: for wakeups which happen while the main thread is sleeping, use only a pipe. For wakeups which happen while the main thread is waiting for the player thread, we can later change to GCond. For now, accept the overhead of using a pipe for the latter. In the long run, the main thread will never wait for the player thread, but will do everything asynchronously.
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