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Иван Мажукин
mpd
Commits
445e82be
Commit
445e82be
authored
Nov 09, 2016
by
Max Kellermann
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output/Multiple: migrate from class Error to C++ exceptions
parent
98a12c49
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Showing
3 changed files
with
53 additions
and
64 deletions
+53
-64
MultipleOutputs.cxx
src/output/MultipleOutputs.cxx
+16
-28
MultipleOutputs.hxx
src/output/MultipleOutputs.hxx
+6
-6
Thread.cxx
src/player/Thread.cxx
+31
-30
No files found.
src/output/MultipleOutputs.cxx
View file @
445e82be
...
...
@@ -58,14 +58,8 @@ try {
AudioOutput
*
output
=
audio_output_new
(
event_loop
,
block
,
mixer_listener
,
pc
,
error
);
if
(
output
==
nullptr
)
{
if
(
block
.
line
>
0
)
FormatFatalError
(
"line %i: %s"
,
block
.
line
,
error
.
GetMessage
());
else
FatalError
(
error
);
}
if
(
output
==
nullptr
)
throw
std
::
runtime_error
(
error
.
GetMessage
());
return
output
;
}
catch
(
const
std
::
runtime_error
&
e
)
{
...
...
@@ -192,32 +186,27 @@ MultipleOutputs::SetReplayGainMode(ReplayGainMode mode)
ao
->
SetReplayGainMode
(
mode
);
}
bool
MultipleOutputs
::
Play
(
MusicChunk
*
chunk
,
Error
&
error
)
void
MultipleOutputs
::
Play
(
MusicChunk
*
chunk
)
{
assert
(
buffer
!=
nullptr
);
assert
(
pipe
!=
nullptr
);
assert
(
chunk
!=
nullptr
);
assert
(
chunk
->
CheckFormat
(
input_audio_format
));
if
(
!
Update
())
{
if
(
!
Update
())
/* TODO: obtain real error */
error
.
Set
(
output_domain
,
"Failed to open audio output"
);
return
false
;
}
throw
std
::
runtime_error
(
"Failed to open audio output"
);
pipe
->
Push
(
chunk
);
for
(
auto
ao
:
outputs
)
ao
->
LockPlay
();
return
true
;
}
bool
void
MultipleOutputs
::
Open
(
const
AudioFormat
audio_format
,
MusicBuffer
&
_buffer
,
Error
&
error
)
MusicBuffer
&
_buffer
)
{
bool
ret
=
false
,
enabled
=
false
;
...
...
@@ -251,17 +240,16 @@ MultipleOutputs::Open(const AudioFormat audio_format,
ret
=
true
;
}
if
(
!
enabled
)
error
.
Set
(
output_domain
,
"All audio outputs are disabled"
);
else
if
(
!
ret
)
/* TODO: obtain real error */
error
.
Set
(
output_domain
,
"Failed to open audio output"
);
if
(
!
ret
)
if
(
!
enabled
)
{
/* close all devices if there was an error */
Close
();
return
ret
;
throw
std
::
runtime_error
(
"All audio outputs are disabled"
);
}
else
if
(
!
ret
)
{
/* close all devices if there was an error */
Close
();
/* TODO: obtain real error */
throw
std
::
runtime_error
(
"Failed to open audio output"
);
}
}
/**
...
...
src/output/MultipleOutputs.hxx
View file @
445e82be
...
...
@@ -118,13 +118,13 @@ public:
/**
* Opens all audio outputs which are not disabled.
*
* Throws #std::runtime_error on error.
*
* @param audio_format the preferred audio format
* @param _buffer the #music_buffer where consumed #MusicChunk objects
* should be returned
* @return true on success, false on failure
*/
bool
Open
(
const
AudioFormat
audio_format
,
MusicBuffer
&
_buffer
,
Error
&
error
);
void
Open
(
const
AudioFormat
audio_format
,
MusicBuffer
&
_buffer
);
/**
* Closes all audio outputs.
...
...
@@ -143,11 +143,11 @@ public:
* Enqueue a #MusicChunk object for playing, i.e. pushes it to a
* #MusicPipe.
*
* Throws #std::runtime_error on error (all closed then).
*
* @param chunk the #MusicChunk object to be played
* @return true on success, false if no audio output was able to play
* (all closed then)
*/
bool
Play
(
MusicChunk
*
chunk
,
Error
&
error
);
void
Play
(
MusicChunk
*
chunk
);
/**
* Checks if the output devices have drained their music pipe, and
...
...
src/player/Thread.cxx
View file @
445e82be
...
...
@@ -37,6 +37,8 @@
#include "thread/Name.hxx"
#include "Log.hxx"
#include <stdexcept>
#include <string.h>
static
constexpr
Domain
player_domain
(
"player"
);
...
...
@@ -443,20 +445,10 @@ Player::OpenOutput()
assert
(
pc
.
state
==
PlayerState
::
PLAY
||
pc
.
state
==
PlayerState
::
PAUSE
);
Error
error
;
if
(
pc
.
outputs
.
Open
(
play_audio_format
,
buffer
,
error
))
{
output_open
=
true
;
paused
=
false
;
pc
.
Lock
();
pc
.
state
=
PlayerState
::
PLAY
;
pc
.
Unlock
();
idle_add
(
IDLE_PLAYER
);
return
true
;
}
else
{
LogError
(
error
);
try
{
pc
.
outputs
.
Open
(
play_audio_format
,
buffer
);
}
catch
(
const
std
::
runtime_error
&
e
)
{
LogError
(
e
);
output_open
=
false
;
...
...
@@ -465,7 +457,7 @@ Player::OpenOutput()
paused
=
true
;
pc
.
Lock
();
pc
.
SetError
(
PlayerError
::
OUTPUT
,
std
::
move
(
error
));
pc
.
SetError
(
PlayerError
::
OUTPUT
,
std
::
current_exception
(
));
pc
.
state
=
PlayerState
::
PAUSE
;
pc
.
Unlock
();
...
...
@@ -473,6 +465,17 @@ Player::OpenOutput()
return
false
;
}
output_open
=
true
;
paused
=
false
;
pc
.
Lock
();
pc
.
state
=
PlayerState
::
PLAY
;
pc
.
Unlock
();
idle_add
(
IDLE_PLAYER
);
return
true
;
}
bool
...
...
@@ -556,9 +559,10 @@ Player::SendSilence()
chunk
->
length
=
num_frames
*
frame_size
;
PcmSilence
({
chunk
->
data
,
chunk
->
length
},
play_audio_format
.
format
);
Error
error
;
if
(
!
pc
.
outputs
.
Play
(
chunk
,
error
))
{
LogError
(
error
);
try
{
pc
.
outputs
.
Play
(
chunk
);
}
catch
(
const
std
::
runtime_error
&
e
)
{
LogError
(
e
);
buffer
.
Return
(
chunk
);
return
false
;
}
...
...
@@ -770,12 +774,11 @@ update_song_tag(PlayerControl &pc, DetachedSong &song, const Tag &new_tag)
*
* Player lock is not held.
*/
static
bool
static
void
play_chunk
(
PlayerControl
&
pc
,
DetachedSong
&
song
,
MusicChunk
*
chunk
,
MusicBuffer
&
buffer
,
const
AudioFormat
format
,
Error
&
error
)
const
AudioFormat
format
)
{
assert
(
chunk
->
CheckFormat
(
format
));
...
...
@@ -784,7 +787,7 @@ play_chunk(PlayerControl &pc,
if
(
chunk
->
IsEmpty
())
{
buffer
.
Return
(
chunk
);
return
true
;
return
;
}
pc
.
Lock
();
...
...
@@ -793,12 +796,9 @@ play_chunk(PlayerControl &pc,
/* send the chunk to the audio outputs */
if
(
!
pc
.
outputs
.
Play
(
chunk
,
error
))
return
false
;
pc
.
outputs
.
Play
(
chunk
);
pc
.
total_play_time
+=
(
double
)
chunk
->
length
/
format
.
GetTimeToSize
();
return
true
;
}
inline
bool
...
...
@@ -899,15 +899,16 @@ Player::PlayNextChunk()
/* play the current chunk */
Error
error
;
if
(
!
play_chunk
(
pc
,
*
song
,
chunk
,
buffer
,
play_audio_format
,
error
))
{
LogError
(
error
);
try
{
play_chunk
(
pc
,
*
song
,
chunk
,
buffer
,
play_audio_format
);
}
catch
(
const
std
::
runtime_error
&
e
)
{
LogError
(
e
);
buffer
.
Return
(
chunk
);
pc
.
Lock
();
pc
.
SetError
(
PlayerError
::
OUTPUT
,
std
::
move
(
error
));
pc
.
SetError
(
PlayerError
::
OUTPUT
,
std
::
current_exception
(
));
/* pause: the user may resume playback as soon as an
audio output becomes available */
...
...
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