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Иван Мажукин
mpd
Commits
5eb0cbc8
Commit
5eb0cbc8
authored
Jul 05, 2016
by
Max Kellermann
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PlayerThread: make chunk allocation error non-fatal in SendSilence()
Fixes abort after seeking on fast machines.
parent
ba8e579e
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PlayerThread.cxx
src/PlayerThread.cxx
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NEWS
View file @
5eb0cbc8
ver 0.19.17 (not yet released)
* fix spurious seek error "Failed to allocate silence buffer"
* replay gain: fix "replay_gain_handler mixer" setting
ver 0.19.16 (2016/06/13)
...
...
src/PlayerThread.cxx
View file @
5eb0cbc8
...
...
@@ -486,8 +486,12 @@ Player::SendSilence()
MusicChunk
*
chunk
=
buffer
.
Allocate
();
if
(
chunk
==
nullptr
)
{
LogError
(
player_domain
,
"Failed to allocate silence buffer"
);
return
false
;
/* this is non-fatal, because this means that the
decoder has filled to buffer completely meanwhile;
by ignoring the error, we work around this race
condition */
LogDebug
(
player_domain
,
"Failed to allocate silence buffer"
);
return
true
;
}
#ifndef NDEBUG
...
...
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