Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
M
mpd
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Иван Мажукин
mpd
Commits
dedc4b4b
Commit
dedc4b4b
authored
Apr 26, 2019
by
Max Kellermann
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
player/Control: pass std::unique_lock<> to Cond::wait()
parent
cf348f9f
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
51 additions
and
44 deletions
+51
-44
Control.cxx
src/player/Control.cxx
+27
-24
Control.hxx
src/player/Control.hxx
+20
-16
Thread.cxx
src/player/Thread.cxx
+4
-4
No files found.
src/player/Control.cxx
View file @
dedc4b4b
...
@@ -45,11 +45,12 @@ PlayerControl::~PlayerControl() noexcept
...
@@ -45,11 +45,12 @@ PlayerControl::~PlayerControl() noexcept
}
}
bool
bool
PlayerControl
::
WaitOutputConsumed
(
unsigned
threshold
)
noexcept
PlayerControl
::
WaitOutputConsumed
(
std
::
unique_lock
<
Mutex
>
&
lock
,
unsigned
threshold
)
noexcept
{
{
bool
result
=
outputs
.
CheckPipe
()
<
threshold
;
bool
result
=
outputs
.
CheckPipe
()
<
threshold
;
if
(
!
result
&&
command
==
PlayerCommand
::
NONE
)
{
if
(
!
result
&&
command
==
PlayerCommand
::
NONE
)
{
Wait
();
Wait
(
lock
);
result
=
outputs
.
CheckPipe
()
<
threshold
;
result
=
outputs
.
CheckPipe
()
<
threshold
;
}
}
...
@@ -64,13 +65,13 @@ PlayerControl::Play(std::unique_ptr<DetachedSong> song)
...
@@ -64,13 +65,13 @@ PlayerControl::Play(std::unique_ptr<DetachedSong> song)
assert
(
song
!=
nullptr
);
assert
(
song
!=
nullptr
);
const
std
::
lock_guard
<
Mutex
>
protect
(
mutex
);
std
::
unique_lock
<
Mutex
>
lock
(
mutex
);
SeekLocked
(
std
::
move
(
song
),
SongTime
::
zero
());
SeekLocked
(
lock
,
std
::
move
(
song
),
SongTime
::
zero
());
if
(
state
==
PlayerState
::
PAUSE
)
if
(
state
==
PlayerState
::
PAUSE
)
/* if the player was paused previously, we need to
/* if the player was paused previously, we need to
unpause it */
unpause it */
PauseLocked
();
PauseLocked
(
lock
);
}
}
void
void
...
@@ -116,10 +117,10 @@ PlayerControl::Kill() noexcept
...
@@ -116,10 +117,10 @@ PlayerControl::Kill() noexcept
}
}
void
void
PlayerControl
::
PauseLocked
()
noexcept
PlayerControl
::
PauseLocked
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
{
{
if
(
state
!=
PlayerState
::
STOP
)
{
if
(
state
!=
PlayerState
::
STOP
)
{
SynchronousCommand
(
PlayerCommand
::
PAUSE
);
SynchronousCommand
(
lock
,
PlayerCommand
::
PAUSE
);
idle_add
(
IDLE_PLAYER
);
idle_add
(
IDLE_PLAYER
);
}
}
}
}
...
@@ -127,8 +128,8 @@ PlayerControl::PauseLocked() noexcept
...
@@ -127,8 +128,8 @@ PlayerControl::PauseLocked() noexcept
void
void
PlayerControl
::
LockPause
()
noexcept
PlayerControl
::
LockPause
()
noexcept
{
{
const
std
::
lock_guard
<
Mutex
>
protect
(
mutex
);
std
::
unique_lock
<
Mutex
>
lock
(
mutex
);
PauseLocked
();
PauseLocked
(
lock
);
}
}
void
void
...
@@ -137,7 +138,7 @@ PlayerControl::LockSetPause(bool pause_flag) noexcept
...
@@ -137,7 +138,7 @@ PlayerControl::LockSetPause(bool pause_flag) noexcept
if
(
!
thread
.
IsDefined
())
if
(
!
thread
.
IsDefined
())
return
;
return
;
const
std
::
lock_guard
<
Mutex
>
protect
(
mutex
);
std
::
unique_lock
<
Mutex
>
lock
(
mutex
);
switch
(
state
)
{
switch
(
state
)
{
case
PlayerState
:
:
STOP
:
case
PlayerState
:
:
STOP
:
...
@@ -145,12 +146,12 @@ PlayerControl::LockSetPause(bool pause_flag) noexcept
...
@@ -145,12 +146,12 @@ PlayerControl::LockSetPause(bool pause_flag) noexcept
case
PlayerState
:
:
PLAY
:
case
PlayerState
:
:
PLAY
:
if
(
pause_flag
)
if
(
pause_flag
)
PauseLocked
();
PauseLocked
(
lock
);
break
;
break
;
case
PlayerState
:
:
PAUSE
:
case
PlayerState
:
:
PAUSE
:
if
(
!
pause_flag
)
if
(
!
pause_flag
)
PauseLocked
();
PauseLocked
(
lock
);
break
;
break
;
}
}
}
}
...
@@ -167,9 +168,9 @@ PlayerControl::LockGetStatus() noexcept
...
@@ -167,9 +168,9 @@ PlayerControl::LockGetStatus() noexcept
{
{
PlayerStatus
status
;
PlayerStatus
status
;
const
std
::
lock_guard
<
Mutex
>
protect
(
mutex
);
std
::
unique_lock
<
Mutex
>
lock
(
mutex
);
if
(
!
occupied
&&
thread
.
IsDefined
())
if
(
!
occupied
&&
thread
.
IsDefined
())
SynchronousCommand
(
PlayerCommand
::
REFRESH
);
SynchronousCommand
(
lock
,
PlayerCommand
::
REFRESH
);
status
.
state
=
state
;
status
.
state
=
state
;
...
@@ -233,23 +234,25 @@ PlayerControl::LockEnqueueSong(std::unique_ptr<DetachedSong> song) noexcept
...
@@ -233,23 +234,25 @@ PlayerControl::LockEnqueueSong(std::unique_ptr<DetachedSong> song) noexcept
assert
(
thread
.
IsDefined
());
assert
(
thread
.
IsDefined
());
assert
(
song
!=
nullptr
);
assert
(
song
!=
nullptr
);
const
std
::
lock_guard
<
Mutex
>
protect
(
mutex
);
std
::
unique_lock
<
Mutex
>
lock
(
mutex
);
EnqueueSongLocked
(
std
::
move
(
song
));
EnqueueSongLocked
(
lock
,
std
::
move
(
song
));
}
}
void
void
PlayerControl
::
EnqueueSongLocked
(
std
::
unique_ptr
<
DetachedSong
>
song
)
noexcept
PlayerControl
::
EnqueueSongLocked
(
std
::
unique_lock
<
Mutex
>
&
lock
,
std
::
unique_ptr
<
DetachedSong
>
song
)
noexcept
{
{
assert
(
song
!=
nullptr
);
assert
(
song
!=
nullptr
);
assert
(
next_song
==
nullptr
);
assert
(
next_song
==
nullptr
);
next_song
=
std
::
move
(
song
);
next_song
=
std
::
move
(
song
);
seek_time
=
SongTime
::
zero
();
seek_time
=
SongTime
::
zero
();
SynchronousCommand
(
PlayerCommand
::
QUEUE
);
SynchronousCommand
(
lock
,
PlayerCommand
::
QUEUE
);
}
}
void
void
PlayerControl
::
SeekLocked
(
std
::
unique_ptr
<
DetachedSong
>
song
,
SongTime
t
)
PlayerControl
::
SeekLocked
(
std
::
unique_lock
<
Mutex
>
&
lock
,
std
::
unique_ptr
<
DetachedSong
>
song
,
SongTime
t
)
{
{
assert
(
song
!=
nullptr
);
assert
(
song
!=
nullptr
);
...
@@ -258,21 +261,21 @@ PlayerControl::SeekLocked(std::unique_ptr<DetachedSong> song, SongTime t)
...
@@ -258,21 +261,21 @@ PlayerControl::SeekLocked(std::unique_ptr<DetachedSong> song, SongTime t)
/* optimization TODO: if the decoder happens to decode that
/* optimization TODO: if the decoder happens to decode that
song already, don't cancel that */
song already, don't cancel that */
if
(
next_song
!=
nullptr
)
if
(
next_song
!=
nullptr
)
SynchronousCommand
(
PlayerCommand
::
CANCEL
);
SynchronousCommand
(
lock
,
PlayerCommand
::
CANCEL
);
assert
(
next_song
==
nullptr
);
assert
(
next_song
==
nullptr
);
ClearError
();
ClearError
();
next_song
=
std
::
move
(
song
);
next_song
=
std
::
move
(
song
);
seek_time
=
t
;
seek_time
=
t
;
SynchronousCommand
(
PlayerCommand
::
SEEK
);
SynchronousCommand
(
lock
,
PlayerCommand
::
SEEK
);
assert
(
next_song
==
nullptr
);
assert
(
next_song
==
nullptr
);
/* the SEEK command is asynchronous; until completion, the
/* the SEEK command is asynchronous; until completion, the
"seeking" flag is set */
"seeking" flag is set */
while
(
seeking
)
while
(
seeking
)
ClientWait
();
ClientWait
(
lock
);
if
(
error_type
!=
PlayerError
::
NONE
)
{
if
(
error_type
!=
PlayerError
::
NONE
)
{
assert
(
error
);
assert
(
error
);
...
@@ -290,8 +293,8 @@ PlayerControl::LockSeek(std::unique_ptr<DetachedSong> song, SongTime t)
...
@@ -290,8 +293,8 @@ PlayerControl::LockSeek(std::unique_ptr<DetachedSong> song, SongTime t)
assert
(
song
!=
nullptr
);
assert
(
song
!=
nullptr
);
const
std
::
lock_guard
<
Mutex
>
protect
(
mutex
);
std
::
unique_lock
<
Mutex
>
lock
(
mutex
);
SeekLocked
(
std
::
move
(
song
),
t
);
SeekLocked
(
lock
,
std
::
move
(
song
),
t
);
}
}
void
void
...
...
src/player/Control.hxx
View file @
dedc4b4b
...
@@ -368,10 +368,10 @@ private:
...
@@ -368,10 +368,10 @@ private:
* valid in the player thread. The object must be locked
* valid in the player thread. The object must be locked
* prior to calling this function.
* prior to calling this function.
*/
*/
void
Wait
()
noexcept
{
void
Wait
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
{
assert
(
thread
.
IsInside
());
assert
(
thread
.
IsInside
());
cond
.
wait
(
mutex
);
cond
.
wait
(
lock
);
}
}
/**
/**
...
@@ -391,10 +391,10 @@ private:
...
@@ -391,10 +391,10 @@ private:
*
*
* Caller must lock the object.
* Caller must lock the object.
*/
*/
void
ClientWait
()
noexcept
{
void
ClientWait
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
{
assert
(
!
thread
.
IsInside
());
assert
(
!
thread
.
IsInside
());
client_cond
.
wait
(
mutex
);
client_cond
.
wait
(
lock
);
}
}
/**
/**
...
@@ -426,11 +426,12 @@ private:
...
@@ -426,11 +426,12 @@ private:
* @param threshold the maximum number of chunks in the pipe
* @param threshold the maximum number of chunks in the pipe
* @return true if there are less than #threshold chunks in the pipe
* @return true if there are less than #threshold chunks in the pipe
*/
*/
bool
WaitOutputConsumed
(
unsigned
threshold
)
noexcept
;
bool
WaitOutputConsumed
(
std
::
unique_lock
<
Mutex
>
&
lock
,
unsigned
threshold
)
noexcept
;
bool
LockWaitOutputConsumed
(
unsigned
threshold
)
noexcept
{
bool
LockWaitOutputConsumed
(
unsigned
threshold
)
noexcept
{
const
std
::
lock_guard
<
Mutex
>
protect
(
mutex
);
std
::
unique_lock
<
Mutex
>
lock
(
mutex
);
return
WaitOutputConsumed
(
threshold
);
return
WaitOutputConsumed
(
lock
,
threshold
);
}
}
/**
/**
...
@@ -439,9 +440,9 @@ private:
...
@@ -439,9 +440,9 @@ private:
* To be called from the main thread. Caller must lock the
* To be called from the main thread. Caller must lock the
* object.
* object.
*/
*/
void
WaitCommandLocked
()
noexcept
{
void
WaitCommandLocked
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
{
while
(
command
!=
PlayerCommand
::
NONE
)
while
(
command
!=
PlayerCommand
::
NONE
)
ClientWait
();
ClientWait
(
lock
);
}
}
/**
/**
...
@@ -451,12 +452,13 @@ private:
...
@@ -451,12 +452,13 @@ private:
* To be called from the main thread. Caller must lock the
* To be called from the main thread. Caller must lock the
* object.
* object.
*/
*/
void
SynchronousCommand
(
PlayerCommand
cmd
)
noexcept
{
void
SynchronousCommand
(
std
::
unique_lock
<
Mutex
>
&
lock
,
PlayerCommand
cmd
)
noexcept
{
assert
(
command
==
PlayerCommand
::
NONE
);
assert
(
command
==
PlayerCommand
::
NONE
);
command
=
cmd
;
command
=
cmd
;
Signal
();
Signal
();
WaitCommandLocked
();
WaitCommandLocked
(
lock
);
}
}
/**
/**
...
@@ -467,11 +469,11 @@ private:
...
@@ -467,11 +469,11 @@ private:
* object.
* object.
*/
*/
void
LockSynchronousCommand
(
PlayerCommand
cmd
)
noexcept
{
void
LockSynchronousCommand
(
PlayerCommand
cmd
)
noexcept
{
const
std
::
lock_guard
<
Mutex
>
protect
(
mutex
);
std
::
unique_lock
<
Mutex
>
lock
(
mutex
);
SynchronousCommand
(
cmd
);
SynchronousCommand
(
lock
,
cmd
);
}
}
void
PauseLocked
()
noexcept
;
void
PauseLocked
(
std
::
unique_lock
<
Mutex
>
&
lock
)
noexcept
;
void
ClearError
()
noexcept
{
void
ClearError
()
noexcept
{
error_type
=
PlayerError
::
NONE
;
error_type
=
PlayerError
::
NONE
;
...
@@ -535,12 +537,14 @@ private:
...
@@ -535,12 +537,14 @@ private:
*/
*/
std
::
unique_ptr
<
DetachedSong
>
ReadTaggedSong
()
noexcept
;
std
::
unique_ptr
<
DetachedSong
>
ReadTaggedSong
()
noexcept
;
void
EnqueueSongLocked
(
std
::
unique_ptr
<
DetachedSong
>
song
)
noexcept
;
void
EnqueueSongLocked
(
std
::
unique_lock
<
Mutex
>
&
lock
,
std
::
unique_ptr
<
DetachedSong
>
song
)
noexcept
;
/**
/**
* Throws on error.
* Throws on error.
*/
*/
void
SeekLocked
(
std
::
unique_ptr
<
DetachedSong
>
song
,
SongTime
t
);
void
SeekLocked
(
std
::
unique_lock
<
Mutex
>
&
lock
,
std
::
unique_ptr
<
DetachedSong
>
song
,
SongTime
t
);
/**
/**
* Caller must lock the object.
* Caller must lock the object.
...
...
src/player/Thread.cxx
View file @
dedc4b4b
...
@@ -515,7 +515,7 @@ Player::CheckDecoderStartup(std::unique_lock<Mutex> &lock) noexcept
...
@@ -515,7 +515,7 @@ Player::CheckDecoderStartup(std::unique_lock<Mutex> &lock) noexcept
/* the decoder is ready and ok */
/* the decoder is ready and ok */
if
(
output_open
&&
if
(
output_open
&&
!
pc
.
WaitOutputConsumed
(
1
))
!
pc
.
WaitOutputConsumed
(
lock
,
1
))
/* the output devices havn't finished playing
/* the output devices havn't finished playing
all chunks yet - wait for that */
all chunks yet - wait for that */
return
true
;
return
true
;
...
@@ -1037,7 +1037,7 @@ Player::Run() noexcept
...
@@ -1037,7 +1037,7 @@ Player::Run() noexcept
if
(
paused
)
{
if
(
paused
)
{
if
(
pc
.
command
==
PlayerCommand
::
NONE
)
if
(
pc
.
command
==
PlayerCommand
::
NONE
)
pc
.
Wait
();
pc
.
Wait
(
lock
);
}
else
if
(
!
pipe
->
IsEmpty
())
{
}
else
if
(
!
pipe
->
IsEmpty
())
{
/* at least one music chunk is ready - send it
/* at least one music chunk is ready - send it
to the audio output */
to the audio output */
...
@@ -1128,7 +1128,7 @@ try {
...
@@ -1128,7 +1128,7 @@ try {
MusicBuffer
buffer
(
buffer_chunks
);
MusicBuffer
buffer
(
buffer_chunks
);
const
std
::
lock_guard
<
Mutex
>
lock
(
mutex
);
std
::
unique_lock
<
Mutex
>
lock
(
mutex
);
while
(
1
)
{
while
(
1
)
{
switch
(
command
)
{
switch
(
command
)
{
...
@@ -1201,7 +1201,7 @@ try {
...
@@ -1201,7 +1201,7 @@ try {
break
;
break
;
case
PlayerCommand
:
:
NONE
:
case
PlayerCommand
:
:
NONE
:
Wait
();
Wait
(
lock
);
break
;
break
;
}
}
}
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment