Commit e63f388b authored by Max Kellermann's avatar Max Kellermann Committed by Eric Wong

use DECODE_ERROR_NOERROR instead of 0

In my opinion, the code becomes more readable when we explicitly check "==NOERROR" instead of an implicit 0 check. git-svn-id: https://svn.musicpd.org/mpd/trunk@7255 09075e82-0dd4-0310-85a5-a0d7c8717e4f
parent f6ed3eae
...@@ -167,13 +167,13 @@ static int decodeSeek(PlayerControl * pc, DecoderControl * dc, ...@@ -167,13 +167,13 @@ static int decodeSeek(PlayerControl * pc, DecoderControl * dc,
int ret = -1; int ret = -1;
if (dc->state == DECODE_STATE_STOP || if (dc->state == DECODE_STATE_STOP ||
dc->error || dc->error != DECODE_ERROR_NOERROR ||
dc->current_song != pc->current_song) { dc->current_song != pc->current_song) {
stopDecode(dc); stopDecode(dc);
*next = -1; *next = -1;
cb->begin = 0; cb->begin = 0;
cb->end = 0; cb->end = 0;
dc->error = 0; dc->error = DECODE_ERROR_NOERROR;
dc->start = 1; dc->start = 1;
waitOnDecode(pc, dc, cb, decodeWaitedOn); waitOnDecode(pc, dc, cb, decodeWaitedOn);
} }
...@@ -612,7 +612,7 @@ void decode(void) ...@@ -612,7 +612,7 @@ void decode(void)
cb->end = 0; cb->end = 0;
pc = &(getPlayerData()->playerControl); pc = &(getPlayerData()->playerControl);
dc = &(getPlayerData()->decoderControl); dc = &(getPlayerData()->decoderControl);
dc->error = 0; dc->error = DECODE_ERROR_NOERROR;
dc->seek = 0; dc->seek = 0;
dc->stop = 0; dc->stop = 0;
dc->start = 1; dc->start = 1;
......
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