- 20 Dec, 2017 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 19 Dec, 2017 6 commits
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Max Kellermann authored
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Max Kellermann authored
These attributes are printed in the "outputs" response, and the new command "outputset" allows setting new values. No attributes are currently implemented.
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 18 Dec, 2017 1 commit
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Max Kellermann authored
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- 12 Dec, 2017 1 commit
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Yue Wang authored
[mk: the following text was copied from https://github.com/MusicPlayerDaemon/MPD/pull/167] For certain format (hi-res files) and normal buffer size hardware, The hardware may at once consume most of the buffers. However, in Delay() function, MPD is supposed to wait for 25 ms after the next try. it will create a hiccup. The negative impact is much major than increasing the latency. I understand larger buffers come at a price. That's why in my earlier commit last year I significantly reduced it. However, the buffer size in CoreAudio is set according to the hardware, which is super small latency. For instance, the system audio of 2015 generation of macbook pro has maximum buffer size of 4096 samples, which is just 0.09s for 44.1k framerate, or 0.04s for 96k frames --- . compare to the 0.5 sec latency alsa plugin has, even if we quadruple it, it's still super tiny.
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- 03 Dec, 2017 2 commits
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Max Kellermann authored
This fixes spurious replay gain logs when the player inserts silence chunks, because those silence chunks had no replay gain attached, resetting the ReplayGainFilter state, flipping it forth and back.
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Yue Wang authored
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- 14 Nov, 2017 4 commits
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Max Kellermann authored
Avoid another potential deadlock: if no file descriptors are registered, our non-blocking ALSA code cannot ever work.
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Max Kellermann authored
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Max Kellermann authored
After UnlockActivate() returns, we not only need to check for errors, but also for more room in the ring buffer. If we don't check the ring buffer, it may be drained already, and the cond.wait() call will never finish. Closes #151
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Max Kellermann authored
Without the flush, ReadPage() may not return any data, or not all data. This may result in incomplete ddata the new "header" page, corrupting streams with some encoders such as Vorbis. Fixes #145
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- 12 Nov, 2017 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 10 Nov, 2017 15 commits
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Max Kellermann authored
Allows defining a list of supported audio formats, and allows switching on and off DoP with certain formats. This is a first rough draft. The setting syntax and its semantics may still be redesigned.
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Max Kellermann authored
There is no documentation on whether calling shout_metadata_add() multiple times on one instance is allowed. To be sure, let's allocate the object on demand each time in SendTag().
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
This is more robust, for example it allows using the Shine encoder plugin instead of LAME.
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
Passing it by value is actually smaller (32 bit) than the rvalue reference (64 bit pointer), and it ensures that the object is consumed after the call returns, no matter how the methods are implemented.
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Max Kellermann authored
Migrate callers to GetSocket().Read(), GetSocket.Write(), which is the same.
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Max Kellermann authored
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Max Kellermann authored
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- 05 Nov, 2017 1 commit
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cathugger authored
Fixes hanging playback with soxr resampler. Closes #139, #141
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- 30 Oct, 2017 1 commit
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Max Kellermann authored
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- 26 Oct, 2017 5 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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