- 30 Jul, 2014 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 27 Feb, 2014 1 commit
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Max Kellermann authored
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- 06 Feb, 2014 1 commit
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Max Kellermann authored
Use Storage::MapUTF8() internally, don't use global variables.
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- 04 Feb, 2014 2 commits
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Max Kellermann authored
Move from db/DatabaseGlue.cxx, eliminating global variable.
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Max Kellermann authored
Fixes loading database songs from state file (regression by commit 29072797).
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- 03 Feb, 2014 1 commit
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Max Kellermann authored
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- 28 Jan, 2014 1 commit
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Max Kellermann authored
Another big chunk of code for multi-player support.
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- 24 Jan, 2014 1 commit
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Max Kellermann authored
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- 23 Jan, 2014 1 commit
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Max Kellermann authored
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- 13 Jan, 2014 1 commit
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Max Kellermann authored
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- 07 Dec, 2013 1 commit
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Denis Krjuchkov authored
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- 28 Nov, 2013 1 commit
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Max Kellermann authored
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- 19 Oct, 2013 1 commit
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Max Kellermann authored
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- 17 Oct, 2013 1 commit
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Max Kellermann authored
The new class Path only holds a string pointer without being responsible for allocation/deallocation. The FileSystem.hxx library accepts Path arguments instead of AllocatedPath, to avoid forcing callers to allocate another string object.
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- 02 Oct, 2013 2 commits
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Max Kellermann authored
Prepare to migrate away from GLib. Currently, we're still using GLib as a backend.
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Max Kellermann authored
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- 07 Aug, 2013 1 commit
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Max Kellermann authored
Migrate all callers to use Path directly, instead of doing the conversion in each caller.
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- 08 Apr, 2013 3 commits
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Max Kellermann authored
No caller needs this. Fixes use-after-free after returning from Client::OnTimeout().
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Max Kellermann authored
Save the state file 2 minutes after the last change. This reduces the disruptions by an idle MPD, and MPD can be paged out permanently until it is used.
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Max Kellermann authored
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- 02 Feb, 2013 1 commit
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Denis Krjuchkov authored
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- 18 Jan, 2013 1 commit
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Max Kellermann authored
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- 14 Jan, 2013 3 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 07 Jan, 2013 1 commit
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Max Kellermann authored
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- 05 Jan, 2013 1 commit
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Max Kellermann authored
This is the beginning of multi-player support. There will be support for multiple Partition objects in one MPD process.
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- 04 Jan, 2013 1 commit
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Max Kellermann authored
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- 03 Jan, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 02 Jan, 2013 1 commit
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Max Kellermann authored
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- 09 Jul, 2012 1 commit
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Max Kellermann authored
GLib 2.16 was released more than 4 years ago. Let's remove some cruft from the glib_compat.h header, and avoid new cruft to it.
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- 06 Mar, 2012 1 commit
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Max Kellermann authored
Make sure we get a UTF-8 encoded string.
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- 29 Jan, 2011 1 commit
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Max Kellermann authored
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- 10 Jan, 2011 1 commit
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Max Kellermann authored
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
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- 25 Jul, 2010 2 commits
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Max Kellermann authored
Don't use a large stack buffer.
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Max Kellermann authored
MPD doesn't have child processes anymore, and thus we're not expecting to receive SIGCHLD very often. Since hard disk access isn't interrupted by signals anyway, we don't need those excessive checks.
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- 01 Jan, 2010 1 commit
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Avuton Olrich authored
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- 12 Nov, 2009 1 commit
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Max Kellermann authored
After we've been hit by Large File Support problems several times in the past week (which only occur on 32 bit platforms, which I don't have), this is yet another attempt to fix the issue.
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