- 28 Dec, 2008 1 commit
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Max Kellermann authored
When MPD exits, it should manually free all resources in use, to allow easy memory leak debugging. Make the decoder thread terminate during that.
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- 08 Nov, 2008 1 commit
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Max Kellermann authored
The player did not care about the exact error value, it only checked whether an error has occured. This could fit well into decoder_control.state - introduce a new state "DECODE_STATE_ERROR".
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- 03 Nov, 2008 1 commit
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Max Kellermann authored
Renamed variables and functions.
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- 30 Oct, 2008 1 commit
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Max Kellermann authored
Don't return 0/-1 on success/error, but true/false. Instead of int, use bool for storing flags.
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- 08 Oct, 2008 3 commits
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Max Kellermann authored
When there are standardized headers, use these instead of the bloated os_compat.h.
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Max Kellermann authored
Typedefs shouldn't be used, use the bare struct names instead.
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Max Kellermann authored
Again, a data type which can be forward-declared.
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- 24 Sep, 2008 1 commit
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Max Kellermann authored
Destroy the mutex when it is not used anymore.
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- 26 Aug, 2008 4 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
Now that "dc" is available here, we don't have to pass it to decoder_is_idle() and decoder_is_starting() anymore.
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Max Kellermann authored
The source "decoder_control.c" provides an API for controlling the decoder. This replaces various direct accesses to the DecoderControl struct.
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