- 08 Jun, 2017 3 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 23 May, 2017 3 commits
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Max Kellermann authored
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Max Kellermann authored
This allows removing the "base.pause" check from the JACK output plugin, and will allow removing similar accesses from other plugins.
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Max Kellermann authored
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- 22 May, 2017 5 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
Prepare to move some configuration settings from AudioOutput to AudioOutputControl.
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- 28 Apr, 2017 2 commits
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Max Kellermann authored
The AudioOutput struct (which is exposed to all plugins) should not be aware that it's being controlled by another thread.
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Max Kellermann authored
Will move attributes from struct AudioOutput that are specific to the OutputThread. The new struct AudioOutputControl is a holder for the AudioOutput pointer. This prepares for making the output list more dynamic, to allow moving outputs to between partitions.
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- 18 Apr, 2017 1 commit
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Max Kellermann authored
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- 03 Jan, 2017 1 commit
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Max Kellermann authored
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- 26 Feb, 2016 1 commit
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Max Kellermann authored
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- 01 Jan, 2015 1 commit
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Max Kellermann authored
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- 29 Jan, 2014 1 commit
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Max Kellermann authored
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- 28 Jan, 2014 1 commit
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Max Kellermann authored
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- 23 Jan, 2014 1 commit
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Max Kellermann authored
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- 13 Jan, 2014 1 commit
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Max Kellermann authored
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- 28 Nov, 2013 1 commit
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Max Kellermann authored
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- 28 Oct, 2013 1 commit
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Max Kellermann authored
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- 25 Oct, 2013 1 commit
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Max Kellermann authored
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- 02 Oct, 2013 1 commit
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Max Kellermann authored
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- 26 Sep, 2013 1 commit
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Max Kellermann authored
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- 03 Aug, 2013 1 commit
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Max Kellermann authored
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- 30 Jan, 2013 1 commit
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Max Kellermann authored
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- 05 Jan, 2013 1 commit
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Max Kellermann authored
Push the new mode to the filter instead of accessing global variables through replay_gain_get_real_mode().
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- 04 Jan, 2013 1 commit
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Max Kellermann authored
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- 19 Sep, 2011 1 commit
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Max Kellermann authored
Pass audio_output objects around instead of void pointers. This will give some more control to the plugin, and prepares for non-blocking audio outputs.
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- 01 Sep, 2011 2 commits
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Max Kellermann authored
Better name, better documentation.
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Max Kellermann authored
The output thread could hang indefinitely after finishing CANCEL, because it could have missed the signal while the output was not unlocked in ao_command_finished(). This patch removes the wait() call after CANCEL, and adds the flag "allow_play" instead. While this flag is set, playback is skipped. With this flag, there will not be any excess wait() call after the pipe has been cleared. This patch fixes a bug that causes mpd to discontinue playback after seeking, due to the race condition described above.
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- 29 Jan, 2011 1 commit
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Max Kellermann authored
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- 10 Jan, 2011 1 commit
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Max Kellermann authored
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
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- 10 Mar, 2010 1 commit
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Max Kellermann authored
Did you ever accidently click "stop" while feeding a radio station? This option sets the output device to "pause" to disable the "close" method. It falls back to "pause" then, which is specific to the plugin. Some plugins implement it by feeding silence.
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- 01 Jan, 2010 1 commit
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Avuton Olrich authored
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- 09 Nov, 2009 1 commit
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Max Kellermann authored
This command manually drains the hardware buffer. This is useful when the player thread want to make sure that everything has been played.
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- 23 Oct, 2009 1 commit
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Max Kellermann authored
With these methods, an output plugin can allocate some global resources only if it is actually enabled. The method enable() is called after daemonization, which allows for more sophisticated resource allocation during that method.
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- 20 Oct, 2009 1 commit
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Max Kellermann authored
It's a double pointer.
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