1. 28 Feb, 2016 1 commit
  2. 26 Feb, 2016 2 commits
  3. 29 Dec, 2015 1 commit
  4. 13 Nov, 2015 1 commit
  5. 11 Nov, 2015 5 commits
  6. 27 Oct, 2015 1 commit
  7. 15 Aug, 2015 1 commit
  8. 01 Jan, 2015 1 commit
  9. 27 Aug, 2014 1 commit
  10. 21 Feb, 2014 1 commit
  11. 28 Jan, 2014 1 commit
  12. 13 Jan, 2014 1 commit
  13. 09 Jan, 2014 1 commit
    • Max Kellermann's avatar
      DetachedSong: fork of struct Song · 322b0616
      Max Kellermann authored
      From now on, struct Song will be used by the database only, and
      DetachedSong will be used by everybody else.  DetachedSong is easier
      to use, but Song has lower overhead.
      322b0616
  14. 28 Nov, 2013 1 commit
  15. 28 Oct, 2013 2 commits
  16. 26 Oct, 2013 1 commit
  17. 21 Oct, 2013 1 commit
  18. 19 Oct, 2013 1 commit
  19. 17 Oct, 2013 2 commits
  20. 27 Sep, 2013 2 commits
  21. 04 Sep, 2013 1 commit
  22. 28 Jul, 2013 1 commit
  23. 27 Jan, 2013 1 commit
  24. 25 Jan, 2013 1 commit
    • Max Kellermann's avatar
      PlayerControl: add second Cond object · a9b62a2e
      Max Kellermann authored
      This fixes a deadlock bug introduced by 18076ac9.  After all, the
      second Cond was necessary.
      
      The problem: two threads can wait for a signal at the same time.  The
      player thread waits for the output thread to finish playback.  The
      main thread waits for the player thread to complete a command.  The
      output thread finishes playback, and sends a signal, which
      unfortunately does not wake up the player thread, but the main
      thread.  The main thread sees that the command is still not finished,
      and waits again.  The signal is lost forever, and MPD is deadlocked.
      a9b62a2e
  25. 20 Jan, 2013 1 commit
  26. 15 Jan, 2013 1 commit
  27. 10 Jan, 2013 3 commits
  28. 09 Jan, 2013 1 commit
  29. 07 Jan, 2013 1 commit
  30. 04 Jan, 2013 1 commit