- 28 Feb, 2016 1 commit
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Max Kellermann authored
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- 26 Feb, 2016 2 commits
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Max Kellermann authored
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Max Kellermann authored
Fix regression by commit 45f6129a See http://bugs.musicpd.org/view.php?id=4477
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- 29 Dec, 2015 1 commit
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Max Kellermann authored
Instead of stopping playback completely, only CANCEL the queued song if necessary, and use the SEEK command to play the selected song. SEEK will take care for current playback state.
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- 13 Nov, 2015 1 commit
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Max Kellermann authored
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- 11 Nov, 2015 5 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 27 Oct, 2015 1 commit
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Max Kellermann authored
Assigning nullptr to next_song may disrupt the player thread and render undefined behavior.
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- 15 Aug, 2015 1 commit
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Max Kellermann authored
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- 01 Jan, 2015 1 commit
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Max Kellermann authored
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- 27 Aug, 2014 1 commit
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Max Kellermann authored
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- 21 Feb, 2014 1 commit
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Max Kellermann authored
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- 28 Jan, 2014 1 commit
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Max Kellermann authored
Another big chunk of code for multi-player support.
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- 13 Jan, 2014 1 commit
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Max Kellermann authored
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- 09 Jan, 2014 1 commit
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Max Kellermann authored
From now on, struct Song will be used by the database only, and DetachedSong will be used by everybody else. DetachedSong is easier to use, but Song has lower overhead.
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- 28 Nov, 2013 1 commit
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Max Kellermann authored
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- 28 Oct, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 26 Oct, 2013 1 commit
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Max Kellermann authored
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- 21 Oct, 2013 1 commit
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Max Kellermann authored
Finally restores an important feature that has been broken for several months when the PlayerThread started working with Song copies instead of pointers to the Queue's Song instances (commit e96779de).
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- 19 Oct, 2013 1 commit
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Max Kellermann authored
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- 17 Oct, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 27 Sep, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 04 Sep, 2013 1 commit
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Max Kellermann authored
Replaces GLib's GError.
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- 28 Jul, 2013 1 commit
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Max Kellermann authored
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- 27 Jan, 2013 1 commit
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Max Kellermann authored
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- 25 Jan, 2013 1 commit
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Max Kellermann authored
This fixes a deadlock bug introduced by 18076ac9. After all, the second Cond was necessary. The problem: two threads can wait for a signal at the same time. The player thread waits for the output thread to finish playback. The main thread waits for the player thread to complete a command. The output thread finishes playback, and sends a signal, which unfortunately does not wake up the player thread, but the main thread. The main thread sees that the command is still not finished, and waits again. The signal is lost forever, and MPD is deadlocked.
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- 20 Jan, 2013 1 commit
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Max Kellermann authored
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- 15 Jan, 2013 1 commit
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Max Kellermann authored
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- 10 Jan, 2013 3 commits
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Max Kellermann authored
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Max Kellermann authored
The main_cond variable was completely unnecessary. The pc.cond object can be used for both main->pc and pc->main.
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Max Kellermann authored
Don't let the "client" pass its own GCond. This was not used consistently.
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- 09 Jan, 2013 1 commit
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Max Kellermann authored
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- 07 Jan, 2013 1 commit
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Max Kellermann authored
Fixes build problems with mingw32.
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- 04 Jan, 2013 1 commit
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Max Kellermann authored
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