- 20 Sep, 2011 3 commits
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Max Kellermann authored
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Max Kellermann authored
Wrap close(), use closesocket() on WIN32/WinSock.
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Max Kellermann authored
The server_socket library (used by the httpd output plugin) didn't check for WIN32, that's fixed now.
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- 29 Jan, 2011 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 10 Jan, 2011 1 commit
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Max Kellermann authored
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
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- 08 May, 2010 1 commit
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Avuton Olrich authored
This is portable for win32 and fixes client logins there.
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- 20 Jan, 2010 1 commit
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Davide Camurri authored
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- 01 Jan, 2010 1 commit
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Avuton Olrich authored
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- 12 Nov, 2009 1 commit
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Max Kellermann authored
After we've been hit by Large File Support problems several times in the past week (which only occur on 32 bit platforms, which I don't have), this is yet another attempt to fix the issue.
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- 28 Jul, 2009 1 commit
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Max Kellermann authored
The soure file client.c has nearly 1000 lines, time for splitting it into smaller pieces to improve readability.
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