- 14 Oct, 2008 1 commit
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Max Kellermann authored
The mapper library maps directory and song objects to file system paths. With this central library, the code mixture in path.c should be cleaned up, and we will be able to add neat features like aliasing.
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- 08 Oct, 2008 4 commits
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Max Kellermann authored
The runtime check suggests that the author has somehow thought song_get_url(NULL) might be valid. It should not be. Replace it with an assertion.
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Max Kellermann authored
CamelCase is ugly... rename all functions.
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Max Kellermann authored
"bool" should be used in C99 programs for boolean values.
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Max Kellermann authored
Again, a data type which can be forward-declared.
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- 29 Sep, 2008 1 commit
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Max Kellermann authored
Why have a "_func" prefix on all method names? Also don't typedef the methods, there is no advantage in that.
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- 26 Sep, 2008 1 commit
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Max Kellermann authored
There was a known deadlocking bug in the notify library: when the other thread set notify->pending after the according check in notify_wait(), the latter thread was deadlocked. Resolve this by synchronizing all accesses to notify->pending with the notify object's mutex. Since notify_signal_sync() was never used, we can remove it. As a consequence, we don't need notify_enter() and notify_leave() anymore; eliminate them, too.
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- 26 Aug, 2008 26 commits
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Max Kellermann authored
Give player.c a better name, meaning that the code is used to control the player thread.
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
It should be obvious in which thread or context a function is being executed at runtime. The code which was left in decode.c is for the decoder thread itself; give the file a better name.
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Max Kellermann authored
This is the last of the three variables. Now we don't need playerData.h anymore in most sources.
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Max Kellermann authored
This flag is used internally; it is set by decoder_seek_where(), and indicates that the decoder plugin has begun the seek process. It is used for the case that the decoder plugin has to read data during the seek process. Before this patch, that was impossible, because decoder_read() would refuse to read data unless dc->command is NONE. This patch is kind of a dirty workaround, and needs to be redesigned later.
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Max Kellermann authored
The flag "ready" indicates whether the input stream is ready and it has parsed all meta data. Previously, it was impossible for decodeStart() to see the content type of HTTP input streams, because at that time, the HTTP response wasn't parsed yet.
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Max Kellermann authored
Move code which runs in the player thread to player_thread.c. Having a lot of player thread code in decode.c isn't easy to understand.
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Max Kellermann authored
decode.c should be a lot smaller; start by moving all code which handles cross-fading to crossfade.c. Also includes camelCase conversion.
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Max Kellermann authored
Make the code more readable by hiding big formulas in an inline function with a nice name.
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Max Kellermann authored
Make calculateCrossFadeChunks() more generic and portable by eliminating global variable access.
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Max Kellermann authored
InputPlugin to decoder_plugin, and no camelCase.
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Max Kellermann authored
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Max Kellermann authored
"decoder plugin" is a better name than "input plugin", since the plugin does not actually do the input - InputStream does. Also don't use typedef, so we can forward-declare it if required.
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Max Kellermann authored
PlayerControl.command replaces the old attributes play, stop, pause, closeAudio, lockQueue, unlockQueue, seek. The main thread waits for each command synchronously, so there can only be one command enabled at a time anyway.
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Max Kellermann authored
Some decoder commands are implemented in the decoder plugins, thus they need to have an API call to signal that their current command has been finished. Let them use the new decoder_command_finished() instead of the internal dc_command_finished().
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Max Kellermann authored
We want to expose the AudioFormat structure to plugins; remove some clutter by moving its declaration to a separate header file.
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Max Kellermann authored
After the decoder has been initialized and the audio device has been opened, don't sleep. The decoder plugin won't do anything special nor will it care to wake us up for some reason.
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Max Kellermann authored
The decoder struct should later be made opaque to the decoder plugin, because maintaining a stable struct ABI is quite difficult. The ABI should only consist of a small number of stable functions.
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Max Kellermann authored
Don't use wrappers like player_wakeup_decoder_nb(). These have been wrappers calling notify.c functions, for compatibility with the existing code when we migrated to notify.c.
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Max Kellermann authored
The "if" block breaked out of the loop. That means we can move the code out of the "else" block.
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Max Kellermann authored
dc_command_finished() is invoked by the decoder thread when it has finished a command (sent by the player thread). It resets dc.command and wakes up the player thread. This combination was used at a lot of places, and by introducing this function, the code will be more readable.
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Max Kellermann authored
Busy wait loops are a bad thing, especially when the response time can be very long - busy waits eat a lot of CPU, and thus slow down the other thread. Since the other thread will notify us when it's ready, we can use notify_wait() instead.
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Max Kellermann authored
Much of the existing code queries all three variables sequentially. Since only one of them can be set at a time, this can be optimized and unified by merging all of them into one enum variable. Later, the "command" checks can be expressed in a "switch" statement.
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Max Kellermann authored
pc->errored_song is already set by decodeParent() in the player thread when we set dc->error; no need to set it in the decoder thread.
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Max Kellermann authored
Since pc->current_song denotes the song which the decoder should use next, we should move it to DecoderControl. This removes one internal PlayerControl struct access from the decoder code. Also add pc.next_song, which is manipulated by the playlist code, and gets copied to dc.next_song as soon as the decoder is started.
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- 01 Jun, 2008 3 commits
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Max Kellermann authored
Streaming was broken, beacuse the stream URL was never copied to path_max_fs. [ew: replaced strcpy with pathcpy_trunc for ease of auditing] git-svn-id: https://svn.musicpd.org/mpd/trunk@7371 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Max Kellerman authored
git-svn-id: https://svn.musicpd.org/mpd/trunk@7367 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Max Kellerman authored
During the decoder thread main loop, dc.state must be DECODE_STATE_STOP. Explicitly assigning it after the "dc.stop" check is redundant. git-svn-id: https://svn.musicpd.org/mpd/trunk@7366 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 15 Apr, 2008 3 commits
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Max Kellermann authored
In lazy mode (previously the default), outputBuffer.c only wakes up the player when it was previously empty. That caused a deadlock when the player was waiting for buffered_before_play, since the decoder wouldn't wake up the player when buffered_before_play was reached. In non-lazy mode, always wake up the player when a new chunk was decoded. git-svn-id: https://svn.musicpd.org/mpd/trunk@7364 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Max Kellermann authored
git-svn-id: https://svn.musicpd.org/mpd/trunk@7362 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Max Kellermann authored
git-svn-id: https://svn.musicpd.org/mpd/trunk@7359 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 14 Apr, 2008 1 commit
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Eric Wong authored
git-svn-id: https://svn.musicpd.org/mpd/trunk@7358 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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