1. 20 Mar, 2019 2 commits
  2. 25 Feb, 2019 1 commit
  3. 19 Nov, 2018 1 commit
    • Max Kellermann's avatar
      check.h: remove obsolete header · ce49d99c
      Max Kellermann authored
      Since we switched from autotools to Meson in commit
      94592c14, we don't need to include
      `config.h` early to properly enable large file support.  Meson passes
      the required macros on the compiler command line instead of defining
      them in `config.h`.
      
      This means we can include `config.h` at any time, whenever we want to
      check its macros, and there are no ordering constraints.
      ce49d99c
  4. 31 Oct, 2018 1 commit
  5. 14 Oct, 2018 1 commit
    • Max Kellermann's avatar
      build with Meson instead of autotools · 94592c14
      Max Kellermann authored
      So long, autotools!  This is my last MPD related project to migrate
      away from it.  It has its strengths, but also very obvious weaknesses
      and weirdnesses.  Today, many of its quirks are not needed anymore,
      and are cumbersome and slow.  Now welcome our new Meson overlords!
      94592c14
  6. 23 Sep, 2018 2 commits
    • Max Kellermann's avatar
      player/Thread: calculate `buffered_before_play` based on a fixed duration · 5b2374b9
      Max Kellermann authored
      Previously, there was the setting `buffered_before_play` which
      specified a percentage of the audio buffer, defaulting to `10%`.  That
      was working well enough for quite some time, until high-quality audio
      formats became common.
      
      At 44.1 kHz, 16 bit stereo, MPD collected 2.3 seconds worth of data in
      the buffer before starting playback.  With the same default settings
      and 192 kHz, 24 bit stereo, that was only 0.27 seconds.
      
      Making this depend on the byte size only leads to high latency at low
      quality, and too little data at high quality.  The natural choice
      would be to use a duration instead of a byte size, which should give
      the same good experience with all audio formats.
      
      Since the `buffered_before_play` configuration setting was not
      understood well by users and caused more harm than good, this commit
      deprecates it.  It has now no effect.
      5b2374b9
    • Max Kellermann's avatar
      a82d864c
  7. 20 Aug, 2018 1 commit
  8. 19 Aug, 2018 3 commits
  9. 07 Aug, 2018 1 commit
  10. 02 Aug, 2018 2 commits
  11. 18 Jul, 2018 10 commits
  12. 17 Jul, 2018 15 commits