- 05 Sep, 2016 2 commits
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Max Kellermann authored
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Max Kellermann authored
Failure must be indicated by returning false.
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- 28 Feb, 2016 4 commits
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Max Kellermann authored
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Max Kellermann authored
This is necessary to avoid an assertion failure in UpdateQueuedSong() after LockSeek() has failed.
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Max Kellermann authored
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Max Kellermann authored
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- 26 Feb, 2016 1 commit
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Max Kellermann authored
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- 18 Dec, 2015 1 commit
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Max Kellermann authored
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- 11 Nov, 2015 3 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 15 Aug, 2015 1 commit
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Max Kellermann authored
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- 01 Jan, 2015 1 commit
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Max Kellermann authored
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- 29 Aug, 2014 1 commit
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Max Kellermann authored
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- 28 Aug, 2014 1 commit
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Max Kellermann authored
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- 27 Aug, 2014 1 commit
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Max Kellermann authored
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- 27 Feb, 2014 1 commit
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Max Kellermann authored
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- 13 Jan, 2014 1 commit
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Max Kellermann authored
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- 09 Jan, 2014 1 commit
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Max Kellermann authored
From now on, struct Song will be used by the database only, and DetachedSong will be used by everybody else. DetachedSong is easier to use, but Song has lower overhead.
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- 28 Oct, 2013 1 commit
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Max Kellermann authored
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- 20 Oct, 2013 1 commit
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Max Kellermann authored
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- 19 Oct, 2013 1 commit
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Max Kellermann authored
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- 02 Oct, 2013 2 commits
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Max Kellermann authored
Prepare to migrate away from GLib. Currently, we're still using GLib as a backend.
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Max Kellermann authored
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- 27 Sep, 2013 1 commit
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Max Kellermann authored
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- 28 Jul, 2013 1 commit
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Max Kellermann authored
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- 20 Jan, 2013 1 commit
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Max Kellermann authored
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- 07 Jan, 2013 1 commit
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Max Kellermann authored
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- 06 Jan, 2013 1 commit
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Max Kellermann authored
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- 04 Jan, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 15 Aug, 2012 1 commit
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Max Kellermann authored
Make sure the player "owns" the next_song object, so nobody else can free it.
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- 24 Dec, 2011 1 commit
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Max Kellermann authored
For simpler seeking within current song.
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- 20 Jul, 2011 1 commit
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Max Kellermann authored
Use a shortcut in playlist_seek_song(), don't call playlist_play_order() because that would reset the "paused" state.
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- 29 Jan, 2011 1 commit
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Max Kellermann authored
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- 10 Jan, 2011 1 commit
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Max Kellermann authored
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
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- 30 Jun, 2010 1 commit
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Max Kellermann authored
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- 31 May, 2010 1 commit
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Romain Bignon authored
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- 01 Jan, 2010 1 commit
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Avuton Olrich authored
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- 12 Nov, 2009 1 commit
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Max Kellermann authored
After we've been hit by Large File Support problems several times in the past week (which only occur on 32 bit platforms, which I don't have), this is yet another attempt to fix the issue.
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