- 01 Jan, 2021 1 commit
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Max Kellermann authored
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- 18 Jan, 2020 1 commit
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Max Kellermann authored
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- 05 Jul, 2019 1 commit
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Max Kellermann authored
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- 17 Jun, 2019 1 commit
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Max Kellermann authored
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- 24 Apr, 2019 1 commit
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Max Kellermann authored
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- 19 Nov, 2018 1 commit
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Max Kellermann authored
Since we switched from autotools to Meson in commit 94592c14, we don't need to include `config.h` early to properly enable large file support. Meson passes the required macros on the compiler command line instead of defining them in `config.h`. This means we can include `config.h` at any time, whenever we want to check its macros, and there are no ordering constraints.
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- 31 Oct, 2018 1 commit
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Max Kellermann authored
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- 20 Aug, 2018 1 commit
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Max Kellermann authored
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- 17 Jul, 2018 1 commit
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Max Kellermann authored
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- 18 Dec, 2017 1 commit
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FlashSystems authored
Signed-off-by:
FlashSystems <developer@flashsystems.de>
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- 29 Aug, 2017 1 commit
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Max Kellermann authored
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- 08 May, 2017 1 commit
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Max Kellermann authored
This eliminates some overhead, because the compiler doesn't need to consider these functions throwing.
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- 03 Jan, 2017 1 commit
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Max Kellermann authored
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- 28 Dec, 2016 1 commit
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Max Kellermann authored
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- 27 Dec, 2016 1 commit
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Max Kellermann authored
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- 10 Mar, 2016 1 commit
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Max Kellermann authored
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- 26 Feb, 2016 1 commit
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Max Kellermann authored
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- 16 Dec, 2015 1 commit
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Max Kellermann authored
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- 01 Jan, 2015 1 commit
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Max Kellermann authored
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- 24 Aug, 2014 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 30 Jul, 2014 1 commit
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Max Kellermann authored
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- 13 Jan, 2014 1 commit
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Max Kellermann authored
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- 17 Oct, 2013 1 commit
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Max Kellermann authored
The new class Path only holds a string pointer without being responsible for allocation/deallocation. The FileSystem.hxx library accepts Path arguments instead of AllocatedPath, to avoid forcing callers to allocate another string object.
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- 15 Oct, 2013 1 commit
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Max Kellermann authored
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- 07 Aug, 2013 1 commit
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Max Kellermann authored
Migrate all callers to use Path directly, instead of doing the conversion in each caller.
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- 08 Apr, 2013 4 commits
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Max Kellermann authored
No caller needs this. Fixes use-after-free after returning from Client::OnTimeout().
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Max Kellermann authored
Save the state file 2 minutes after the last change. This reduces the disruptions by an idle MPD, and MPD can be paged out permanently until it is used.
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Max Kellermann authored
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Max Kellermann authored
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- 02 Feb, 2013 1 commit
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Denis Krjuchkov authored
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- 21 Jan, 2013 1 commit
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Denis Krjuchkov authored
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- 18 Jan, 2013 1 commit
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Max Kellermann authored
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- 14 Jan, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 05 Jan, 2013 1 commit
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Max Kellermann authored
This is the beginning of multi-player support. There will be support for multiple Partition objects in one MPD process.
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- 02 Jan, 2013 1 commit
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Max Kellermann authored
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- 29 Jan, 2011 1 commit
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Max Kellermann authored
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- 10 Jan, 2011 1 commit
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Max Kellermann authored
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
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- 01 Jan, 2010 1 commit
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Avuton Olrich authored
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