1. 03 Jan, 2017 1 commit
  2. 26 Feb, 2016 1 commit
  3. 01 Jan, 2015 1 commit
  4. 11 Jul, 2014 1 commit
    • Max Kellermann's avatar
      PlaylistEdit: postpone UpdateQueuedSong() when adding multiple songs · 11a5ee82
      Max Kellermann authored
      Implement a "bulk" edit mode that postpones both UpdateQueuedSong()
      and OnModified().  This way, the playlist version gets incremented
      only once.  More importantly: when adding multiple songs to a queue
      that consists of only one song, the first song that got added will
      always be played next.  By postponing this choice, all newly added
      songs get a chance to become the next song.  Fixes the second (and
      last) part of Mantis ticket 0004005.
      11a5ee82
  5. 21 Feb, 2014 1 commit
  6. 19 Feb, 2014 1 commit
  7. 31 Jan, 2014 2 commits
  8. 28 Jan, 2014 1 commit
  9. 13 Jan, 2014 1 commit
  10. 09 Jan, 2014 1 commit
    • Max Kellermann's avatar
      DetachedSong: fork of struct Song · 322b0616
      Max Kellermann authored
      From now on, struct Song will be used by the database only, and
      DetachedSong will be used by everybody else.  DetachedSong is easier
      to use, but Song has lower overhead.
      322b0616
  11. 21 Oct, 2013 4 commits
  12. 15 Oct, 2013 1 commit
  13. 10 Aug, 2013 1 commit
  14. 28 Jan, 2013 1 commit
  15. 07 Jan, 2013 1 commit
  16. 02 Jan, 2013 1 commit
  17. 04 Apr, 2012 1 commit
  18. 02 Feb, 2012 1 commit
  19. 21 Jan, 2012 1 commit
  20. 29 Jan, 2011 1 commit
  21. 01 Jan, 2010 1 commit
  22. 13 Mar, 2009 1 commit
    • Avuton Olrich's avatar
      all: Update copyright header. · 0aee49bd
      Avuton Olrich authored
      This updates the copyright header to all be the same, which is
      pretty much an update of where to mail request for a copy of the GPL
      and the years of the MPD project. This also puts all committers under
      'The Music Player Project' umbrella. These entries should go
      individually in the AUTHORS file, for consistancy.
      0aee49bd
  23. 01 Jan, 2009 1 commit
  24. 30 Dec, 2008 1 commit
  25. 31 Oct, 2008 1 commit
    • Max Kellermann's avatar
      added prefix to header macros · ea515494
      Max Kellermann authored
      "LOG_H" is a macro which is also used by ffmpeg/log.h.  This is
      ffmpeg's fault, because short macros should be reserved for
      applications, but since it's always a good idea to choose prefixed
      macro names, even for applications, we are going to do that in MPD.
      ea515494
  26. 12 Apr, 2008 2 commits
    • Max Kellermann's avatar
      clean up CPP includes · c89b358c
      Max Kellermann authored
      Try to only include headers which are really needed.  We should
      particularly check all "headers including other headers".  The
      long-term goal is to have a manageable, small API for plugins
      (decoders, output) without so many mpd internals cluttering the
      namespace.
      
      git-svn-id: https://svn.musicpd.org/mpd/trunk@7319 09075e82-0dd4-0310-85a5-a0d7c8717e4f
      c89b358c
    • Eric Wong's avatar
      Initial cut of fork() => pthreads() for decoder and player · 9cf66d0e
      Eric Wong authored
      I initially started to do a heavy rewrite that changed the way processes
      communicated, but that was too much to do at once.  So this change only
      focuses on replacing the player and decode processes with threads and
      using condition variables instead of polling in loops; so the changeset
      itself is quiet small.
      
      * The shared output buffer variables will still need locking
      to guard against race conditions.  So in this effect, we're probably
      just as buggy as before.  The reduced context-switching overhead of
      using threads instead of processes may even make bugs show up more or
      less often...
      
      * Basic functionality appears to be working for playing local (and NFS)
      audio, including:
      play, pause, stop, seek, previous, next, and main playlist editing
      
      * I haven't tested HTTP streams yet, they should work.
      
      * I've only tested ALSA and Icecast.  ALSA works fine, Icecast
      metadata seems to get screwy at times and breaks song
      advancement in the playlist at times.
      
      * state file loading works, too (after some last-minute hacks with
      non-blocking wakeup functions)
      
      * The non-blocking (*_nb) variants of the task management functions are
      probably overused.  They're more lenient and easier to use because
      much of our code is still based on our previous polling-based system.
      
      * It currently segfaults on exit.  I haven't paid much attention
      to the exit/signal-handling routines other than ensuring it
      compiles.  At least the state file seems to work.  We don't
      do any cleanups of the threads on exit, yet.
      
      * Update is still done in a child process and not in a thread.
      To do this in a thread, we'll need to ensure it does proper
      locking and communication with the main thread; but should
      require less memory in the end because we'll be updating
      the database "in-place" rather than updating a copy and
      then bulk-loading when done.
      
      * We're more sensitive to bugs in 3rd party libraries now.
      My plan is to eventually use a master process which forks()
      and restarts the child when it dies:
      locking and communication with the main thread; but should
      require less memory in the end because we'll be updating
      the database "in-place" rather than updating a copy and
      then bulk-loading when done.
      
      * We're more sensitive to bugs in 3rd party libraries now.
      My plan is to eventually use a master process which forks()
      and restarts the child when it dies:
      
      master - just does waitpid() + fork() in a loop
      \- main thread
      \- decoder thread
      \- player thread
      
      At the beginning of every song, the main thread will set
      a dirty flag and update the state file.  This way, if we
      encounter a song that triggers a segfault killing the
      main thread, the master will start the replacement main
      on the next song.
      
      * The main thread still wakes up every second on select()
      to check for signals; which affects power management.
      
      [merged r7138 from branches/ew]
      
      git-svn-id: https://svn.musicpd.org/mpd/trunk@7240 09075e82-0dd4-0310-85a5-a0d7c8717e4f
      9cf66d0e
  27. 05 Apr, 2007 1 commit
  28. 20 Aug, 2006 1 commit
  29. 06 Aug, 2006 1 commit
  30. 14 Jul, 2006 1 commit
  31. 13 Jul, 2006 1 commit
  32. 16 Nov, 2005 1 commit
  33. 03 Nov, 2004 2 commits
  34. 14 Apr, 2004 1 commit