- 29 Jul, 2013 1 commit
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Max Kellermann authored
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- 28 Jul, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 16 Apr, 2013 1 commit
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Max Kellermann authored
Fixes deprecation warnings.
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- 08 Apr, 2013 1 commit
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Max Kellermann authored
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- 30 Jan, 2013 1 commit
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Max Kellermann authored
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- 28 Jan, 2013 1 commit
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Max Kellermann authored
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- 27 Jan, 2013 1 commit
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Max Kellermann authored
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- 26 Jan, 2013 1 commit
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Max Kellermann authored
Hide the definition from C code, to prepare the transition to C++.
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- 21 Jan, 2013 2 commits
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Denis Krjuchkov authored
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Max Kellermann authored
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- 18 Jan, 2013 1 commit
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Max Kellermann authored
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- 10 Jan, 2013 1 commit
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Max Kellermann authored
Fixes potential dead lock bug.
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- 07 Jan, 2013 1 commit
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Max Kellermann authored
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- 04 Jan, 2013 3 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 02 Jan, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 25 Sep, 2012 1 commit
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Max Kellermann authored
These are confusing, and since MixRamp development has ceased, not useful to anybody.
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- 15 Aug, 2012 1 commit
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Max Kellermann authored
Fixes crash.
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- 08 Aug, 2012 1 commit
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Max Kellermann authored
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- 29 May, 2012 1 commit
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Max Kellermann authored
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- 13 Oct, 2011 1 commit
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Max Kellermann authored
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- 09 Oct, 2011 1 commit
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Max Kellermann authored
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- 05 Oct, 2011 1 commit
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Max Kellermann authored
Don't read song.start_ms and song.end_ms, let the player thread manage this logic instead.
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- 21 Sep, 2011 1 commit
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Max Kellermann authored
When playing a CUE track, the player thread waited for the decoder to become ready, and then sent a SEEK command to the beginning of the CUE track. If that is near the start of the song file, and the track is short enough, the decoder could have finished decoding already at that point, and seeking fails. This commit makes this initial seek more robust: instead of letting the player thread deal with the difficult timings, let the decoder API emulate a SEEK command, and return it to the decoder plugin, as soon as the plugin finishes its initialization.
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- 16 Sep, 2011 1 commit
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Max Kellermann authored
Add GMutex, GCond attributes which will be used by callers to conditionally wait on the stream. Remove the (now-useless) plugin method buffer(), wait on GCond instead. Lock the input_stream before each method call. Do the same with the playlist plugins.
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- 29 Jan, 2011 1 commit
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Max Kellermann authored
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- 16 Jan, 2011 1 commit
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Max Kellermann authored
Don't finish the current command twice. This bug was never noticed, but was revealed by a new assertion check.
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- 10 Jan, 2011 3 commits
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Max Kellermann authored
Remove the decoder dependency on player_control. All player_control was needed for is to signal the player thread, and we can do that with a simple GCond as well.
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Max Kellermann authored
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Max Kellermann authored
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
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- 18 Nov, 2010 1 commit
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Max Kellermann authored
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- 25 Sep, 2010 1 commit
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Thomas Jansen authored
Replaced all occurrences of g_error() with MPD_ERROR() located in a new header file 'mpd_error.h'. This macro uses g_critical() to print the error message and then exits gracefully in contrast to g_error() which would internally call abort() to produce a core dump. The macro name is distinctive and allows to find all places with dubious error handling. The long-term goal is to get rid of MPD_ERROR() altogether. To facilitate the eventual removal of this macro it was added in a new header file rather than to an existing header file. This fixes #2995 and #3007.
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- 08 May, 2010 1 commit
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Tim Phipps authored
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- 21 Mar, 2010 1 commit
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Tim Phipps authored
Adds mixrampdb and mixrampdelay commands. Reads MIXRAP_START and MIXRAMP_END tags from FLAC files and overlaps instead of crossfading.
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- 17 Feb, 2010 1 commit
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Max Kellermann authored
Apply the replay gain in the output thread. This means a new setting will be active instantly, without going through the whole music pipe. And we might have different replay gain settings for each audio output device.
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- 17 Jan, 2010 2 commits
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Max Kellermann authored
When all plugins have failed, MPD used to fall back to the "mad" decoder plugin, to handle those radio streams without a Content-Type response header. This however leads to unexpected results (garbage being played) when the stream isn't really mp3. Since we care little about "bad" streams, we shouldn't have hacks which have bad side effects. Let's get rid of this hack now! Only try to "mad" plugin if there was no match at all (Content-Type, path suffix) and no other plugin has been tried.
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Max Kellermann authored
Manage a linked list of plugins which were already tried.
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