- 19 Feb, 2017 17 commits
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Max Kellermann authored
Preparing the protocol spec for multi-player support.
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
Fixes a potential deadlock introduced by commit 94528735
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Max Kellermann authored
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Max Kellermann authored
Using variable-size objects is not worth the trouble here. Let's drop this and use existing and simpler code.
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
Fixes another buffer overflow: if the stream has a very long title or URL, resulting in a metadata string of more than 2 kB, icy_string[0] is a negative value, which gets casted to size_t - ouch! https://bugs.musicpd.org/view.php?id=4652
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Max Kellermann authored
Fixes a buffer overflow due to the bad formula rounding the buffer size up. At the same time, remove the "+1" from the meta_length calculation, which takes the padding into account and at the same time implements proper rounding.
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Max Kellermann authored
Why did this cast exist??
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- 18 Feb, 2017 1 commit
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Max Kellermann authored
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- 17 Feb, 2017 8 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
With this commit, multi-player support becomes possible... it's just not wired to the frontend yet. This is based on massive amounts of refactoring work I did over the past 9 years.
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
The first step to multi-player support. Not much, just a dummy command.
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- 15 Feb, 2017 1 commit
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Max Kellermann authored
During UnlockActivate() while the mutex is unlocked, the IOThread can set a new error condition, and will never again wake up the OutputThread. This race condition can cause a deadlock in the OutputThread.
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- 11 Feb, 2017 6 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 10 Feb, 2017 7 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
Since we switched to C++ exceptions, there is no code path which returns false.
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Max Kellermann authored
We don't need to access Thread::handle early inside the EventThread, so we don't need this trick anymore.
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Max Kellermann authored
Eliminate global variables.
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