- 21 Feb, 2014 1 commit
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Max Kellermann authored
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- 28 Jan, 2014 2 commits
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Max Kellermann authored
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Max Kellermann authored
Another big chunk of code for multi-player support.
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- 13 Jan, 2014 1 commit
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Max Kellermann authored
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- 09 Jan, 2014 1 commit
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Max Kellermann authored
From now on, struct Song will be used by the database only, and DetachedSong will be used by everybody else. DetachedSong is easier to use, but Song has lower overhead.
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- 30 Oct, 2013 1 commit
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Max Kellermann authored
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- 28 Oct, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 21 Oct, 2013 1 commit
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Max Kellermann authored
Finally restores an important feature that has been broken for several months when the PlayerThread started working with Song copies instead of pointers to the Queue's Song instances (commit e96779de).
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- 17 Oct, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 27 Sep, 2013 3 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 04 Sep, 2013 1 commit
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Max Kellermann authored
Replaces GLib's GError.
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- 03 Aug, 2013 1 commit
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Max Kellermann authored
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- 28 Jul, 2013 1 commit
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Max Kellermann authored
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- 25 Jan, 2013 1 commit
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Max Kellermann authored
This fixes a deadlock bug introduced by 18076ac9. After all, the second Cond was necessary. The problem: two threads can wait for a signal at the same time. The player thread waits for the output thread to finish playback. The main thread waits for the player thread to complete a command. The output thread finishes playback, and sends a signal, which unfortunately does not wake up the player thread, but the main thread. The main thread sees that the command is still not finished, and waits again. The signal is lost forever, and MPD is deadlocked.
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- 20 Jan, 2013 1 commit
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Max Kellermann authored
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- 10 Jan, 2013 1 commit
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Max Kellermann authored
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- 04 Jan, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 25 Aug, 2012 1 commit
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Max Kellermann authored
This commit reimplements the core of the "single" mode. Instead of doing the detection in the playlist code from the outside, it is moved to the player thread, which gets a new option called "border_pause". It will now pause playback exactly at the beginning of the new song, making the feature more reliable. Now that the player thread knows what will happen, it can suppress cross-fading. Fixes mantis tickets 0003055 and 0003166.
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- 15 Aug, 2012 1 commit
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Max Kellermann authored
Make sure the player "owns" the next_song object, so nobody else can free it.
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- 08 Aug, 2012 5 commits
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Max Kellermann authored
Rewrite of the pc_get_error_message() function, now using a GError object instead of the complicated "errored_song" attribute.
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 29 Jan, 2011 1 commit
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Max Kellermann authored
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- 10 Jan, 2011 2 commits
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Max Kellermann authored
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Max Kellermann authored
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
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- 21 Mar, 2010 1 commit
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Tim Phipps authored
Adds mixrampdb and mixrampdelay commands. Reads MIXRAP_START and MIXRAMP_END tags from FLAC files and overlaps instead of crossfading.
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- 01 Jan, 2010 1 commit
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Avuton Olrich authored
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- 09 Nov, 2009 1 commit
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Max Kellermann authored
Our use of the "volatile" keyword was wrong from the start, and now that we have proper locking, we can safely remove all of them.
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- 03 Nov, 2009 1 commit
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Max Kellermann authored
They are just informational.
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- 31 Oct, 2009 2 commits
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Max Kellermann authored
Allocate a decoder_control object where needed, and pass it around. This will allow more than one decoder thread one day.
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Max Kellermann authored
Use GMutex/GCond instead of the notify library. Manually lock the player_control object before accessing the protected attributes. Use the GCond object to notify the player thread and the main thread.
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- 23 Oct, 2009 1 commit
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Max Kellermann authored
With these methods, an output plugin can allocate some global resources only if it is actually enabled. The method enable() is called after daemonization, which allows for more sophisticated resource allocation during that method.
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- 08 Oct, 2009 1 commit
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Max Kellermann authored
Tracking the "elapsed" time from the chunks which we have sent to the output pipe is very imprecise: since we have implemented the music pipe, we're sending large number of chunks at once, giving the "elapsed" time stamp a resolution of usually more than a second. This patch changes the source of this information to the outputs. If a chunk has been played by all outputs, the "elapsed" time stamp is updated. The new command PLAYER_COMMAND_REFRESH makes the player thread update its status information: it tells the outputs to update the chunk time stamp. After that, player_control.elapsed_time is current.
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