- 31 May, 2010 15 commits
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Romain Bignon authored
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Max Kellermann authored
The return value of Player_LoadTitle() is allocated with malloc(), and must be freed by the caller.
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
Added macros with better names: GME_BUFFER_FRAMES, GME_BUFFER_SAMPLES (the former only used to calculate the latter).
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Max Kellermann authored
Move into enums.
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Max Kellermann authored
Pass sizeof(buf) to decoder_data(), not the number of samples (which is half the size). At the same time, pass GME_BUF_SIZE to gme_play() - libgme really wants to get the number of samples, not the number of stereo frames. Previously, this plugin had been using only the first half of the buffer.
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Max Kellermann authored
Allocate the "tag" object after the file has been opened successfully.
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Max Kellermann authored
Allocate the "tag" object after the file has been checked. That removes one tag_free() call in an error handler.
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Max Kellermann authored
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Max Kellermann authored
Allocate only one item on the stack.
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Max Kellermann authored
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Max Kellermann authored
Reuse the function tag_name_parse_i().
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Max Kellermann authored
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- 30 May, 2010 9 commits
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Max Kellermann authored
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Max Kellermann authored
This allows tags in archive files.
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Max Kellermann authored
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Max Kellermann authored
Initialize the ov_callbacks struct at compile time.
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Max Kellermann authored
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Max Kellermann authored
I'm not sure if mapping "band" to TAG_PERFORMER is correct, but it might be better than nothing.
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Max Kellermann authored
Convert if/else/else/... to a loop.
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Max Kellermann authored
The underlying library is named "libmp4ff". To reduce confusion, rename the plugin to a more specific name.
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Max Kellermann authored
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- 18 May, 2010 1 commit
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Max Kellermann authored
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- 08 May, 2010 1 commit
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Tim Phipps authored
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- 13 Apr, 2010 1 commit
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Max Kellermann authored
Without libid3tag, we were trying to skip the ID3 frame (since 0.15.2). Its length however was not calculated at all, we were just dropping everything from the current input buffer. This lead to the first few seconds of the file being skipped. This patch attempts to calculate the ID3v2 frame size with the formula from: http://www.id3.org/id3v2.4.0-structure 3.1 and 6.2
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- 11 Apr, 2010 1 commit
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Charles Kerr authored
What's happening is the `ptr' argument to that function is NULL for me every time. `ptr' is unconditionally dereferenced to generate a log message, and this is where mpd crashes. Attached is a simple patch that tests for NULL and omits the log. With this patch the crash disappeared and mpd went back to working well.
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- 10 Apr, 2010 1 commit
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Tony Miller authored
Supports a number of videogame music formats, more info here: http://www.fly.net/~ant/libs/audio.html I wrote this plugin for the latest svn, get it here: http://code.google.com/p/game-music-emu/source/checkout
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- 28 Mar, 2010 1 commit
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Max Kellermann authored
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- 21 Mar, 2010 1 commit
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Tim Phipps authored
Adds mixrampdb and mixrampdelay commands. Reads MIXRAP_START and MIXRAMP_END tags from FLAC files and overlaps instead of crossfading.
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- 19 Mar, 2010 1 commit
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Aleksei Kaveshnikov authored
"When playing musepack files with mpd v0.15.8, rg seems to have no effect. Using sample file below, mpd says 'computing ReplayGain album scale with gain 122.879997, peak 0.549150'. One thing though, if I build mpd against old libmpcdec-1.2.6, rg works as expected: 'computing ReplayGain album scale with gain 16.820000, peak 0.099765'"
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- 17 Mar, 2010 1 commit
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Piotr Gozdur authored
"There is a bug in fixed-point musepack (musepack_src_r435) playback. In floating-point audio is OK but in fixed audio is distorted. I have made a patch for this"
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- 07 Mar, 2010 1 commit
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Max Kellermann authored
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- 27 Feb, 2010 3 commits
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Max Kellermann authored
Pass everything to the GLib logging library. No direct stderr access.
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Max Kellermann authored
The pointer is invalid if av_open_input_file() fails.
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Max Kellermann authored
Removed the decoder_command_finished() call at the end of mp3_decode(). This is invalid, because decoder_command_finished() has already been called in mp3_read().
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- 17 Feb, 2010 1 commit
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Max Kellermann authored
Don't allocate each replay_gain_info object on the heap. Those objects who held a pointer now store a full replay_gain_info object. This reduces the number of allocations and heap fragmentation.
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- 02 Feb, 2010 1 commit
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Anton Khirnov authored
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- 28 Jan, 2010 1 commit
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Tim Phipps authored
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