- 06 Nov, 2013 1 commit
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Max Kellermann authored
Wake up the PlayerThread only if it is really waiting for the decoder. This greatly reduces the number of system calls in the DecoderThread.
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- 28 Oct, 2013 2 commits
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Max Kellermann authored
Share the Mutex between the DecoderThread and the PlayerThread. This simplifies synchronization between the two threads and fixes a freeze problem: while the PlayerThread waits for the DeocderThread, it cannot answer requests from the main thread, and the main thread will block until the DecoderThread finishes.
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Max Kellermann authored
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- 26 Oct, 2013 3 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 21 Oct, 2013 1 commit
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Max Kellermann authored
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- 17 Oct, 2013 1 commit
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Max Kellermann authored
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- 27 Sep, 2013 4 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 26 Sep, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 04 Sep, 2013 1 commit
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Max Kellermann authored
Replaces GLib's GError.
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- 03 Aug, 2013 1 commit
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Max Kellermann authored
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- 28 Jul, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 27 Jan, 2013 1 commit
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Max Kellermann authored
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- 21 Jan, 2013 1 commit
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Max Kellermann authored
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- 20 Jan, 2013 1 commit
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Max Kellermann authored
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- 10 Jan, 2013 1 commit
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Max Kellermann authored
Don't let the "client" pass its own GCond. This was not used consistently.
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- 04 Jan, 2013 1 commit
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Max Kellermann authored
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- 15 Aug, 2012 3 commits
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Max Kellermann authored
Make sure the decoder "owns" the song object, so nobody else can free it.
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Max Kellermann authored
Replaces _current_song().
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Max Kellermann authored
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- 08 Aug, 2012 1 commit
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Max Kellermann authored
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- 05 Oct, 2011 1 commit
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Max Kellermann authored
Don't read song.start_ms and song.end_ms, let the player thread manage this logic instead.
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- 29 Jan, 2011 1 commit
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Max Kellermann authored
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- 10 Jan, 2011 4 commits
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Max Kellermann authored
Remove the decoder dependency on player_control. All player_control was needed for is to signal the player thread, and we can do that with a simple GCond as well.
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Max Kellermann authored
Only dc_command_wait_locked() is really being used.
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Max Kellermann authored
dc_new() allocates the object and returns it. dc_free() frees it (replaces dc_deinit()).
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Max Kellermann authored
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
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- 05 Nov, 2010 1 commit
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Max Kellermann authored
More abstraction for decoder_control.pipe.
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- 08 May, 2010 1 commit
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Tim Phipps authored
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- 21 Mar, 2010 1 commit
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Tim Phipps authored
Adds mixrampdb and mixrampdelay commands. Reads MIXRAP_START and MIXRAMP_END tags from FLAC files and overlaps instead of crossfading.
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- 01 Jan, 2010 1 commit
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Avuton Olrich authored
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- 03 Nov, 2009 3 commits
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Max Kellermann authored
Don't access decoder_control attributes directly.
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Max Kellermann authored
Asynchronous decoder startup is gone, and we don't need to check command==DECODE_COMMAND_START anymore.
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Max Kellermann authored
These two variables are redundant, we need only one of them.
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