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Max Kellermann authored
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
b6995ca0
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
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| read_mixer.c | Loading commit data... | |
| read_tags.c | Loading commit data... | |
| run_convert.c | Loading commit data... | |
| run_decoder.c | Loading commit data... | |
| run_encoder.c | Loading commit data... | |
| run_filter.c | Loading commit data... | |
| run_inotify.c | Loading commit data... | |
| run_input.c | Loading commit data... | |
| run_normalize.c | Loading commit data... | |
| run_output.c | Loading commit data... | |
| software_volume.c | Loading commit data... | |
| stdbin.h | Loading commit data... | |
| test_archive_bzip2.sh | Loading commit data... | |
| test_archive_iso9660.sh | Loading commit data... | |
| test_archive_zzip.sh | Loading commit data... |