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Max Kellermann authored
Without this, the pipe would run empty very often, which may result in an xrun if the roundtrip to the PlayerThread and back takes too long. By waking up the PlayerThread before the pipe runs empty, we make MPD much more latency tolerant, which is a major optimization.
a9d72938
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INSTALL | ||
Makefile.am | ||
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configure.ac | ||
mpd.svg | ||
valgrind.suppressions |