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wine
wine-cw
Commits
2628627e
Commit
2628627e
authored
Aug 09, 2006
by
Roderick Colenbrander
Committed by
Alexandre Julliard
Aug 10, 2006
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Plain Diff
wined3d: Surface pitch fix.
parent
31abc2fe
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1 changed file
with
13 additions
and
18 deletions
+13
-18
surface.c
dlls/wined3d/surface.c
+13
-18
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dlls/wined3d/surface.c
View file @
2628627e
...
...
@@ -1858,6 +1858,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
GLenum
format
,
internal
,
type
;
CONVERT_TYPES
convert
;
int
bpp
;
int
pitch
;
BYTE
*
mem
;
if
(
This
->
CKeyFlags
&
DDSD_CKSRCBLT
)
{
...
...
@@ -1867,45 +1868,39 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
else
This
->
Flags
&=
~
SFLAG_GLCKEY
;
d3dfmt_get_conv
(
This
,
TRUE
/* We need color keying */
,
TRUE
/* We will use textures */
,
&
format
,
&
internal
,
&
type
,
&
convert
,
&
bpp
);
/* The pitch is in 'length' not in bytes */
if
(
NP2_REPACK
==
wined3d_settings
.
nonpower2_mode
||
This
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
)
pitch
=
This
->
currentDesc
.
Width
;
else
pitch
=
This
->
pow2Width
;
if
((
convert
!=
NO_CONVERSION
)
&&
This
->
resource
.
allocatedMemory
)
{
int
height
=
This
->
glRect
.
bottom
-
This
->
glRect
.
top
;
int
pitch
;
/* Set the pitch in 'length' not in bytes */
if
(
NP2_REPACK
==
wined3d_settings
.
nonpower2_mode
||
This
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
)
pitch
=
This
->
currentDesc
.
Width
;
else
pitch
=
This
->
pow2Width
;
mem
=
HeapAlloc
(
GetProcessHeap
(),
0
,
pitch
*
height
*
bpp
);
if
(
!
mem
)
{
ERR
(
"Out of memory %d, %d!
\n
"
,
pitch
,
height
);
return
WINED3DERR_OUTOFVIDEOMEMORY
;
}
d3dfmt_convert_surface
(
This
->
resource
.
allocatedMemory
,
mem
,
pitch
*
height
,
convert
,
This
);
/* Make sure the correct pitch is used */
glPixelStorei
(
GL_UNPACK_ROW_LENGTH
,
pitch
);
This
->
Flags
|=
SFLAG_CONVERTED
;
}
else
if
(
This
->
resource
.
format
==
WINED3DFMT_P8
&&
GL_SUPPORT
(
EXT_PALETTED_TEXTURE
))
{
int
pitch
=
IWineD3DSurface_GetPitch
(
iface
);
d3dfmt_p8_upload_palette
(
iface
,
convert
);
/* Make sure the correct pitch is used */
glPixelStorei
(
GL_UNPACK_ROW_LENGTH
,
pitch
);
This
->
Flags
&=
~
SFLAG_CONVERTED
;
mem
=
This
->
resource
.
allocatedMemory
;
d3dfmt_p8_upload_palette
(
iface
,
convert
);
This
->
Flags
&=
~
SFLAG_CONVERTED
;
mem
=
This
->
resource
.
allocatedMemory
;
}
else
{
This
->
Flags
&=
~
SFLAG_CONVERTED
;
mem
=
This
->
resource
.
allocatedMemory
;
}
/* Make sure the correct pitch is used */
glPixelStorei
(
GL_UNPACK_ROW_LENGTH
,
pitch
);
/* TODO: possibly use texture rectangle (though we are probably more compatible without it) */
if
(
NP2_REPACK
==
wined3d_settings
.
nonpower2_mode
&&
(
This
->
Flags
&
SFLAG_NONPOW2
)
&&
!
(
This
->
Flags
&
SFLAG_OVERSIZE
)
)
{
...
...
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