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wine
wine-cw
Commits
36249205
Commit
36249205
authored
Oct 02, 2015
by
Józef Kucia
Committed by
Alexandre Julliard
Oct 05, 2015
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d3d11/tests: Port test_create_depthstencil_state() from d3d10core.
Signed-off-by:
Józef Kucia
<
jkucia@codeweavers.com
>
parent
a77015c7
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d3d11.c
dlls/d3d11/tests/d3d11.c
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dlls/d3d11/tests/d3d11.c
View file @
36249205
...
...
@@ -1469,6 +1469,69 @@ static void test_create_shader(void)
}
}
static
void
test_create_depthstencil_state
(
void
)
{
ID3D11DepthStencilState
*
ds_state1
,
*
ds_state2
;
ID3D10DepthStencilState
*
d3d10_ds_state
;
ULONG
refcount
,
expected_refcount
;
D3D11_DEPTH_STENCIL_DESC
ds_desc
;
ID3D11Device
*
device
,
*
tmp
;
HRESULT
hr
;
if
(
!
(
device
=
create_device
(
NULL
)))
{
skip
(
"Failed to create device.
\n
"
);
return
;
}
hr
=
ID3D11Device_CreateDepthStencilState
(
device
,
NULL
,
&
ds_state1
);
ok
(
hr
==
E_INVALIDARG
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ds_desc
.
DepthEnable
=
TRUE
;
ds_desc
.
DepthWriteMask
=
D3D11_DEPTH_WRITE_MASK_ALL
;
ds_desc
.
DepthFunc
=
D3D11_COMPARISON_LESS
;
ds_desc
.
StencilEnable
=
FALSE
;
ds_desc
.
StencilReadMask
=
D3D11_DEFAULT_STENCIL_READ_MASK
;
ds_desc
.
StencilWriteMask
=
D3D11_DEFAULT_STENCIL_WRITE_MASK
;
ds_desc
.
FrontFace
.
StencilFailOp
=
D3D11_STENCIL_OP_KEEP
;
ds_desc
.
FrontFace
.
StencilDepthFailOp
=
D3D11_STENCIL_OP_KEEP
;
ds_desc
.
FrontFace
.
StencilPassOp
=
D3D11_STENCIL_OP_KEEP
;
ds_desc
.
FrontFace
.
StencilFunc
=
D3D11_COMPARISON_ALWAYS
;
ds_desc
.
BackFace
.
StencilFailOp
=
D3D11_STENCIL_OP_KEEP
;
ds_desc
.
BackFace
.
StencilDepthFailOp
=
D3D11_STENCIL_OP_KEEP
;
ds_desc
.
BackFace
.
StencilPassOp
=
D3D11_STENCIL_OP_KEEP
;
ds_desc
.
BackFace
.
StencilFunc
=
D3D11_COMPARISON_ALWAYS
;
expected_refcount
=
get_refcount
((
IUnknown
*
)
device
)
+
1
;
hr
=
ID3D11Device_CreateDepthStencilState
(
device
,
&
ds_desc
,
&
ds_state1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create depthstencil state, hr %#x.
\n
"
,
hr
);
hr
=
ID3D11Device_CreateDepthStencilState
(
device
,
&
ds_desc
,
&
ds_state2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create depthstencil state, hr %#x.
\n
"
,
hr
);
ok
(
ds_state1
==
ds_state2
,
"Got different depthstencil state objects.
\n
"
);
refcount
=
get_refcount
((
IUnknown
*
)
device
);
ok
(
refcount
>=
expected_refcount
,
"Got unexpected refcount %u, expected >= %u.
\n
"
,
refcount
,
expected_refcount
);
tmp
=
NULL
;
expected_refcount
=
refcount
+
1
;
ID3D11DepthStencilState_GetDevice
(
ds_state1
,
&
tmp
);
ok
(
tmp
==
device
,
"Got unexpected device %p, expected %p.
\n
"
,
tmp
,
device
);
refcount
=
get_refcount
((
IUnknown
*
)
device
);
ok
(
refcount
==
expected_refcount
,
"Got unexpected refcount %u, expected %u.
\n
"
,
refcount
,
expected_refcount
);
ID3D11Device_Release
(
tmp
);
hr
=
ID3D11DepthStencilState_QueryInterface
(
ds_state1
,
&
IID_ID3D10DepthStencilState
,
(
void
**
)
&
d3d10_ds_state
);
ok
(
SUCCEEDED
(
hr
)
||
broken
(
hr
==
E_NOINTERFACE
)
/* Not available on all Windows versions. */
,
"Depth stencil state should implement ID3D10DepthStencilState.
\n
"
);
if
(
SUCCEEDED
(
hr
))
ID3D10DepthStencilState_Release
(
d3d10_ds_state
);
refcount
=
ID3D11DepthStencilState_Release
(
ds_state2
);
ok
(
refcount
==
1
,
"Got unexpected refcount %u.
\n
"
,
refcount
);
refcount
=
ID3D11DepthStencilState_Release
(
ds_state1
);
ok
(
!
refcount
,
"Got unexpected refcount %u.
\n
"
,
refcount
);
refcount
=
ID3D11Device_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
}
static
void
test_create_rasterizer_state
(
void
)
{
ID3D11RasterizerState
*
rast_state1
,
*
rast_state2
;
...
...
@@ -1563,5 +1626,6 @@ START_TEST(d3d11)
test_create_rendertarget_view
();
test_create_shader_resource_view
();
test_create_shader
();
test_create_depthstencil_state
();
test_create_rasterizer_state
();
}
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