Commit 36cf25b5 authored by Tobias Jakobi's avatar Tobias Jakobi Committed by Alexandre Julliard

wined3d: Fix long int warnings.

parent 6e1194f0
...@@ -1025,7 +1025,7 @@ void drawPrimitive(IWineD3DDevice *iface, ...@@ -1025,7 +1025,7 @@ void drawPrimitive(IWineD3DDevice *iface,
WINED3DLOCKED_RECT r; WINED3DLOCKED_RECT r;
char buffer[80]; char buffer[80];
IWineD3DSurface_LockRect(This->render_targets[0], &r, NULL, WINED3DLOCK_READONLY); IWineD3DSurface_LockRect(This->render_targets[0], &r, NULL, WINED3DLOCK_READONLY);
sprintf(buffer, "/tmp/backbuffer_%d.tga", primCounter); sprintf(buffer, "/tmp/backbuffer_%ld.tga", primCounter);
TRACE("Saving screenshot %s\n", buffer); TRACE("Saving screenshot %s\n", buffer);
IWineD3DSurface_SaveSnapshot(This->render_targets[0], buffer); IWineD3DSurface_SaveSnapshot(This->render_targets[0], buffer);
IWineD3DSurface_UnlockRect(This->render_targets[0]); IWineD3DSurface_UnlockRect(This->render_targets[0]);
...@@ -1036,7 +1036,7 @@ void drawPrimitive(IWineD3DDevice *iface, ...@@ -1036,7 +1036,7 @@ void drawPrimitive(IWineD3DDevice *iface,
int textureNo; int textureNo;
for (textureNo = 0; textureNo < MAX_COMBINED_SAMPLERS; ++textureNo) { for (textureNo = 0; textureNo < MAX_COMBINED_SAMPLERS; ++textureNo) {
if (This->stateBlock->textures[textureNo] != NULL) { if (This->stateBlock->textures[textureNo] != NULL) {
sprintf(buffer, "/tmp/texture_%p_%d_%d.tga", This->stateBlock->textures[textureNo], primCounter, textureNo); sprintf(buffer, "/tmp/texture_%p_%ld_%d.tga", This->stateBlock->textures[textureNo], primCounter, textureNo);
TRACE("Saving texture %s\n", buffer); TRACE("Saving texture %s\n", buffer);
if (IWineD3DBaseTexture_GetType(This->stateBlock->textures[textureNo]) == WINED3DRTYPE_TEXTURE) { if (IWineD3DBaseTexture_GetType(This->stateBlock->textures[textureNo]) == WINED3DRTYPE_TEXTURE) {
IWineD3DTexture_GetSurfaceLevel((IWineD3DTexture *)This->stateBlock->textures[textureNo], 0, &pSur); IWineD3DTexture_GetSurfaceLevel((IWineD3DTexture *)This->stateBlock->textures[textureNo], 0, &pSur);
...@@ -1050,7 +1050,7 @@ void drawPrimitive(IWineD3DDevice *iface, ...@@ -1050,7 +1050,7 @@ void drawPrimitive(IWineD3DDevice *iface,
} }
#endif #endif
} }
TRACE("drawprim #%d\n", primCounter); TRACE("drawprim #%ld\n", primCounter);
++primCounter; ++primCounter;
} }
#endif #endif
......
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