Commit 3edc4b27 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Pass context to destroy_dummy_textures().

parent f45f384f
......@@ -772,8 +772,10 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
}
/* Context activation is done by the caller. */
static void destroy_dummy_textures(struct wined3d_device *device, const struct wined3d_gl_info *gl_info)
static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d_context *context)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
if (gl_info->supported[EXT_TEXTURE_ARRAY])
gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d_array);
......@@ -1182,7 +1184,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
/* Destroy the shader backend. Note that this has to happen after all shaders are destroyed. */
device->blitter->free_private(device);
device->shader_backend->shader_free_private(device);
destroy_dummy_textures(device, gl_info);
destroy_dummy_textures(device, context);
destroy_default_samplers(device, context);
context_release(context);
......@@ -4559,7 +4561,7 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d
device->blitter->free_private(device);
device->shader_backend->shader_free_private(device);
destroy_dummy_textures(device, gl_info);
destroy_dummy_textures(device, context);
destroy_default_samplers(device, context);
context_release(context);
......
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