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wine
wine-cw
Commits
414543f6
Commit
414543f6
authored
Oct 07, 2022
by
Eric Pouech
Committed by
Alexandre Julliard
Oct 10, 2022
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wined3d: Ensure function declaration matches implementation.
Signed-off-by:
Eric Pouech
<
eric.pouech@gmail.com
>
parent
61ee891c
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wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
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dlls/wined3d/wined3d_private.h
View file @
414543f6
...
...
@@ -2939,7 +2939,7 @@ void context_gl_apply_texture_draw_state(struct wined3d_context_gl *context_gl,
void
context_gl_resource_released
(
struct
wined3d_device
*
device
,
GLuint
name
,
BOOL
rb_namespace
)
DECLSPEC_HIDDEN
;
void
context_invalidate_compute_state
(
struct
wined3d_context
*
context
,
DWORD
state_id
)
DECLSPEC_HIDDEN
;
void
context_invalidate_state
(
struct
wined3d_context
*
context
,
DWORD
state_id
)
DECLSPEC_HIDDEN
;
void
context_invalidate_state
(
struct
wined3d_context
*
context
,
unsigned
int
state_id
)
DECLSPEC_HIDDEN
;
void
context_resource_released
(
const
struct
wined3d_device
*
device
,
struct
wined3d_resource
*
resource
)
DECLSPEC_HIDDEN
;
void
context_restore
(
struct
wined3d_context
*
context
,
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
)
DECLSPEC_HIDDEN
;
...
...
@@ -4055,7 +4055,7 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
UINT
message
,
WPARAM
wparam
,
LPARAM
lparam
,
WNDPROC
proc
)
DECLSPEC_HIDDEN
;
void
device_resource_add
(
struct
wined3d_device
*
device
,
struct
wined3d_resource
*
resource
)
DECLSPEC_HIDDEN
;
void
device_resource_released
(
struct
wined3d_device
*
device
,
struct
wined3d_resource
*
resource
)
DECLSPEC_HIDDEN
;
void
device_invalidate_state
(
const
struct
wined3d_device
*
device
,
DWORD
state
)
DECLSPEC_HIDDEN
;
void
device_invalidate_state
(
const
struct
wined3d_device
*
device
,
unsigned
int
state
)
DECLSPEC_HIDDEN
;
HRESULT
wined3d_device_set_implicit_swapchain
(
struct
wined3d_device
*
device
,
struct
wined3d_swapchain
*
swapchain
)
DECLSPEC_HIDDEN
;
void
wined3d_device_uninit_3d
(
struct
wined3d_device
*
device
)
DECLSPEC_HIDDEN
;
...
...
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