Commit 460eabd9 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d11: Fail IASetVertexBuffers() if any of the offsets are unaligned.

parent 5d588eaa
......@@ -841,26 +841,32 @@ static void STDMETHODCALLTYPE d3d11_device_context_IASetInputLayout(ID3D11Device
static void STDMETHODCALLTYPE d3d11_device_context_IASetVertexBuffers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers, const UINT *strides, const UINT *offsets)
{
struct wined3d_stream_state streams[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
iface, start_slot, buffer_count, buffers, strides, offsets);
wined3d_mutex_lock();
if (buffer_count > ARRAY_SIZE(streams))
{
WARN("Buffer count %u exceeds limit.\n", buffer_count);
buffer_count = ARRAY_SIZE(streams);
}
for (i = 0; i < buffer_count; ++i)
{
struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
struct wined3d_stream_state stream;
stream.buffer = buffer ? buffer->wined3d_buffer : NULL;
stream.offset = offsets[i];
stream.stride = strides[i];
stream.frequency = 1;
stream.flags = 0;
wined3d_device_context_set_stream_source(context->wined3d_context, start_slot + i, &stream);
streams[i].buffer = buffer ? buffer->wined3d_buffer : NULL;
streams[i].offset = offsets[i];
streams[i].stride = strides[i];
streams[i].frequency = 1;
streams[i].flags = 0;
}
wined3d_mutex_lock();
wined3d_device_context_set_stream_sources(context->wined3d_context, start_slot, buffer_count, streams);
wined3d_mutex_unlock();
}
......@@ -4701,26 +4707,33 @@ static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface
static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *iface, UINT start_slot,
UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
{
struct wined3d_stream_state streams[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
iface, start_slot, buffer_count, buffers, strides, offsets);
wined3d_mutex_lock();
if (buffer_count > ARRAY_SIZE(streams))
{
WARN("Buffer count %u exceeds limit.\n", buffer_count);
buffer_count = ARRAY_SIZE(streams);
}
for (i = 0; i < buffer_count; ++i)
{
struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
struct wined3d_stream_state stream;
stream.buffer = buffer ? buffer->wined3d_buffer : NULL;
stream.offset = offsets[i];
stream.stride = strides[i];
stream.frequency = 1;
stream.flags = 0;
wined3d_device_context_set_stream_source(device->immediate_context.wined3d_context, start_slot + i, &stream);
streams[i].buffer = buffer ? buffer->wined3d_buffer : NULL;
streams[i].offset = offsets[i];
streams[i].stride = strides[i];
streams[i].frequency = 1;
streams[i].flags = 0;
}
wined3d_mutex_lock();
wined3d_device_context_set_stream_sources(device->immediate_context.wined3d_context,
start_slot, buffer_count, streams);
wined3d_mutex_unlock();
}
......
......@@ -2219,41 +2219,47 @@ void CDECL wined3d_device_context_set_predication(struct wined3d_device_context
wined3d_query_decref(prev);
}
HRESULT CDECL wined3d_device_context_set_stream_source(struct wined3d_device_context *context,
unsigned int stream_idx, const struct wined3d_stream_state *src_stream)
HRESULT CDECL wined3d_device_context_set_stream_sources(struct wined3d_device_context *context,
unsigned int start_idx, unsigned int count, const struct wined3d_stream_state *streams)
{
struct wined3d_buffer *buffer = src_stream->buffer;
struct wined3d_stream_state *dst_stream;
struct wined3d_buffer *prev_buffer;
struct wined3d_state *state = context->state;
unsigned int i;
TRACE("context %p, stream_idx %u, src_stream %p.\n", context, stream_idx, src_stream);
TRACE("context %p, start_idx %u, count %u, streams %p.\n", context, start_idx, count, streams);
if (stream_idx >= WINED3D_MAX_STREAMS)
if (start_idx >= WINED3D_MAX_STREAMS)
{
WARN("Stream index %u out of range.\n", stream_idx);
WARN("Start index %u is out of range.\n", start_idx);
return WINED3DERR_INVALIDCALL;
}
else if (src_stream->offset & 0x3)
count = min(count, WINED3D_MAX_STREAMS - start_idx);
for (i = 0; i < count; ++i)
{
WARN("Offset %u is not 4 byte aligned.\n", src_stream->offset);
return WINED3DERR_INVALIDCALL;
if (streams[i].offset & 0x3)
{
WARN("Offset %u is not 4 byte aligned.\n", streams[i].offset);
return WINED3DERR_INVALIDCALL;
}
}
dst_stream = &context->state->streams[stream_idx];
prev_buffer = dst_stream->buffer;
if (!memcmp(streams, &state->streams[start_idx], count * sizeof(*streams)))
return WINED3D_OK;
if (!memcmp(src_stream, dst_stream, sizeof(*src_stream)))
for (i = 0; i < count; ++i)
{
TRACE("Application is setting the old values over, nothing to do.\n");
return WINED3D_OK;
}
struct wined3d_buffer *prev = state->streams[start_idx + i].buffer;
struct wined3d_buffer *buffer = streams[i].buffer;
*dst_stream = *src_stream;
if (buffer)
wined3d_buffer_incref(buffer);
wined3d_device_context_emit_set_stream_source(context, stream_idx, src_stream);
if (prev_buffer)
wined3d_buffer_decref(prev_buffer);
state->streams[start_idx + i] = streams[i];
if (buffer)
wined3d_buffer_incref(buffer);
wined3d_device_context_emit_set_stream_source(context, start_idx + i, &streams[i]);
if (prev)
wined3d_buffer_decref(prev);
}
return WINED3D_OK;
}
......@@ -3912,7 +3918,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
while (map)
{
i = wined3d_bit_scan(&map);
wined3d_device_context_set_stream_source(context, i, &state->streams[i]);
wined3d_device_context_set_stream_sources(context, i, 1, &state->streams[i]);
}
map = changed->textures;
......
......@@ -137,7 +137,7 @@
@ cdecl wined3d_device_context_set_shader_resource_views(ptr long long long ptr)
@ cdecl wined3d_device_context_set_state(ptr ptr)
@ cdecl wined3d_device_context_set_stream_outputs(ptr ptr)
@ cdecl wined3d_device_context_set_stream_source(ptr long ptr)
@ cdecl wined3d_device_context_set_stream_sources(ptr long long ptr)
@ cdecl wined3d_device_context_set_unordered_access_views(ptr long long long ptr ptr)
@ cdecl wined3d_device_context_set_vertex_declaration(ptr ptr)
@ cdecl wined3d_device_context_set_viewports(ptr long ptr)
......
......@@ -2531,8 +2531,8 @@ void __cdecl wined3d_device_context_set_shader_resource_views(struct wined3d_dev
void __cdecl wined3d_device_context_set_state(struct wined3d_device_context *context, struct wined3d_state *state);
void __cdecl wined3d_device_context_set_stream_outputs(struct wined3d_device_context *context,
const struct wined3d_stream_output outputs[WINED3D_MAX_STREAM_OUTPUT_BUFFERS]);
HRESULT __cdecl wined3d_device_context_set_stream_source(struct wined3d_device_context *context,
unsigned int stream_idx, const struct wined3d_stream_state *stream);
HRESULT __cdecl wined3d_device_context_set_stream_sources(struct wined3d_device_context *context,
unsigned int start_idx, unsigned int count, const struct wined3d_stream_state *streams);
void __cdecl wined3d_device_context_set_unordered_access_views(struct wined3d_device_context *context,
enum wined3d_pipeline pipeline, unsigned int start_idx, unsigned int count,
struct wined3d_unordered_access_view *const *uavs, const unsigned int *initial_counts);
......
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