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wine
wine-cw
Commits
63609b34
Commit
63609b34
authored
Mar 24, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 24, 2014
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d3d9/tests: Use a separate device for stream_test().
parent
0be10d60
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62 deletions
+82
-62
visual.c
dlls/d3d9/tests/visual.c
+82
-62
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dlls/d3d9/tests/visual.c
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63609b34
...
...
@@ -10215,61 +10215,64 @@ static void tssargtemp_test(IDirect3DDevice9 *device)
ok
(
hr
==
D3D_OK
,
"SetTextureStageState failed, hr = %08x
\n
"
,
hr
);
}
struct
testdata
{
DWORD
idxVertex
;
/* number of instances in the first stream */
DWORD
idxColor
;
/* number of instances in the second stream */
DWORD
idxInstance
;
/* should be 1 ?? */
DWORD
color1
;
/* color 1 instance */
DWORD
color2
;
/* color 2 instance */
DWORD
color3
;
/* color 3 instance */
DWORD
color4
;
/* color 4 instance */
WORD
strVertex
;
/* specify which stream to use 0-2*/
WORD
strColor
;
WORD
strInstance
;
};
static
const
struct
testdata
testcases
[]
=
{
{
4
,
4
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0
,
1
,
2
},
/* 0 */
{
3
,
4
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ffffff
,
0
,
1
,
2
},
/* 1 */
{
2
,
4
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ffffff
,
0x00ffffff
,
0
,
1
,
2
},
/* 2 */
{
1
,
4
,
1
,
0x00ff0000
,
0x00ffffff
,
0x00ffffff
,
0x00ffffff
,
0
,
1
,
2
},
/* 3 */
{
4
,
3
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0
,
1
,
2
},
/* 4 */
{
4
,
2
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0
,
1
,
2
},
/* 5 */
{
4
,
1
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0
,
1
,
2
},
/* 6 */
{
4
,
0
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0
,
1
,
2
},
/* 7 */
{
3
,
3
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ffffff
,
0
,
1
,
2
},
/* 8 */
{
4
,
4
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
1
,
0
,
2
},
/* 9 */
{
4
,
4
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0
,
2
,
1
},
/* 10 */
{
4
,
4
,
1
,
0x00ff0000
,
0x00ffffff
,
0x00ffffff
,
0x00ffffff
,
2
,
3
,
1
},
/* 11 */
{
4
,
4
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
2
,
0
,
1
},
/* 12 */
{
4
,
4
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
1
,
2
,
3
},
/* 13 */
/*
This draws one instance on some machines, no instance on others
{0, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0, 1, 2},
*/
/*
This case is handled in a stand alone test, SetStreamSourceFreq(0,(D3DSTREAMSOURCE_INSTANCEDATA | 1)) has to return D3DERR_INVALIDCALL!
{4, 4, 1, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0x00ffffff, 2, 1, 0, D3DERR_INVALIDCALL},
*/
};
/* Drawing Indexed Geometry with instances*/
static
void
stream_test
(
IDirect3DDevice9
*
device
)
static
void
stream_test
(
void
)
{
IDirect3DVertexBuffer9
*
vb
=
NULL
;
IDirect3DVertexBuffer9
*
vb2
=
NULL
;
IDirect3DVertexBuffer9
*
vb3
=
NULL
;
IDirect3DIndexBuffer9
*
ib
=
NULL
;
IDirect3DVertexDeclaration9
*
pDecl
=
NULL
;
IDirect3DVertexShader9
*
shader
=
NULL
;
IDirect3DVertexBuffer9
*
vb3
=
NULL
;
IDirect3DVertexBuffer9
*
vb2
=
NULL
;
IDirect3DVertexBuffer9
*
vb
=
NULL
;
IDirect3DIndexBuffer9
*
ib
=
NULL
;
IDirect3DDevice9
*
device
;
IDirect3D9
*
d3d
;
ULONG
refcount
;
D3DCAPS9
caps
;
DWORD
color
;
HWND
window
;
unsigned
i
;
HRESULT
hr
;
BYTE
*
data
;
DWORD
color
;
DWORD
ind
;
unsigned
i
;
static
const
struct
testdata
{
DWORD
idxVertex
;
/* number of instances in the first stream */
DWORD
idxColor
;
/* number of instances in the second stream */
DWORD
idxInstance
;
/* should be 1 ?? */
DWORD
color1
;
/* color 1 instance */
DWORD
color2
;
/* color 2 instance */
DWORD
color3
;
/* color 3 instance */
DWORD
color4
;
/* color 4 instance */
WORD
strVertex
;
/* specify which stream to use 0-2*/
WORD
strColor
;
WORD
strInstance
;
}
testcases
[]
=
{
{
4
,
4
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0
,
1
,
2
},
/* 0 */
{
3
,
4
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ffffff
,
0
,
1
,
2
},
/* 1 */
{
2
,
4
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ffffff
,
0x00ffffff
,
0
,
1
,
2
},
/* 2 */
{
1
,
4
,
1
,
0x00ff0000
,
0x00ffffff
,
0x00ffffff
,
0x00ffffff
,
0
,
1
,
2
},
/* 3 */
{
4
,
3
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0
,
1
,
2
},
/* 4 */
{
4
,
2
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0
,
1
,
2
},
/* 5 */
{
4
,
1
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0
,
1
,
2
},
/* 6 */
{
4
,
0
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0
,
1
,
2
},
/* 7 */
{
3
,
3
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ffffff
,
0
,
1
,
2
},
/* 8 */
{
4
,
4
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
1
,
0
,
2
},
/* 9 */
{
4
,
4
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0
,
2
,
1
},
/* 10 */
{
4
,
4
,
1
,
0x00ff0000
,
0x00ffffff
,
0x00ffffff
,
0x00ffffff
,
2
,
3
,
1
},
/* 11 */
{
4
,
4
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
2
,
0
,
1
},
/* 12 */
{
4
,
4
,
1
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
1
,
2
,
3
},
/* 13 */
#if 0
/* This draws one instance on some machines, no instance on others. */
{0, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /* 14 */
/* This case is handled in a stand alone test,
* SetStreamSourceFreq(0, (D3DSTREAMSOURCE_INSTANCEDATA | 1)) has to
* return D3DERR_INVALIDCALL. */
{4, 4, 1, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0x00ffffff, 2, 1, 0}, /* 15 */
#endif
};
static
const
DWORD
shader_code
[]
=
{
0xfffe0101
,
/* vs_1_1 */
...
...
@@ -10281,34 +10284,29 @@ static void stream_test(IDirect3DDevice9 *device)
0x00000001
,
0xd00f0000
,
0x90e40001
,
/* mov oD0, v1 */
0x0000ffff
};
const
float
quad
[][
3
]
=
static
const
float
quad
[][
3
]
=
{
{
-
0
.
5
f
,
-
0
.
5
f
,
1
.
1
f
},
/*0 */
{
-
0
.
5
f
,
0
.
5
f
,
1
.
1
f
},
/*1 */
{
0
.
5
f
,
-
0
.
5
f
,
1
.
1
f
},
/*2 */
{
0
.
5
f
,
0
.
5
f
,
1
.
1
f
},
/*3 */
};
const
float
vertcolor
[][
4
]
=
static
const
float
vertcolor
[][
4
]
=
{
{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
},
/*0 */
{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
},
/*1 */
{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
},
/*2 */
{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
},
/*3 */
};
/* 4 position for 4 instances */
const
float
instancepos
[][
3
]
=
static
const
float
instancepos
[][
3
]
=
{
{
-
0
.
6
f
,
-
0
.
6
f
,
0
.
0
f
},
{
0
.
6
f
,
-
0
.
6
f
,
0
.
0
f
},
{
0
.
6
f
,
0
.
6
f
,
0
.
0
f
},
{
-
0
.
6
f
,
0
.
6
f
,
0
.
0
f
},
};
short
indices
[]
=
{
0
,
1
,
2
,
1
,
2
,
3
};
static
const
short
indices
[]
=
{
0
,
1
,
2
,
2
,
1
,
3
};
D3DVERTEXELEMENT9
decl
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITION
,
0
},
...
...
@@ -10317,6 +10315,25 @@ static void stream_test(IDirect3DDevice9 *device)
D3DDECL_END
()
};
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get device caps, hr %#x.
\n
"
,
hr
);
if
(
caps
.
VertexShaderVersion
<
D3DVS_VERSION
(
3
,
0
))
{
skip
(
"No vs_3_0 support, skipping tests.
\n
"
);
IDirect3DDevice9_Release
(
device
);
goto
done
;
}
/* set the default value because it isn't done in wine? */
hr
=
IDirect3DDevice9_SetStreamSourceFreq
(
device
,
1
,
1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetStreamSourceFreq failed with %08x
\n
"
,
hr
);
...
...
@@ -10356,7 +10373,8 @@ static void stream_test(IDirect3DDevice9 *device)
ok
(
hr
==
D3D_OK
,
"CreateVertexBuffer failed with %08x
\n
"
,
hr
);
if
(
!
vb
)
{
skip
(
"Failed to create a vertex buffer
\n
"
);
return
;
IDirect3DDevice9_Release
(
device
);
goto
done
;
}
hr
=
IDirect3DDevice9_CreateVertexBuffer
(
device
,
sizeof
(
vertcolor
),
0
,
0
,
D3DPOOL_MANAGED
,
&
vb2
,
NULL
);
ok
(
hr
==
D3D_OK
,
"CreateVertexBuffer failed with %08x
\n
"
,
hr
);
...
...
@@ -10426,7 +10444,7 @@ static void stream_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_CreateVertexDeclaration
(
device
,
decl
,
&
pDecl
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_CreateVertexDeclaration failed hr=%08x (case %i)
\n
"
,
hr
,
i
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffffff
,
0
.
0
,
0
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xffffffff
,
1
.
0
f
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear failed with %08x (case %i)
\n
"
,
hr
,
i
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
...
...
@@ -10487,15 +10505,17 @@ static void stream_test(IDirect3DDevice9 *device)
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %08x (case %i)
\n
"
,
hr
,
i
);
}
hr
=
IDirect3DDevice9_SetIndices
(
device
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetIndices failed with %08x
\n
"
,
hr
);
out:
if
(
vb
)
IDirect3DVertexBuffer9_Release
(
vb
);
if
(
vb2
)
IDirect3DVertexBuffer9_Release
(
vb2
);
if
(
vb3
)
IDirect3DVertexBuffer9_Release
(
vb3
);
if
(
ib
)
IDirect3DIndexBuffer9_Release
(
ib
);
if
(
shader
)
IDirect3DVertexShader9_Release
(
shader
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
done:
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
}
static
void
np2_stretch_rect_test
(
IDirect3DDevice9
*
device
)
{
...
...
@@ -16106,7 +16126,6 @@ START_TEST(visual)
if
(
caps
.
VertexShaderVersion
>=
D3DVS_VERSION
(
3
,
0
))
{
test_vshader_input
(
device_ptr
);
test_vshader_float16
(
device_ptr
);
stream_test
(
device_ptr
);
}
else
{
skip
(
"No vs_3_0 support
\n
"
);
}
...
...
@@ -16116,6 +16135,7 @@ START_TEST(visual)
cleanup_device
(
device_ptr
);
device_ptr
=
NULL
;
stream_test
();
fog_with_shader_test
();
texbem_test
();
texdepth_test
();
...
...
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