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wine
wine-cw
Commits
b72ab48e
Commit
b72ab48e
authored
Oct 18, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 18, 2012
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wined3d: Implement WINED3DSIH_ROUND_NI in the GLSL shader backend.
parent
0c1dd7f7
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glsl_shader.c
dlls/wined3d/glsl_shader.c
+2
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dlls/wined3d/glsl_shader.c
View file @
b72ab48e
...
...
@@ -2530,6 +2530,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
case
WINED3DSIH_EXP
:
instruction
=
"exp2"
;
break
;
case
WINED3DSIH_DSX
:
instruction
=
"dFdx"
;
break
;
case
WINED3DSIH_DSY
:
instruction
=
"ycorrection.y * dFdy"
;
break
;
case
WINED3DSIH_ROUND_NI
:
instruction
=
"floor"
;
break
;
default:
instruction
=
""
;
FIXME
(
"Opcode %#x not yet handled in GLSL
\n
"
,
ins
->
handler_idx
);
break
;
...
...
@@ -5432,7 +5433,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_RCP */
shader_glsl_rcp
,
/* WINED3DSIH_REP */
shader_glsl_rep
,
/* WINED3DSIH_RET */
shader_glsl_ret
,
/* WINED3DSIH_ROUND_NI */
NULL
,
/* WINED3DSIH_ROUND_NI */
shader_glsl_map2gl
,
/* WINED3DSIH_RSQ */
shader_glsl_rsq
,
/* WINED3DSIH_SAMPLE */
NULL
,
/* WINED3DSIH_SAMPLE_GRAD */
NULL
,
...
...
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