- 24 Jun, 2009 23 commits
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Tony Wasserka authored
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Tony Wasserka authored
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Paul Chitescu authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Paul Vriens authored
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Paul Vriens authored
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Austin English authored
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Austin English authored
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Andrew Talbot authored
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Aurimas Fišeras authored
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Paul Vriens authored
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Francois Gouget authored
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André Hentschel authored
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Aurimas Fišeras authored
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- 23 Jun, 2009 17 commits
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Alexandre Julliard authored
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Huw Davies authored
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Huw Davies authored
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Alexandre Julliard authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jörg Höhle authored
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Jörg Höhle authored
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Paul Chitescu authored
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Paul Chitescu authored
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Paul Chitescu authored
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Alexandre Julliard authored
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Aric Stewart authored
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Aric Stewart authored
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Stefan Dösinger authored
The NVfp2 control flow uses the D3D syntax, and doesn't need the inversed branch condition we're using in the vertex shader.
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Stefan Dösinger authored
I don't like that I have to do this because the posFixup is in all vertex programs, so its at the same position and could be loaded globally. Unfortunately, there are only 256 env parameters usually, which makes it impossible for any shader to use c256, even if it does not use indirect addressing, and so we can't claim 256 constant support.
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