Commit 4a5d9527 authored by Francois Gouget's avatar Francois Gouget Committed by Alexandre Julliard

wined3d: Make wined3d_context_vk_allocate_memory() static.

parent 914b27bc
...@@ -306,7 +306,7 @@ VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_cont ...@@ -306,7 +306,7 @@ VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_cont
return vk_memory; return vk_memory;
} }
struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk, static struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk,
unsigned int memory_type, VkDeviceSize size, VkDeviceMemory *vk_memory) unsigned int memory_type, VkDeviceSize size, VkDeviceMemory *vk_memory)
{ {
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device); struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
......
...@@ -2611,8 +2611,6 @@ static inline struct wined3d_context_vk *wined3d_context_vk(struct wined3d_conte ...@@ -2611,8 +2611,6 @@ static inline struct wined3d_context_vk *wined3d_context_vk(struct wined3d_conte
void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN; void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
void wined3d_context_vk_add_pending_query(struct wined3d_context_vk *context_vk, void wined3d_context_vk_add_pending_query(struct wined3d_context_vk *context_vk,
struct wined3d_query_vk *query_vk) DECLSPEC_HIDDEN; struct wined3d_query_vk *query_vk) DECLSPEC_HIDDEN;
struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk,
unsigned int memory_type, VkDeviceSize size, VkDeviceMemory *vk_memory) DECLSPEC_HIDDEN;
bool wined3d_context_vk_allocate_query(struct wined3d_context_vk *context_vk, bool wined3d_context_vk_allocate_query(struct wined3d_context_vk *context_vk,
enum wined3d_query_type type, struct wined3d_query_pool_idx_vk *pool_idx) DECLSPEC_HIDDEN; enum wined3d_query_type type, struct wined3d_query_pool_idx_vk *pool_idx) DECLSPEC_HIDDEN;
VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk *context_vk, VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk *context_vk,
......
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