winemac.drv: Set the surface contents directly to the layer.
Use a top-down DIB for the surface instead of a bottom-up DIB. This
seems to match better with how Core Graphics expects to receive image
data, and allows us to avoid a transform to flip the surface image.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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