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wine
wine-winehq
Commits
b7cd9324
Commit
b7cd9324
authored
Oct 12, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 12, 2012
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wined3d: Implement WINED3DSIH_ITOF in the GLSL shader backend.
parent
d48a0bc4
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1 changed file
with
18 additions
and
1 deletion
+18
-1
glsl_shader.c
dlls/wined3d/glsl_shader.c
+18
-1
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dlls/wined3d/glsl_shader.c
View file @
b7cd9324
...
...
@@ -2560,6 +2560,23 @@ static void shader_glsl_to_int(const struct wined3d_shader_instruction *ins)
shader_addline
(
buffer
,
"int(%s));
\n
"
,
src_param
.
param_str
);
}
static
void
shader_glsl_to_float
(
const
struct
wined3d_shader_instruction
*
ins
)
{
struct
wined3d_shader_buffer
*
buffer
=
ins
->
ctx
->
buffer
;
struct
glsl_src_param
src_param
;
unsigned
int
mask_size
;
DWORD
write_mask
;
write_mask
=
shader_glsl_append_dst
(
buffer
,
ins
);
mask_size
=
shader_glsl_get_write_mask_size
(
write_mask
);
shader_glsl_add_src_param
(
ins
,
&
ins
->
src
[
0
],
write_mask
,
&
src_param
);
if
(
mask_size
>
1
)
shader_addline
(
buffer
,
"vec%u(%s));
\n
"
,
mask_size
,
src_param
.
param_str
);
else
shader_addline
(
buffer
,
"float(%s));
\n
"
,
src_param
.
param_str
);
}
/** Process the RCP (reciprocal or inverse) opcode in GLSL (dst = 1 / src) */
static
void
shader_glsl_rcp
(
const
struct
wined3d_shader_instruction
*
ins
)
{
...
...
@@ -5302,7 +5319,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IFC */
shader_glsl_ifc
,
/* WINED3DSIH_IGE */
shader_glsl_relop
,
/* WINED3DSIH_IMUL */
NULL
,
/* WINED3DSIH_ITOF */
NULL
,
/* WINED3DSIH_ITOF */
shader_glsl_to_float
,
/* WINED3DSIH_LABEL */
shader_glsl_label
,
/* WINED3DSIH_LD */
NULL
,
/* WINED3DSIH_LIT */
shader_glsl_lit
,
...
...
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