Commit 57718f8b authored by Georgiy Yankovskiy's avatar Georgiy Yankovskiy

Merge branch 'Exc404-main'

parents 9a49b9d1 b5629c86
...@@ -2,7 +2,7 @@ import QtQuick ...@@ -2,7 +2,7 @@ import QtQuick
import QtQuick.Controls as C import QtQuick.Controls as C
import "." import "."
Button { C.Button {
property string imageUrl: "../images/generic.svg" property string imageUrl: "../images/generic.svg"
id: button id: button
......
...@@ -9,67 +9,145 @@ import "../components" as TopMenuBut ...@@ -9,67 +9,145 @@ import "../components" as TopMenuBut
Rectangle { Rectangle {
// PROPERTIES
property string currentTab: TabConstants.gamesTab property string currentTab: TabConstants.gamesTab
property var activeButtonTab: buttonGames
// FIELDS
id: tabs id: tabs
x: 0 x: 100
y: 0 y: 0
width: 640 width: 640
height: 480 height: 480
color: Style.backgroundColor color: Style.backgroundColor
onVisibleChanged: {tabButtons.changeButtonActiveTab(tabs.activeButtonTab);tabButtons.x = tabButtons.tempX;console.log("tabButtons.x = " + tabButtons.x);}
// onWidthChanged: { console.log("Window Width changed: " + width) } Component.onCompleted:{tabButtons.changeButtonActiveTab(tabs.activeButtonTab);tabButtons.x = tabButtons.tempX;console.log("Tabs completed!");}
// onHeightChanged: { console.log("Window Height changed: " + height)} onWidthChanged: function(){tabButtons.changeButtonActiveTab(tabs.activeButtonTab);tabButtons.x = tabButtons.tempX;}
onHeightChanged: function(){tabButtons.changeButtonActiveTab(tabs.activeButtonTab);tabButtons.x = tabButtons.tempX;}
// COMPONENTS
RowLayout {
id: row
spacing: 5
//width: parent.width
anchors.leftMargin: parent.width / 10
anchors.rightMargin: parent.width / 10
anchors.bottomMargin: buttonSystemManagement.height / 6
anchors.topMargin: buttonSystemManagement.height / 6
Layout.alignment: Qt.AlignHCenter
height: buttonSystemManagement.height + anchors.bottomMargin + anchors.topMargin
//padding: 0 Image {
id: bg
anchors.fill: parent
fillMode: Image.PreserveAspectCrop
source: '../images/bg3.svg'
}
// Кнопки навигации
ColumnLayout{
id:topNavigation
width: parent.width
RowLayout {
id: tabButtons
property int tempX: 100
property bool toggle: false
//anchors.leftMargin: parent.width / 10
//anchors.rightMargin: parent.width / 10
Component.onCompleted:{tabButtons.changeButtonActiveTab(tabs.activeButtonTab);tabButtons.x = tabButtons.tempX;console.log("tabButtons completed!");}
Layout.bottomMargin: buttonSystemManagement.height / 2
Layout.topMargin: buttonSystemManagement.height / 3
x:100
// Состояния
states: [
State {name: "ClickTabButton";when:tabButtons.toggle;PropertyChanges {target: tabButtons;x:tempX}},
State {name: "";when:1 == 1}
]
// Анимации при изменениях состояний
transitions:
Transition {
from: ""; to: "ClickTabButton"
PropertyAnimation{
id:clickTabButtonAnimation
//from: tempX
duration: 200
property:"x"
//анимациюю можно будет поменять в любое время
easing.type: Easing.InOutCirc
}
}
// Функция перемещения кнопок
function changeButtonActiveTab(ButtonId){
let index = 0
let left_distance = 0
for(var i = 0; i < tabButtons.children.length; ++i)
if(children[i]===ButtonId){
index = i
break
}
for(i = 0; i < index; ++i)
left_distance += spacing + children[i].width
tempX = topNavigation.width / 2 - tabButtons.children[index].width / 2 - left_distance
tabs.activeButtonTab.isActive = false
tabs.activeButtonTab = ButtonId
tabs.activeButtonTab.isActive = true
}
TopMenuBut.TextButton {
id: buttonSystemManagement
text: TabConstants.systemManagementTab
width: 400
onClicked: function(){
tabButtons.x = tabButtons.tempX
tabButtons.changeButtonActiveTab(this)
tabButtons.toggle = true
tabs.currentTab = TabConstants.systemManagementTab;
// tabs.changeTab();
// console.log(tabs.urrentTab);
}
onReleased: tabButtons.toggle = false
}
TopMenuBut.TextButton {
id: buttonGames
text: TabConstants.gamesTab
onClicked: function(){
tabButtons.x = tabButtons.tempX
tabButtons.changeButtonActiveTab(this)
tabButtons.toggle = true
tabs.currentTab = TabConstants.gamesTab;
//if(core_app === undefined) return;
//console.log("core_app found");
//app.get_games();
// tabs.changeTab();
// ;console.log(tabs.currentTab);
// ;console.log("1");
}
onReleased: tabButtons.toggle = false
TopMenuBut.Button { }
TopMenuBut.TextButton {
id: testbut1
text: "Mega"
onClicked: function(){
tabButtons.x = tabButtons.tempX
tabButtons.changeButtonActiveTab(this)
tabButtons.toggle = true
}
onReleased: tabButtons.toggle = false
id: buttonSystemManagement
text: TabConstants.systemManagementTab
//Layout.preferredHeight: 30
onClicked: function(){
tabs.currentTab = TabConstants.systemManagementTab;
// tabs.changeTab();
// console.log(tabs.currentTab);
} }
} TopMenuBut.TextButton {
id: testbut2
text: "Test"
//font.pixelSize: 60
//height:Math.ceil(tabs.height/100 * 10)
onClicked: function(){
tabButtons.x = tabButtons.tempX
tabButtons.changeButtonActiveTab(this)
tabButtons.toggle = true
}
onReleased: tabButtons.toggle = false
TopMenuBut.Button {
//anchors.horizontalCenter: parent.horizontalCenter
id: buttonGames
text: TabConstants.gamesTab
//Layout.preferredHeight: 30
onClicked: function(){
tabs.currentTab = TabConstants.gamesTab;
//if(core_app === undefined) return;
//console.log("core_app found");
//app.get_games();
// tabs.changeTab();
// console.log(tabs.currentTab);
} }
} }
} }
// Заглушка Системных настроек
Grid { Grid {
id: systemManagementGrid id: systemManagementGrid
visible: tabs.currentTab == TabConstants.systemManagementTab visible: tabs.currentTab == TabConstants.systemManagementTab
...@@ -93,16 +171,17 @@ Rectangle { ...@@ -93,16 +171,17 @@ Rectangle {
Rectangle { color: "magenta"; width: 10; height: 10 } Rectangle { color: "magenta"; width: 10; height: 10 }
} }
// Сетка игр
ScrollView { ScrollView {
visible: tabs.currentTab == TabConstants.gamesTab visible: tabs.currentTab == TabConstants.gamesTab
id: gamesScroller id: gamesScroller
anchors.fill: parent anchors.fill: parent
anchors.topMargin: row.height anchors.topMargin: topNavigation.height
ScrollBar.vertical: ScrollBar { ScrollBar.vertical: ScrollBar {
id: scrolV; id: scrolV;
height: parent.height height: parent.height
opacity:0 opacity:0
position:0
property double fromAnim: 0.0 property double fromAnim: 0.0
property double toAnim: 0.0 property double toAnim: 0.0
...@@ -114,9 +193,9 @@ Rectangle { ...@@ -114,9 +193,9 @@ Rectangle {
scrolV.toAnim = (1.0 - scrolV.size) * y/gamesScroller.height scrolV.toAnim = (1.0 - scrolV.size) * y/gamesScroller.height
if(scrolV.toAnim != scrolV.fromAnim)scrollAnimation.start() if(scrolV.toAnim != scrolV.fromAnim)scrollAnimation.start()
} }
// Анимация авто скролла
PropertyAnimation {to:scrolV.toAnim;from:scrolV.fromAnim;target:scrolV;id:scrollAnimation; property: "position" ;duration: 200 } PropertyAnimation {to:scrolV.toAnim;from:scrolV.fromAnim;target:scrolV;id:scrollAnimation; property: "position" ;duration: 200 }
GridLayout { GridLayout {
id: gamesGrid id: gamesGrid
anchors.left: parent.left anchors.left: parent.left
...@@ -126,23 +205,24 @@ Rectangle { ...@@ -126,23 +205,24 @@ Rectangle {
columns: 6 columns: 6
rows: Math.max(Math.ceil(children.length / columns), 1) rows: Math.max(Math.ceil(children.length / columns), 1)
anchors.rightMargin: rowSpacing anchors.rightMargin: rowSpacing * 2
anchors.leftMargin: rowSpacing anchors.leftMargin: rowSpacing * 2
anchors.bottomMargin : 90 anchors.bottomMargin : 90
anchors.topMargin: Math.floor( gamesScroller.width / 100 * 1.5) anchors.topMargin: Math.floor( gamesScroller.width / 100 * 1.5)
rowSpacing:Math.floor( gamesScroller.width / 100 * 1.5) rowSpacing:Math.floor( gamesScroller.width / 100 * 1.5)
columnSpacing: rowSpacing columnSpacing: rowSpacing
// Повторитель
Repeater { Repeater {
model: core_app.games model: core_app.games
// Карточка игры
Game { Game {
gameTitle: model.name gameTitle: model.name
gameExec: model.exec gameExec: model.exec
gameIcon: model.icon gameIcon: model.icon
Layout.bottomMargin : (index - index % gamesGrid.columns)/ gamesGrid.columns === gamesGrid.rows-1 ? gamesGrid.rowSpacing*2 : 0 Layout.bottomMargin : (index - index % gamesGrid.columns)/ gamesGrid.columns === gamesGrid.rows-1 ? gamesGrid.rowSpacing*2 : 0
onFocusChanged: if(focus) { gamesScroller.scrollToY(y); } onFocusChanged: if(focus) { gamesScroller.scrollToY(y); }
Layout.preferredWidth: (gamesScroller.width - (gamesGrid.columns +1)* gamesGrid.rowSpacing) / gamesGrid.columns Layout.preferredWidth: (gamesScroller.width - (gamesGrid.columns -1) * gamesGrid.rowSpacing - gamesGrid.anchors.rightMargin- gamesGrid.anchors.leftMargin) / gamesGrid.columns
Layout.preferredHeight: Layout.preferredWidth / 2 * 3 Layout.preferredHeight: Layout.preferredWidth / 2 * 3
} }
} }
......
import QtQuick
import QtQuick.Controls as C
C.Button {
id: root
property bool isActive: false
hoverEnabled: true
//width: parent.width / 100 * 1.5
//height: 200
//text: "Size me!"
contentItem: Text {
id: text
text: root.text
font.family: "Helvetica"
font.pointSize: 14
font.bold : true
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
//fontSizeMode: Text.Fit
color: 'white'
opacity: 0.8
}
background.opacity: 0.0
background.anchors.margins: 0
Rectangle{
id: line
color: 'white'
height: 2
width: 0
anchors.horizontalCenter: root.horizontalCenter
anchors.top: root.top
// anchors.bottom:root.bottom
}
// Состояния
states: [
// Карточка в фокуске
State {
name: "active"; when: isActive
PropertyChanges { target: line; width: parent.width;}
PropertyChanges { target: text; opacity:1 }
},
// На карточку навели курсор мыши
State {
name: "hover"; when: hovered && !isActive
//PropertyChanges { target: line; width: parent.width;}
PropertyChanges { target: text; opacity:1 }
}
]
// Анимации при изменениях состояний
transitions: [
Transition {
to: "active"
reversible: true
id:activeAnim
ParallelAnimation {
NumberAnimation{
target: line; property: "width"
duration: 200
easing.type: Easing.InOutQuad
}
NumberAnimation {target: text; property: "opacity"; duration: 100 }
}
},
Transition {
from: ""; to: "hover"
reversible: true
ParallelAnimation {
NumberAnimation{
target: line; property: "width"
duration: 200
easing.type: Easing.InOutQuad
}
NumberAnimation {target: text; property: "opacity"; duration: 100 }
}
}
]
}
...@@ -3,9 +3,8 @@ import "../constants/scene.js" as SceneConstants ...@@ -3,9 +3,8 @@ import "../constants/scene.js" as SceneConstants
//import "../components/" as C //import "../components/" as C
import QtQuick.Controls as C import QtQuick.Controls as C
// Подключить для работы с типом объекта LinearGradient
// Карточка игры
C.Button { C.Button {
property string gameTitle: "Generic title" property string gameTitle: "Generic title"
property string gameIcon: "" property string gameIcon: ""
...@@ -13,23 +12,24 @@ C.Button { ...@@ -13,23 +12,24 @@ C.Button {
id: game id: game
text: "" text: ""
// Область для считывания нажатий
MouseArea { MouseArea {
id: hoverArea id: hoverArea
anchors.fill: parent anchors.fill: parent
hoverEnabled: true hoverEnabled: true
onClicked: function(){ onClicked: function(){
// console.log(game.title); // console.log(game.title)
gameInfoScene.title = game.gameTitle; gameInfoScene.title = game.gameTitle;
gameInfoScene.icon = game.gameIcon; gameInfoScene.icon = game.gameIcon;
gameInfoScene.exec = game.gameExec; gameInfoScene.exec = game.gameExec;
window.scene = SceneConstants.gameInfoScene;
}
}
window.scene = SceneConstants.gameInfoScene;
}
}
//
background: Rectangle { background: Rectangle {
id: rect id: rect
width:game.width + border.width *2 width:game.width + border.width *2
...@@ -43,13 +43,16 @@ C.Button { ...@@ -43,13 +43,16 @@ C.Button {
radius: 1 radius: 1
} }
// Состояния
states: [ states: [
// Карточка в фокуске
State { State {
name: "focus"; when: game.activeFocus name: "focus"; when: game.activeFocus
PropertyChanges { target: rect; border.width: Math.max(game.width / 100 * 2 ,2);} PropertyChanges { target: rect; border.width: Math.max(game.width / 100 * 2 ,2);}
PropertyChanges { target: game; scale:1.05 } PropertyChanges { target: game; scale:1.05 }
PropertyChanges { target: bgNameGrad; opacity:1 } PropertyChanges { target: bgNameGrad; opacity:1 }
}, },
// На карточку навели курсор мыши
State { State {
name: "hover"; when: hoverArea.containsMouse name: "hover"; when: hoverArea.containsMouse
PropertyChanges { target: game; scale:1.05 } PropertyChanges { target: game; scale:1.05 }
...@@ -58,12 +61,12 @@ C.Button { ...@@ -58,12 +61,12 @@ C.Button {
} }
] ]
// Анимации при изменениях состояний
transitions: [ transitions: [
Transition { Transition {
from: ""; to: "focus" from: ""; to: "focus"
reversible: false reversible: false
SequentialAnimation { SequentialAnimation {
NumberAnimation{ NumberAnimation{
target: rect; property: "border.width" target: rect; property: "border.width"
duration: 100 duration: 100
...@@ -71,24 +74,19 @@ C.Button { ...@@ -71,24 +74,19 @@ C.Button {
easing.type: Easing.InOutQuad easing.type: Easing.InOutQuad
} }
NumberAnimation {target: rect; property: "border.width"; duration: 100 } NumberAnimation {target: rect; property: "border.width"; duration: 100 }
} }
}, },
Transition { Transition {
from: ""; to: "hover" from: ""; to: "hover"
reversible: true reversible: true
NumberAnimation {target: game ; property: "scale"; duration: 100 } NumberAnimation {target: game ; property: "scale"; duration: 100 }
} }
] ]
// вообще должно быть в Transition focus но оно там не рнаботает :( // вообще должно быть в Transition focus но оно там не рнаботает :(
SequentialAnimation{ SequentialAnimation{
id:anim id:anim
running: game.activeFocus ? true: false running: game.activeFocus ? true: false
loops: Animation.Infinite loops: Animation.Infinite
OpacityAnimator { OpacityAnimator {
target:rect ; target:rect ;
from: 1; from: 1;
...@@ -100,11 +98,10 @@ C.Button { ...@@ -100,11 +98,10 @@ C.Button {
from: 0.4; from: 0.4;
to: 1; to: 1;
duration: 1000 duration: 1000
} }
} }
// Картинка на карточке
Image { Image {
id: image id: image
anchors.left: parent.left anchors.left: parent.left
...@@ -114,20 +111,19 @@ C.Button { ...@@ -114,20 +111,19 @@ C.Button {
source: game.gameIcon source: game.gameIcon
fillMode: Image.PreserveAspectFit fillMode: Image.PreserveAspectFit
// Градиент + название игры
Rectangle { Rectangle {
id:bgNameGrad id:bgNameGrad
opacity: 0 opacity: 0
anchors.fill: parent anchors.fill: parent
gradient:Gradient { gradient:Gradient {
GradientStop { position: 0.6; color: "#00000000" } GradientStop { position: 0.6; color: "#00000000" }
//GradientStop { position: 0.33; color: "yellow" }
GradientStop { position: 1.0; color: "#a0000000" } GradientStop { position: 1.0; color: "#a0000000" }
} }
Behavior on opacity{ Behavior on opacity{
NumberAnimation {target: bgNameGrad; property: "opacity"; duration: 200 } NumberAnimation {target: bgNameGrad; property: "opacity"; duration: 200 }
} }
// Название игры
Text { Text {
id: title id: title
y: 439 y: 439
...@@ -140,16 +136,9 @@ C.Button { ...@@ -140,16 +136,9 @@ C.Button {
font.pixelSize: Math.max(game.width / 100 * 8,10) font.pixelSize: Math.max(game.width / 100 * 8,10)
horizontalAlignment: Text.AlignHCenter horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignBottom verticalAlignment: Text.AlignBottom
// anchors.rightMargin: 8
// anchors.leftMargin: 8
anchors.bottomMargin: Math.max(game.width / 100 * 8,10) anchors.bottomMargin: Math.max(game.width / 100 * 8,10)
} }
} }
} }
} }
<svg xmlns='http://www.w3.org/2000/svg' width='100%' height='100%' viewBox='0 0 1600 800'><rect fill='#63067A' width='1600' height='800'/><g fill-opacity='1'><path fill='#520874' d='M486 705.8c-109.3-21.8-223.4-32.2-335.3-19.4C99.5 692.1 49 703 0 719.8V800h843.8c-115.9-33.2-230.8-68.1-347.6-92.2C492.8 707.1 489.4 706.5 486 705.8z'/><path fill='#42096e' d='M1600 0H0v719.8c49-16.8 99.5-27.8 150.7-33.5c111.9-12.7 226-2.4 335.3 19.4c3.4 0.7 6.8 1.4 10.2 2c116.8 24 231.7 59 347.6 92.2H1600V0z'/><path fill='#310b69' d='M478.4 581c3.2 0.8 6.4 1.7 9.5 2.5c196.2 52.5 388.7 133.5 593.5 176.6c174.2 36.6 349.5 29.2 518.6-10.2V0H0v574.9c52.3-17.6 106.5-27.7 161.1-30.9C268.4 537.4 375.7 554.2 478.4 581z'/><path fill='#210c63' d='M0 0v429.4c55.6-18.4 113.5-27.3 171.4-27.7c102.8-0.8 203.2 22.7 299.3 54.5c3 1 5.9 2 8.9 3c183.6 62 365.7 146.1 562.4 192.1c186.7 43.7 376.3 34.4 557.9-12.6V0H0z'/><path fill='#100E5D' d='M181.8 259.4c98.2 6 191.9 35.2 281.3 72.1c2.8 1.1 5.5 2.3 8.3 3.4c171 71.6 342.7 158.5 531.3 207.7c198.8 51.8 403.4 40.8 597.3-14.8V0H0v283.2C59 263.6 120.6 255.7 181.8 259.4z'/><path fill='#0d0b4a' d='M1600 0H0v136.3c62.3-20.9 127.7-27.5 192.2-19.2c93.6 12.1 180.5 47.7 263.3 89.6c2.6 1.3 5.1 2.6 7.7 3.9c158.4 81.1 319.7 170.9 500.3 223.2c210.5 61 430.8 49 636.6-16.6V0z'/><path fill='#0a0838' d='M454.9 86.3C600.7 177 751.6 269.3 924.1 325c208.6 67.4 431.3 60.8 637.9-5.3c12.8-4.1 25.4-8.4 38.1-12.9V0H288.1c56 21.3 108.7 50.6 159.7 82C450.2 83.4 452.5 84.9 454.9 86.3z'/><path fill='#060625' d='M1600 0H498c118.1 85.8 243.5 164.5 386.8 216.2c191.8 69.2 400 74.7 595 21.1c40.8-11.2 81.1-25.2 120.3-41.7V0z'/><path fill='#030313' d='M1397.5 154.8c47.2-10.6 93.6-25.3 138.6-43.8c21.7-8.9 43-18.8 63.9-29.5V0H643.4c62.9 41.7 129.7 78.2 202.1 107.4C1020.4 178.1 1214.2 196.1 1397.5 154.8z'/><path fill='#000000' d='M1315.3 72.4c75.3-12.6 148.9-37.1 216.8-72.4h-723C966.8 71 1144.7 101 1315.3 72.4z'/></g></svg>
\ No newline at end of file
...@@ -8,6 +8,11 @@ import "constants/scene.js" as SceneConstants ...@@ -8,6 +8,11 @@ import "constants/scene.js" as SceneConstants
Window { Window {
property string scene: SceneConstants.homeScene property string scene: SceneConstants.homeScene
Loader{
id : ld
anchors.fill: parent;
}
Connections { Connections {
target: core_app target: core_app
function onGameStarted(done) { function onGameStarted(done) {
...@@ -45,20 +50,31 @@ Window { ...@@ -45,20 +50,31 @@ Window {
visible: true visible: true
title: qsTr("Launcher") title: qsTr("Launcher")
// Решение бага с изменением положений кнопок вкладок через opacity и enabled - ЭТО КОСТЫЛЬ!!!
HomeScene { HomeScene {
visible: scene == SceneConstants.homeScene //visible: scene == SceneConstants.homeScene
opacity: scene == SceneConstants.homeScene
enabled: scene == SceneConstants.homeScene
id: homeScene id: homeScene
anchors.fill: parent anchors.fill: parent
} }
GameInfoScene { GameInfoScene {
visible: scene == SceneConstants.gameInfoScene //visible: scene == SceneConstants.gameInfoScene
opacity: scene == SceneConstants.gameInfoScene
enabled: scene == SceneConstants.gameInfoScene
id: gameInfoScene id: gameInfoScene
anchors.fill: parent anchors.fill: parent
} }
RunningScene { RunningScene {
visible: scene == SceneConstants.runningScene //visible: scene == SceneConstants.runningScene
opacity: scene == SceneConstants.runningScene
enabled: scene == SceneConstants.runningScene
id: runningScene id: runningScene
anchors.fill: parent anchors.fill: parent
} }
......
...@@ -9,7 +9,6 @@ Rectangle { ...@@ -9,7 +9,6 @@ Rectangle {
property string icon: "" property string icon: ""
property string exec: "" property string exec: ""
id: container id: container
x: 0 x: 0
y: 0 y: 0
...@@ -35,7 +34,6 @@ Rectangle { ...@@ -35,7 +34,6 @@ Rectangle {
width: 64 width: 64
height: 64 height: 64
imageUrl: "../images/back.svg" imageUrl: "../images/back.svg"
onClicked: function(){ onClicked: function(){
window.scene = S.homeScene; window.scene = S.homeScene;
} }
......
...@@ -10,17 +10,19 @@ Rectangle { ...@@ -10,17 +10,19 @@ Rectangle {
width: 640 width: 640
height: 480 height: 480
Rectangle { onVisibleChanged: {tabs.visible = container.visible}
id: rectangle
height: parent.height/100 * 5 // Rectangle {
color: "black" // id: rectangle
anchors.left: parent.left // height: parent.height/100 * 5
anchors.right: parent.right // color: "black"
anchors.top: parent.top // anchors.left: parent.left
anchors.rightMargin: 0 // anchors.right: parent.right
anchors.leftMargin: 0 // anchors.top: parent.top
anchors.topMargin: 0 // anchors.rightMargin: 0
} // anchors.leftMargin: 0
// anchors.topMargin: 0
// }
Tabs { Tabs {
id: tabs id: tabs
...@@ -28,7 +30,7 @@ Rectangle { ...@@ -28,7 +30,7 @@ Rectangle {
anchors.right: parent.right anchors.right: parent.right
anchors.top: parent.top anchors.top: parent.top
anchors.bottom: parent.bottom anchors.bottom: parent.bottom
anchors.topMargin: rectangle.height //anchors.topMargin: rectangle.height
anchors.bottomMargin: 0 anchors.bottomMargin: 0
anchors.leftMargin: 0 anchors.leftMargin: 0
anchors.rightMargin: 0 anchors.rightMargin: 0
......
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