Commit ffeb4b7e authored by Exc404's avatar Exc404

Фон+Анимация кнопок

parent 84a4f398
......@@ -2,7 +2,7 @@ import QtQuick
import QtQuick.Controls as C
import "."
Button {
C.Button {
property string imageUrl: "../images/generic.svg"
id: button
......
......@@ -9,67 +9,135 @@ import "../components" as TopMenuBut
Rectangle {
// PROPERTIES
property string currentTab: TabConstants.gamesTab
property var activeButtonTab: buttonGames
// FIELDS
id: tabs
x: 0
y: 0
width: 640
height: 480
color: Style.backgroundColor
Component.onCompleted:{tabButtons.changeButtonActiveTab(tabs.activeButtonTab);tabButtons.x = tabButtons.tempX;}
onWidthChanged: function(){tabButtons.changeButtonActiveTab(tabs.activeButtonTab);tabButtons.x = tabButtons.tempX;}
onHeightChanged: function(){tabButtons.changeButtonActiveTab(tabs.activeButtonTab);tabButtons.x = tabButtons.tempX;}
Image {
id: bg
anchors.fill: parent
fillMode: Image.PreserveAspectCrop
source: '../images/bg3.svg'
}
// Кнопки навигации
ColumnLayout{
id:topNavigation
width: parent.width
RowLayout {
id: tabButtons
property int tempX: 0
property bool toggle: false
height: 400
//anchors.leftMargin: parent.width / 10
//anchors.rightMargin: parent.width / 10
Layout.bottomMargin: buttonSystemManagement.height
Layout.topMargin: buttonSystemManagement.height
//x: topNavigation.width / 2 //- tabButtons.children[1].width / 2 - (spacing + tabButtons.children[0].width )
// Состояния
states: [
State {name: "ClickTabButton";when:tabButtons.toggle;PropertyChanges {target: tabButtons;x:tempX}},
State {name: "";when:1 == 1}
]
// Анимации при изменениях состояний
transitions:
Transition {
from: ""; to: "ClickTabButton"
PropertyAnimation{
id:clickTabButtonAnimation
//from: tempX
duration: 200
property:"x"
//анимациюю можно будет поменять в любое время
easing.type: Easing.InOutCirc
}
}
// Функция перемещения кнопок
function changeButtonActiveTab(ButtonId){
let index = 0
let left_distance = 0
for(var i = 0; i < tabButtons.children.length; ++i)
if(children[i]===ButtonId){
index = i
break
}
for(i = 0; i < index; ++i)
left_distance += spacing + children[i].width
tempX = topNavigation.width / 2 - tabButtons.children[index].width / 2 - left_distance
tabs.activeButtonTab = ButtonId
}
// onWidthChanged: { console.log("Window Width changed: " + width) }
// onHeightChanged: { console.log("Window Height changed: " + height)}
// COMPONENTS
RowLayout {
id: row
spacing: 5
//width: parent.width
anchors.leftMargin: parent.width / 10
anchors.rightMargin: parent.width / 10
anchors.bottomMargin: buttonSystemManagement.height / 6
anchors.topMargin: buttonSystemManagement.height / 6
Layout.alignment: Qt.AlignHCenter
height: buttonSystemManagement.height + anchors.bottomMargin + anchors.topMargin
//padding: 0
TopMenuBut.TextButton {
id: buttonSystemManagement
text: TabConstants.systemManagementTab
width: 400
onClicked: function(){
tabButtons.x = tabButtons.tempX
tabButtons.changeButtonActiveTab(this)
tabButtons.toggle = true
tabs.currentTab = TabConstants.systemManagementTab;
// tabs.changeTab();
// console.log(tabs.urrentTab);
}
onReleased: tabButtons.toggle = false
}
TopMenuBut.TextButton {
id: buttonGames
text: TabConstants.gamesTab
onClicked: function(){
tabButtons.x = tabButtons.tempX
tabButtons.changeButtonActiveTab(this)
tabButtons.toggle = true
tabs.currentTab = TabConstants.gamesTab;
//if(core_app === undefined) return;
//console.log("core_app found");
//app.get_games();
// tabs.changeTab();
// console.log(tabs.currentTab);
}
onReleased: tabButtons.toggle = false
TopMenuBut.Button {
}
TopMenuBut.TextButton {
id: testbut1
text: "Test"
onClicked: function(){
tabButtons.x = tabButtons.tempX
tabButtons.changeButtonActiveTab(this)
tabButtons.toggle = true
}
onReleased: tabButtons.toggle = false
id: buttonSystemManagement
text: TabConstants.systemManagementTab
//Layout.preferredHeight: 30
onClicked: function(){
tabs.currentTab = TabConstants.systemManagementTab;
// tabs.changeTab();
// console.log(tabs.currentTab);
}
}
TopMenuBut.TextButton {
id: testbut2
text: "Test2"
//font.pixelSize: 60
//height:Math.ceil(tabs.height/100 * 10)
onClicked: function(){
tabButtons.x = tabButtons.tempX
tabButtons.changeButtonActiveTab(this)
tabButtons.toggle = true
}
onReleased: tabButtons.toggle = false
TopMenuBut.Button {
//anchors.horizontalCenter: parent.horizontalCenter
id: buttonGames
text: TabConstants.gamesTab
//Layout.preferredHeight: 30
onClicked: function(){
tabs.currentTab = TabConstants.gamesTab;
//if(core_app === undefined) return;
//console.log("core_app found");
//app.get_games();
// tabs.changeTab();
// console.log(tabs.currentTab);
}
}
}
// Заглушка Системных настроек
Grid {
id: systemManagementGrid
visible: tabs.currentTab == TabConstants.systemManagementTab
......@@ -93,16 +161,17 @@ Rectangle {
Rectangle { color: "magenta"; width: 10; height: 10 }
}
// Сетка игр
ScrollView {
visible: tabs.currentTab == TabConstants.gamesTab
id: gamesScroller
anchors.fill: parent
anchors.topMargin: row.height
anchors.topMargin: topNavigation.height
ScrollBar.vertical: ScrollBar {
id: scrolV;
height: parent.height
opacity:0
position:0
property double fromAnim: 0.0
property double toAnim: 0.0
......@@ -114,9 +183,9 @@ Rectangle {
scrolV.toAnim = (1.0 - scrolV.size) * y/gamesScroller.height
if(scrolV.toAnim != scrolV.fromAnim)scrollAnimation.start()
}
// Анимация авто скролла
PropertyAnimation {to:scrolV.toAnim;from:scrolV.fromAnim;target:scrolV;id:scrollAnimation; property: "position" ;duration: 200 }
GridLayout {
id: gamesGrid
anchors.left: parent.left
......@@ -126,23 +195,24 @@ Rectangle {
columns: 6
rows: Math.max(Math.ceil(children.length / columns), 1)
anchors.rightMargin: rowSpacing
anchors.leftMargin: rowSpacing
anchors.rightMargin: rowSpacing * 2
anchors.leftMargin: rowSpacing * 2
anchors.bottomMargin : 90
anchors.topMargin: Math.floor( gamesScroller.width / 100 * 1.5)
rowSpacing:Math.floor( gamesScroller.width / 100 * 1.5)
columnSpacing: rowSpacing
// Повторитель
Repeater {
model: core_app.games
// Карточка игры
Game {
gameTitle: model.name
gameExec: model.exec
gameIcon: model.icon
Layout.bottomMargin : (index - index % gamesGrid.columns)/ gamesGrid.columns === gamesGrid.rows-1 ? gamesGrid.rowSpacing*2 : 0
onFocusChanged: if(focus) { gamesScroller.scrollToY(y); }
Layout.preferredWidth: (gamesScroller.width - (gamesGrid.columns +1)* gamesGrid.rowSpacing) / gamesGrid.columns
Layout.preferredWidth: (gamesScroller.width - (gamesGrid.columns -1) * gamesGrid.rowSpacing - gamesGrid.anchors.rightMargin- gamesGrid.anchors.leftMargin) / gamesGrid.columns
Layout.preferredHeight: Layout.preferredWidth / 2 * 3
}
}
......
......@@ -3,9 +3,8 @@ import "../constants/scene.js" as SceneConstants
//import "../components/" as C
import QtQuick.Controls as C
// Подключить для работы с типом объекта LinearGradient
// Карточка игры
C.Button {
property string gameTitle: "Generic title"
property string gameIcon: ""
......@@ -13,6 +12,7 @@ C.Button {
id: game
text: ""
// Область для считывания нажатий
MouseArea {
id: hoverArea
anchors.fill: parent
......@@ -25,11 +25,7 @@ C.Button {
window.scene = SceneConstants.gameInfoScene;
}
}
//
background: Rectangle {
id: rect
width:game.width + border.width *2
......@@ -43,13 +39,16 @@ C.Button {
radius: 1
}
// Состояния
states: [
// Карточка в фокуске
State {
name: "focus"; when: game.activeFocus
PropertyChanges { target: rect; border.width: Math.max(game.width / 100 * 2 ,2);}
PropertyChanges { target: game; scale:1.05 }
PropertyChanges { target: bgNameGrad; opacity:1 }
},
// На карточку навели курсор мыши
State {
name: "hover"; when: hoverArea.containsMouse
PropertyChanges { target: game; scale:1.05 }
......@@ -58,12 +57,12 @@ C.Button {
}
]
// Анимации при изменениях состояний
transitions: [
Transition {
from: ""; to: "focus"
reversible: false
SequentialAnimation {
NumberAnimation{
target: rect; property: "border.width"
duration: 100
......@@ -71,24 +70,19 @@ C.Button {
easing.type: Easing.InOutQuad
}
NumberAnimation {target: rect; property: "border.width"; duration: 100 }
}
},
Transition {
from: ""; to: "hover"
reversible: true
NumberAnimation {target: game ; property: "scale"; duration: 100 }
}
]
// вообще должно быть в Transition focus но оно там не рнаботает :(
SequentialAnimation{
id:anim
running: game.activeFocus ? true: false
loops: Animation.Infinite
OpacityAnimator {
target:rect ;
from: 1;
......@@ -100,11 +94,10 @@ C.Button {
from: 0.4;
to: 1;
duration: 1000
}
}
// Картинка на карточке
Image {
id: image
anchors.left: parent.left
......@@ -114,20 +107,19 @@ C.Button {
source: game.gameIcon
fillMode: Image.PreserveAspectFit
// Градиент + название игры
Rectangle {
id:bgNameGrad
opacity: 0
anchors.fill: parent
gradient:Gradient {
GradientStop { position: 0.6; color: "#00000000" }
//GradientStop { position: 0.33; color: "yellow" }
GradientStop { position: 1.0; color: "#a0000000" }
}
Behavior on opacity{
NumberAnimation {target: bgNameGrad; property: "opacity"; duration: 200 }
}
// Название игры
Text {
id: title
y: 439
......@@ -140,16 +132,9 @@ C.Button {
font.pixelSize: Math.max(game.width / 100 * 8,10)
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignBottom
// anchors.rightMargin: 8
// anchors.leftMargin: 8
anchors.bottomMargin: Math.max(game.width / 100 * 8,10)
}
}
}
}
}
......@@ -10,17 +10,17 @@ Rectangle {
width: 640
height: 480
Rectangle {
id: rectangle
height: parent.height/100 * 5
color: "black"
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
anchors.rightMargin: 0
anchors.leftMargin: 0
anchors.topMargin: 0
}
// Rectangle {
// id: rectangle
// height: parent.height/100 * 5
// color: "black"
// anchors.left: parent.left
// anchors.right: parent.right
// anchors.top: parent.top
// anchors.rightMargin: 0
// anchors.leftMargin: 0
// anchors.topMargin: 0
// }
Tabs {
id: tabs
......@@ -28,7 +28,7 @@ Rectangle {
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.topMargin: rectangle.height
//anchors.topMargin: rectangle.height
anchors.bottomMargin: 0
anchors.leftMargin: 0
anchors.rightMargin: 0
......
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