Commit ffeb4b7e authored by Exc404's avatar Exc404

Фон+Анимация кнопок

parent 84a4f398
...@@ -2,7 +2,7 @@ import QtQuick ...@@ -2,7 +2,7 @@ import QtQuick
import QtQuick.Controls as C import QtQuick.Controls as C
import "." import "."
Button { C.Button {
property string imageUrl: "../images/generic.svg" property string imageUrl: "../images/generic.svg"
id: button id: button
......
...@@ -9,67 +9,135 @@ import "../components" as TopMenuBut ...@@ -9,67 +9,135 @@ import "../components" as TopMenuBut
Rectangle { Rectangle {
// PROPERTIES
property string currentTab: TabConstants.gamesTab property string currentTab: TabConstants.gamesTab
property var activeButtonTab: buttonGames
// FIELDS
id: tabs id: tabs
x: 0 x: 0
y: 0 y: 0
width: 640 width: 640
height: 480 height: 480
color: Style.backgroundColor color: Style.backgroundColor
Component.onCompleted:{tabButtons.changeButtonActiveTab(tabs.activeButtonTab);tabButtons.x = tabButtons.tempX;}
onWidthChanged: function(){tabButtons.changeButtonActiveTab(tabs.activeButtonTab);tabButtons.x = tabButtons.tempX;}
onHeightChanged: function(){tabButtons.changeButtonActiveTab(tabs.activeButtonTab);tabButtons.x = tabButtons.tempX;}
Image {
id: bg
anchors.fill: parent
fillMode: Image.PreserveAspectCrop
source: '../images/bg3.svg'
}
// Кнопки навигации
ColumnLayout{
id:topNavigation
width: parent.width
RowLayout {
id: tabButtons
property int tempX: 0
property bool toggle: false
height: 400
//anchors.leftMargin: parent.width / 10
//anchors.rightMargin: parent.width / 10
Layout.bottomMargin: buttonSystemManagement.height
Layout.topMargin: buttonSystemManagement.height
//x: topNavigation.width / 2 //- tabButtons.children[1].width / 2 - (spacing + tabButtons.children[0].width )
// Состояния
states: [
State {name: "ClickTabButton";when:tabButtons.toggle;PropertyChanges {target: tabButtons;x:tempX}},
State {name: "";when:1 == 1}
]
// Анимации при изменениях состояний
transitions:
Transition {
from: ""; to: "ClickTabButton"
PropertyAnimation{
id:clickTabButtonAnimation
//from: tempX
duration: 200
property:"x"
//анимациюю можно будет поменять в любое время
easing.type: Easing.InOutCirc
}
}
// Функция перемещения кнопок
function changeButtonActiveTab(ButtonId){
let index = 0
let left_distance = 0
for(var i = 0; i < tabButtons.children.length; ++i)
if(children[i]===ButtonId){
index = i
break
}
for(i = 0; i < index; ++i)
left_distance += spacing + children[i].width
tempX = topNavigation.width / 2 - tabButtons.children[index].width / 2 - left_distance
tabs.activeButtonTab = ButtonId
}
// onWidthChanged: { console.log("Window Width changed: " + width) } TopMenuBut.TextButton {
// onHeightChanged: { console.log("Window Height changed: " + height)} id: buttonSystemManagement
text: TabConstants.systemManagementTab
// COMPONENTS width: 400
RowLayout { onClicked: function(){
id: row tabButtons.x = tabButtons.tempX
spacing: 5 tabButtons.changeButtonActiveTab(this)
//width: parent.width tabButtons.toggle = true
anchors.leftMargin: parent.width / 10 tabs.currentTab = TabConstants.systemManagementTab;
anchors.rightMargin: parent.width / 10 // tabs.changeTab();
anchors.bottomMargin: buttonSystemManagement.height / 6 // console.log(tabs.urrentTab);
anchors.topMargin: buttonSystemManagement.height / 6 }
Layout.alignment: Qt.AlignHCenter onReleased: tabButtons.toggle = false
}
height: buttonSystemManagement.height + anchors.bottomMargin + anchors.topMargin TopMenuBut.TextButton {
id: buttonGames
text: TabConstants.gamesTab
//padding: 0 onClicked: function(){
tabButtons.x = tabButtons.tempX
tabButtons.changeButtonActiveTab(this)
tabButtons.toggle = true
tabs.currentTab = TabConstants.gamesTab;
//if(core_app === undefined) return;
//console.log("core_app found");
//app.get_games();
// tabs.changeTab();
// console.log(tabs.currentTab);
}
onReleased: tabButtons.toggle = false
TopMenuBut.Button { }
TopMenuBut.TextButton {
id: testbut1
text: "Test"
onClicked: function(){
tabButtons.x = tabButtons.tempX
tabButtons.changeButtonActiveTab(this)
tabButtons.toggle = true
}
onReleased: tabButtons.toggle = false
id: buttonSystemManagement
text: TabConstants.systemManagementTab
//Layout.preferredHeight: 30
onClicked: function(){
tabs.currentTab = TabConstants.systemManagementTab;
// tabs.changeTab();
// console.log(tabs.currentTab);
} }
} TopMenuBut.TextButton {
id: testbut2
text: "Test2"
//font.pixelSize: 60
//height:Math.ceil(tabs.height/100 * 10)
onClicked: function(){
tabButtons.x = tabButtons.tempX
tabButtons.changeButtonActiveTab(this)
tabButtons.toggle = true
}
onReleased: tabButtons.toggle = false
TopMenuBut.Button {
//anchors.horizontalCenter: parent.horizontalCenter
id: buttonGames
text: TabConstants.gamesTab
//Layout.preferredHeight: 30
onClicked: function(){
tabs.currentTab = TabConstants.gamesTab;
//if(core_app === undefined) return;
//console.log("core_app found");
//app.get_games();
// tabs.changeTab();
// console.log(tabs.currentTab);
} }
} }
} }
// Заглушка Системных настроек
Grid { Grid {
id: systemManagementGrid id: systemManagementGrid
visible: tabs.currentTab == TabConstants.systemManagementTab visible: tabs.currentTab == TabConstants.systemManagementTab
...@@ -93,16 +161,17 @@ Rectangle { ...@@ -93,16 +161,17 @@ Rectangle {
Rectangle { color: "magenta"; width: 10; height: 10 } Rectangle { color: "magenta"; width: 10; height: 10 }
} }
// Сетка игр
ScrollView { ScrollView {
visible: tabs.currentTab == TabConstants.gamesTab visible: tabs.currentTab == TabConstants.gamesTab
id: gamesScroller id: gamesScroller
anchors.fill: parent anchors.fill: parent
anchors.topMargin: row.height anchors.topMargin: topNavigation.height
ScrollBar.vertical: ScrollBar { ScrollBar.vertical: ScrollBar {
id: scrolV; id: scrolV;
height: parent.height height: parent.height
opacity:0 opacity:0
position:0
property double fromAnim: 0.0 property double fromAnim: 0.0
property double toAnim: 0.0 property double toAnim: 0.0
...@@ -114,9 +183,9 @@ Rectangle { ...@@ -114,9 +183,9 @@ Rectangle {
scrolV.toAnim = (1.0 - scrolV.size) * y/gamesScroller.height scrolV.toAnim = (1.0 - scrolV.size) * y/gamesScroller.height
if(scrolV.toAnim != scrolV.fromAnim)scrollAnimation.start() if(scrolV.toAnim != scrolV.fromAnim)scrollAnimation.start()
} }
// Анимация авто скролла
PropertyAnimation {to:scrolV.toAnim;from:scrolV.fromAnim;target:scrolV;id:scrollAnimation; property: "position" ;duration: 200 } PropertyAnimation {to:scrolV.toAnim;from:scrolV.fromAnim;target:scrolV;id:scrollAnimation; property: "position" ;duration: 200 }
GridLayout { GridLayout {
id: gamesGrid id: gamesGrid
anchors.left: parent.left anchors.left: parent.left
...@@ -126,23 +195,24 @@ Rectangle { ...@@ -126,23 +195,24 @@ Rectangle {
columns: 6 columns: 6
rows: Math.max(Math.ceil(children.length / columns), 1) rows: Math.max(Math.ceil(children.length / columns), 1)
anchors.rightMargin: rowSpacing anchors.rightMargin: rowSpacing * 2
anchors.leftMargin: rowSpacing anchors.leftMargin: rowSpacing * 2
anchors.bottomMargin : 90 anchors.bottomMargin : 90
anchors.topMargin: Math.floor( gamesScroller.width / 100 * 1.5) anchors.topMargin: Math.floor( gamesScroller.width / 100 * 1.5)
rowSpacing:Math.floor( gamesScroller.width / 100 * 1.5) rowSpacing:Math.floor( gamesScroller.width / 100 * 1.5)
columnSpacing: rowSpacing columnSpacing: rowSpacing
// Повторитель
Repeater { Repeater {
model: core_app.games model: core_app.games
// Карточка игры
Game { Game {
gameTitle: model.name gameTitle: model.name
gameExec: model.exec gameExec: model.exec
gameIcon: model.icon gameIcon: model.icon
Layout.bottomMargin : (index - index % gamesGrid.columns)/ gamesGrid.columns === gamesGrid.rows-1 ? gamesGrid.rowSpacing*2 : 0 Layout.bottomMargin : (index - index % gamesGrid.columns)/ gamesGrid.columns === gamesGrid.rows-1 ? gamesGrid.rowSpacing*2 : 0
onFocusChanged: if(focus) { gamesScroller.scrollToY(y); } onFocusChanged: if(focus) { gamesScroller.scrollToY(y); }
Layout.preferredWidth: (gamesScroller.width - (gamesGrid.columns +1)* gamesGrid.rowSpacing) / gamesGrid.columns Layout.preferredWidth: (gamesScroller.width - (gamesGrid.columns -1) * gamesGrid.rowSpacing - gamesGrid.anchors.rightMargin- gamesGrid.anchors.leftMargin) / gamesGrid.columns
Layout.preferredHeight: Layout.preferredWidth / 2 * 3 Layout.preferredHeight: Layout.preferredWidth / 2 * 3
} }
} }
......
...@@ -3,9 +3,8 @@ import "../constants/scene.js" as SceneConstants ...@@ -3,9 +3,8 @@ import "../constants/scene.js" as SceneConstants
//import "../components/" as C //import "../components/" as C
import QtQuick.Controls as C import QtQuick.Controls as C
// Подключить для работы с типом объекта LinearGradient
// Карточка игры
C.Button { C.Button {
property string gameTitle: "Generic title" property string gameTitle: "Generic title"
property string gameIcon: "" property string gameIcon: ""
...@@ -13,6 +12,7 @@ C.Button { ...@@ -13,6 +12,7 @@ C.Button {
id: game id: game
text: "" text: ""
// Область для считывания нажатий
MouseArea { MouseArea {
id: hoverArea id: hoverArea
anchors.fill: parent anchors.fill: parent
...@@ -25,11 +25,7 @@ C.Button { ...@@ -25,11 +25,7 @@ C.Button {
window.scene = SceneConstants.gameInfoScene; window.scene = SceneConstants.gameInfoScene;
} }
} }
//
background: Rectangle { background: Rectangle {
id: rect id: rect
width:game.width + border.width *2 width:game.width + border.width *2
...@@ -43,13 +39,16 @@ C.Button { ...@@ -43,13 +39,16 @@ C.Button {
radius: 1 radius: 1
} }
// Состояния
states: [ states: [
// Карточка в фокуске
State { State {
name: "focus"; when: game.activeFocus name: "focus"; when: game.activeFocus
PropertyChanges { target: rect; border.width: Math.max(game.width / 100 * 2 ,2);} PropertyChanges { target: rect; border.width: Math.max(game.width / 100 * 2 ,2);}
PropertyChanges { target: game; scale:1.05 } PropertyChanges { target: game; scale:1.05 }
PropertyChanges { target: bgNameGrad; opacity:1 } PropertyChanges { target: bgNameGrad; opacity:1 }
}, },
// На карточку навели курсор мыши
State { State {
name: "hover"; when: hoverArea.containsMouse name: "hover"; when: hoverArea.containsMouse
PropertyChanges { target: game; scale:1.05 } PropertyChanges { target: game; scale:1.05 }
...@@ -58,12 +57,12 @@ C.Button { ...@@ -58,12 +57,12 @@ C.Button {
} }
] ]
// Анимации при изменениях состояний
transitions: [ transitions: [
Transition { Transition {
from: ""; to: "focus" from: ""; to: "focus"
reversible: false reversible: false
SequentialAnimation { SequentialAnimation {
NumberAnimation{ NumberAnimation{
target: rect; property: "border.width" target: rect; property: "border.width"
duration: 100 duration: 100
...@@ -71,24 +70,19 @@ C.Button { ...@@ -71,24 +70,19 @@ C.Button {
easing.type: Easing.InOutQuad easing.type: Easing.InOutQuad
} }
NumberAnimation {target: rect; property: "border.width"; duration: 100 } NumberAnimation {target: rect; property: "border.width"; duration: 100 }
} }
}, },
Transition { Transition {
from: ""; to: "hover" from: ""; to: "hover"
reversible: true reversible: true
NumberAnimation {target: game ; property: "scale"; duration: 100 } NumberAnimation {target: game ; property: "scale"; duration: 100 }
} }
] ]
// вообще должно быть в Transition focus но оно там не рнаботает :( // вообще должно быть в Transition focus но оно там не рнаботает :(
SequentialAnimation{ SequentialAnimation{
id:anim id:anim
running: game.activeFocus ? true: false running: game.activeFocus ? true: false
loops: Animation.Infinite loops: Animation.Infinite
OpacityAnimator { OpacityAnimator {
target:rect ; target:rect ;
from: 1; from: 1;
...@@ -100,11 +94,10 @@ C.Button { ...@@ -100,11 +94,10 @@ C.Button {
from: 0.4; from: 0.4;
to: 1; to: 1;
duration: 1000 duration: 1000
} }
} }
// Картинка на карточке
Image { Image {
id: image id: image
anchors.left: parent.left anchors.left: parent.left
...@@ -114,20 +107,19 @@ C.Button { ...@@ -114,20 +107,19 @@ C.Button {
source: game.gameIcon source: game.gameIcon
fillMode: Image.PreserveAspectFit fillMode: Image.PreserveAspectFit
// Градиент + название игры
Rectangle { Rectangle {
id:bgNameGrad id:bgNameGrad
opacity: 0 opacity: 0
anchors.fill: parent anchors.fill: parent
gradient:Gradient { gradient:Gradient {
GradientStop { position: 0.6; color: "#00000000" } GradientStop { position: 0.6; color: "#00000000" }
//GradientStop { position: 0.33; color: "yellow" }
GradientStop { position: 1.0; color: "#a0000000" } GradientStop { position: 1.0; color: "#a0000000" }
} }
Behavior on opacity{ Behavior on opacity{
NumberAnimation {target: bgNameGrad; property: "opacity"; duration: 200 } NumberAnimation {target: bgNameGrad; property: "opacity"; duration: 200 }
} }
// Название игры
Text { Text {
id: title id: title
y: 439 y: 439
...@@ -140,16 +132,9 @@ C.Button { ...@@ -140,16 +132,9 @@ C.Button {
font.pixelSize: Math.max(game.width / 100 * 8,10) font.pixelSize: Math.max(game.width / 100 * 8,10)
horizontalAlignment: Text.AlignHCenter horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignBottom verticalAlignment: Text.AlignBottom
// anchors.rightMargin: 8
// anchors.leftMargin: 8
anchors.bottomMargin: Math.max(game.width / 100 * 8,10) anchors.bottomMargin: Math.max(game.width / 100 * 8,10)
} }
} }
} }
} }
...@@ -10,17 +10,17 @@ Rectangle { ...@@ -10,17 +10,17 @@ Rectangle {
width: 640 width: 640
height: 480 height: 480
Rectangle { // Rectangle {
id: rectangle // id: rectangle
height: parent.height/100 * 5 // height: parent.height/100 * 5
color: "black" // color: "black"
anchors.left: parent.left // anchors.left: parent.left
anchors.right: parent.right // anchors.right: parent.right
anchors.top: parent.top // anchors.top: parent.top
anchors.rightMargin: 0 // anchors.rightMargin: 0
anchors.leftMargin: 0 // anchors.leftMargin: 0
anchors.topMargin: 0 // anchors.topMargin: 0
} // }
Tabs { Tabs {
id: tabs id: tabs
...@@ -28,7 +28,7 @@ Rectangle { ...@@ -28,7 +28,7 @@ Rectangle {
anchors.right: parent.right anchors.right: parent.right
anchors.top: parent.top anchors.top: parent.top
anchors.bottom: parent.bottom anchors.bottom: parent.bottom
anchors.topMargin: rectangle.height //anchors.topMargin: rectangle.height
anchors.bottomMargin: 0 anchors.bottomMargin: 0
anchors.leftMargin: 0 anchors.leftMargin: 0
anchors.rightMargin: 0 anchors.rightMargin: 0
......
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