Commit 470e0bd4 authored by Ulrich Sibiller's avatar Ulrich Sibiller Committed by Mike Gabriel

Splash.c: do not wait in nxagent mode

The splash window is only shown in x2go mode. In nxagent mode the splash window was also shown, but empty (and thus invisible). And the code waited for the splash window to disappear. Fix this by skipping _all_ the splash stuff in nxagent mode.
parent a539aaa6
......@@ -138,11 +138,14 @@ extern void nxagentSetVersionProperty(WindowPtr pWin);
void nxagentClearSplash(WindowPtr pW)
{
if (!pW)
return;
ScreenPtr pScreen = pW->drawable.pScreen;
if (pW->backgroundState == BackgroundPixmap)
{
(*pScreen->DestroyPixmap)(pW->background.pixmap);
(*pScreen->DestroyPixmap)(pW->background.pixmap);
}
pW->backgroundState = BackgroundPixel;
......
......@@ -85,6 +85,12 @@ int nxagentShowSplashWindow(Window parentWindow)
XSetWindowAttributes attributes;
GC gc;
/*
* Show splash window only when running as X2Go Agent
*/
if(!nxagentX2go)
return False;
#ifdef TEST
fprintf(stderr, "nxagentShowSplashWindow: Got called.\n");
#endif
......@@ -175,15 +181,6 @@ void nxagentPaintLogo(Window win, GC gc, int scale, int width, int height)
XPoint rect[4];
int w, h, c, w2, h2;
/*
* Show only X2GO Logo when running as X2Go Agent
*/
if(! nxagentX2go)
{
nxagentPixmapLogo = 0L;
return;
}
#ifdef DEBUG
fprintf(stderr, "nxagentPaintLogo: Got called.\n");
#endif
......
......@@ -669,15 +669,18 @@ Bool nxagentDestroyWindow(WindowPtr pWin)
nxagentSplashCount);
#endif
if (nxagentSplashCount == 1)
if (nxagentRootTileWindow)
{
XClearWindow(nxagentDisplay, nxagentWindowPriv(nxagentRootTileWindow) -> window);
}
if (nxagentSplashCount == 1)
{
XClearWindow(nxagentDisplay, nxagentWindowPriv(nxagentRootTileWindow) -> window);
}
if (pWin == nxagentRootTileWindow)
{
nxagentWindowPriv(nxagentRootTileWindow)->window = None;
nxagentRootTileWindow = None;
if (pWin == nxagentRootTileWindow)
{
nxagentWindowPriv(nxagentRootTileWindow)->window = None;
nxagentRootTileWindow = None;
}
}
pWindowPriv->window = None;
......
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