1. 07 Jan, 2018 1 commit
  2. 03 Jan, 2018 1 commit
  3. 29 Dec, 2017 2 commits
    • Max Kellermann's avatar
      player/Thread: make SEEK (partially) non-blocking · dee378b7
      Max Kellermann authored
      When the decoder is still starting up while we handle a SEEK, finish
      the "player SEEK" immediately and re-enter the player loop, being able
      to handle commands (and even cancel the pending seek).
      
      This is the first part in a series of patches to solve the "blocking
      input blocks decoder, blocks player, blocks the main thread" problem.
      There are many other blocking code locations left, and the main thread
      isn't non-blocking either because it waits for "seeking" to become
      false.
      dee378b7
    • Max Kellermann's avatar
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  22. 29 Aug, 2014 2 commits