- 26 Aug, 2008 27 commits
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Max Kellermann authored
Another big patch which hides internal mpd APIs from decoder plugins: decoder plugins regularly poll dc->command; expose it with a decoder_api.h function.
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Max Kellermann authored
Since we moved all PCM conversions to decoder_data(), the attribute convState isn't being used anymore by the OutputBuffer code. Move it to struct decoder.
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Max Kellermann authored
We want to expose the AudioFormat structure to plugins; remove some clutter by moving its declaration to a separate header file.
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Max Kellermann authored
InputPlugin is the API which is implemented by a decoder plugin. This belongs to the public API/ABI, so move it to decoder_api.h. It will later be renamed to something like "decoder_plugin".
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Max Kellermann authored
Anonymous code blocks just to declare variables look ugly. Move the variable declarations up and disband the code block.
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Max Kellermann authored
Similar to previous patch: eliminate one variable by using "break". This also simplifies the code since we can remove one level of indent.
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Max Kellermann authored
"break" is so much easier than "eof=1; continue;", when "!eof" is the loop condition.
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Max Kellermann authored
Since we have merged dc->stop, dc->seek into one variable, we don't have to check both conditions at a time; we can replace "!stop && !seek" with "none".
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Max Kellermann authored
Similar to the previous patch: pass total_time instead of manipulating dc->totalTime directly.
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Max Kellermann authored
dc->audioFormat is set once by the decoder plugins before invoking decoder_initialized(); hide dc->audioFormat and let the decoder pass an AudioFormat pointer to decoder_initialized().
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Max Kellermann authored
We are now beginning to remove direct structure accesses from the decoder plugins. decoder_clear() and decoder_flush() mask two very common buffer functions.
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Max Kellermann authored
Code simplification: since we are not using in-band signalling with the chunk index anymore, we can just return a pointer to the tail chunk instead of the index.
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Max Kellermann authored
OutputBuffer should be a more generic low-level library, without dependencies to the other headers. This patch adds the field "notify", which is used to signal the player thread. It is passed in the constructor, and removes the need to compile with the decode.h header.
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Max Kellermann authored
Moved all of the player-waiting code to decoder_data(), to make OutputBuffer more generic.
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Max Kellermann authored
Avoid some duplicated code in main_notify.c.
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Max Kellermann authored
After the decoder has been initialized and the audio device has been opened, don't sleep. The decoder plugin won't do anything special nor will it care to wake us up for some reason.
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Max Kellermann authored
decoder_initialized() sets the state to DECODE_STATE_DECODE and wakes up the player thread. It is called by the decoder plugin after its internal initialization is finished. More arguments will be added later to prevent direct accesses to the DecoderControl struct.
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Max Kellermann authored
The decoder struct should later be made opaque to the decoder plugin, because maintaining a stable struct ABI is quite difficult. The ABI should only consist of a small number of stable functions.
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Max Kellermann authored
Don't use wrappers like player_wakeup_decoder_nb(). These have been wrappers calling notify.c functions, for compatibility with the existing code when we migrated to notify.c.
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Max Kellermann authored
The "if" block breaked out of the loop. That means we can move the code out of the "else" block.
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Max Kellermann authored
dc_command_finished() is invoked by the decoder thread when it has finished a command (sent by the player thread). It resets dc.command and wakes up the player thread. This combination was used at a lot of places, and by introducing this function, the code will be more readable.
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Max Kellermann authored
Busy wait loops are a bad thing, especially when the response time can be very long - busy waits eat a lot of CPU, and thus slow down the other thread. Since the other thread will notify us when it's ready, we can use notify_wait() instead.
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Max Kellermann authored
Much of the existing code queries all three variables sequentially. Since only one of them can be set at a time, this can be optimized and unified by merging all of them into one enum variable. Later, the "command" checks can be expressed in a "switch" statement.
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Max Kellermann authored
pc->errored_song is already set by decodeParent() in the player thread when we set dc->error; no need to set it in the decoder thread.
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Max Kellermann authored
Since pc->current_song denotes the song which the decoder should use next, we should move it to DecoderControl. This removes one internal PlayerControl struct access from the decoder code. Also add pc.next_song, which is manipulated by the playlist code, and gets copied to dc.next_song as soon as the decoder is started.
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Max Kellermann authored
Include only headers which are really required. This speeds up compilation and helps detect cross-layer accesses.
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Max Kellermann authored
Also enable -Wunused-parameter - this forces us to add the gcc "unused" attribute to a lot of parameters (mostly library callback functions), but it's worth it during code refactorizations.
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- 25 Aug, 2008 3 commits
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Max Kellermann authored
Previously, it was not possible to check for e.g. "-std=c99".
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Max Kellermann authored
Fix a "unused argument" warning, and several warnings regarding void pointer calculation.
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Max Kellermann authored
Fix a "signed/unsigned comparison warning", and several void pointer math warnings.
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- 16 Aug, 2008 1 commit
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Eric Wong authored
* Correctly define the following CPP directives: HAVE_FAAD_BUFLEN_FUNCS HAVE_MP4AUDIOSPECIFICCONFIG * link against libwavpack correctly in bs * fix include path for the mpd config.h for mp4ff git-svn-id: https://svn.musicpd.org/mpd/trunk@7399 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 30 Jun, 2008 9 commits
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Eric Wong authored
git-svn-id: https://svn.musicpd.org/mpd/trunk@7398 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Max Kellermann authored
If nothing has been read from the input stream, we don't have to rewind it. git-svn-id: https://svn.musicpd.org/mpd/trunk@7397 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Max Kellermann authored
The variable "to_read" is never modified except in the last iteration of the while loop. This means the while condition will never become false, as the body will break before that may be checked. git-svn-id: https://svn.musicpd.org/mpd/trunk@7396 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Eric Wong authored
Start using it in the HTTP code git-svn-id: https://svn.musicpd.org/mpd/trunk@7395 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Eric Wong authored
git-svn-id: https://svn.musicpd.org/mpd/trunk@7394 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Eric Wong authored
This institutes the usage of a separate thread to buffer HTTP input. It is basically practice code for using the ringbuffer code which I plan on reusing for the OutputBuffer as well as further input buffering for disk (networked filesystems over WAN, laptops on battery, etc). Each readFromInputStream() call on an HTTP stream can take several seconds to complete, short reads are avoided. A single-threaded solution for systems supporting large enough SO_RCVBUF values should also be possible and will likely be done in the future; but this lock-free(except when full/empty) ringbuffer is cool :) git-svn-id: https://svn.musicpd.org/mpd/trunk@7393 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Eric Wong authored
git-svn-id: https://svn.musicpd.org/mpd/trunk@7392 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Eric Wong authored
We'll be using pipes when waiting for I/O, and condition variables at other times. git-svn-id: https://svn.musicpd.org/mpd/trunk@7391 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Eric Wong authored
This will allow both the reader and writer threads to reset the ringbuffer in a thread-safe fashion. git-svn-id: https://svn.musicpd.org/mpd/trunk@7390 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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