- 10 Jun, 2020 1 commit
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Max Kellermann authored
When the client wants to seek, but the decoder has already finished decoding the current song, the player restarts the decoder with an initial seek at the new position. When this initial seek fails, MPD pretends nothing has happened and plays this song from the start. With this new flag, a restarted decoder marks the initial seek as "essential" and fails the decoder if that seek fails. Closes https://github.com/MusicPlayerDaemon/MPD/issues/895
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- 13 Mar, 2020 1 commit
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Rosen Penev authored
The former is deprecated by C++14. The standard says they are the same: The header defines all types and macros the same as the C standard library header<stdint.h>. Signed-off-by:
Rosen Penev <rosenp@gmail.com>
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- 12 Mar, 2020 1 commit
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Rosen Penev authored
The former was deprecated with C++14. According to the C++11 and C++17 standards, both files are identical. Signed-off-by:
Rosen Penev <rosenp@gmail.com>
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- 18 Jan, 2020 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 20 Aug, 2019 2 commits
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Max Kellermann authored
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Max Kellermann authored
This optimization is useless because sane pthread_cond_signal() implementations check the number of waiters and do not invoke a system call if there are none.
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- 03 Aug, 2019 1 commit
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Max Kellermann authored
The check IsSeekableCurrentSong() was added by commit 44b20024 in version 0.20.19, but it caused a regression: by doing the branch only if the current song is seekable, the player would restart the current song if it was not seekable, and later the initial seek would fail; but we already know it's not seekable, and so we should fail early.
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- 17 Jun, 2019 1 commit
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Max Kellermann authored
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- 31 May, 2019 1 commit
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Max Kellermann authored
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- 26 Apr, 2019 1 commit
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Max Kellermann authored
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- 25 Apr, 2019 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 31 Oct, 2018 1 commit
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Max Kellermann authored
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- 24 Oct, 2018 1 commit
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Max Kellermann authored
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- 21 Sep, 2018 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 23 Jun, 2018 2 commits
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Max Kellermann authored
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Max Kellermann authored
This requires re-adding the reference to struct DecoderControl, which was removed recently by commit 9f14e7a9
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- 22 Jun, 2018 2 commits
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Max Kellermann authored
This tiny amount of overhead allows omitting the MusicBuffer in Clear().
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Max Kellermann authored
This adds a bit of overhead, but also adds flexibility to the API, because arbitrary triggers may be invoked from that virtual method implementation, not just Cond::signal(). The motivation for this is to make the handlers more dynamic, for the upcoming buffering class utilizing ProxyInputStream.
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- 25 Apr, 2018 1 commit
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Max Kellermann authored
When switching to another song manually, the player checks if the decoder is already decoding that song; if so, it will attempt to reuse it by seeking it to the new position. That however fails if the decoder is not seekable (e.g. a radio stream) which leaves the user unable to switch to that song with the bogus error message "Not seekable".
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- 07 Jan, 2018 1 commit
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Max Kellermann authored
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- 22 Dec, 2017 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 21 Dec, 2017 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 20 Dec, 2017 1 commit
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Max Kellermann authored
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- 26 Nov, 2017 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 04 Jun, 2017 1 commit
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Max Kellermann authored
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- 08 May, 2017 1 commit
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Max Kellermann authored
This eliminates some overhead, because the compiler doesn't need to consider these functions throwing.
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- 10 Feb, 2017 1 commit
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Max Kellermann authored
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- 03 Jan, 2017 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 03 Dec, 2016 3 commits
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Max Kellermann authored
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Max Kellermann authored
Obsoletes the same variable from AudioConfig.cxx.
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Max Kellermann authored
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- 25 Nov, 2016 1 commit
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Max Kellermann authored
Don't use the global variables in class DecoderBridge; instead, forward these values to the decoder thread via PlayerControl and DecoderControl.
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- 24 Nov, 2016 1 commit
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Max Kellermann authored
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