- 01 Sep, 2011 2 commits
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Max Kellermann authored
Better name, better documentation.
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Max Kellermann authored
The output thread could hang indefinitely after finishing CANCEL, because it could have missed the signal while the output was not unlocked in ao_command_finished(). This patch removes the wait() call after CANCEL, and adds the flag "allow_play" instead. While this flag is set, playback is skipped. With this flag, there will not be any excess wait() call after the pipe has been cleared. This patch fixes a bug that causes mpd to discontinue playback after seeking, due to the race condition described above.
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- 05 Nov, 2010 1 commit
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Max Kellermann authored
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- 05 Oct, 2010 1 commit
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Max Kellermann authored
Call output_plugin.disable() before output_plugin.finish(). This ensures that all outputs are properly cleaned up, to make valgrind happy.
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- 28 Sep, 2010 1 commit
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Denis Krjuchkov authored
Original implementation does not handle if (...) MPD_ERROR("die"); else ... case well. This change fixes handling of such cases.
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- 25 Sep, 2010 1 commit
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Thomas Jansen authored
Replaced all occurrences of g_error() with MPD_ERROR() located in a new header file 'mpd_error.h'. This macro uses g_critical() to print the error message and then exits gracefully in contrast to g_error() which would internally call abort() to produce a core dump. The macro name is distinctive and allows to find all places with dubious error handling. The long-term goal is to get rid of MPD_ERROR() altogether. To facilitate the eventual removal of this macro it was added in a new header file rather than to an existing header file. This fixes #2995 and #3007.
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- 10 Mar, 2010 1 commit
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Max Kellermann authored
Did you ever accidently click "stop" while feeding a radio station? This option sets the output device to "pause" to disable the "close" method. It falls back to "pause" then, which is specific to the plugin. Some plugins implement it by feeding silence.
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- 02 Jan, 2010 1 commit
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Max Kellermann authored
Another quirk fixed: after the last chunk of a song has been played, the "elapsed_time" variable is set to the chunk's time stamp. When the client receives the PLAYER idle event and asks MPD for the current time stamp, MPD will return the last time stamp of the previous song when it hasn't played the first chunk of the current song yet.
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- 01 Jan, 2010 1 commit
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Avuton Olrich authored
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- 12 Nov, 2009 2 commits
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Max Kellermann authored
When waiting for the decoder to provide more data, the player thread generates silence chunks if needed. However, it forgot to initialize the chunk.times attribute, which had now an undefined value. This patch sets it to -1.0, meaning "value is undefined". Add a ">= 0.0" check to audio_output_all_check(). This fixes spurious relative seeking errors, because sometimes, the "elapsed" value falls back to 0.0.
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Max Kellermann authored
After we've been hit by Large File Support problems several times in the past week (which only occur on 32 bit platforms, which I don't have), this is yet another attempt to fix the issue.
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- 09 Nov, 2009 1 commit
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Max Kellermann authored
This command manually drains the hardware buffer. This is useful when the player thread want to make sure that everything has been played.
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- 07 Nov, 2009 1 commit
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Max Kellermann authored
When an output's enable() method has failed, and playback starts, retry to enable it. Without this, the user may be confused, because he sees the device is "enabled" but cannot use it, and currently there is no error message in the log.
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- 02 Nov, 2009 1 commit
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Max Kellermann authored
After CANCEL, the output thread waits for another signal before it continues playback, to synchronize with the caller. There were some situations where this signal wasn't sent properly. This patch adds an explicit g_cond_signal() at two code positions.
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- 31 Oct, 2009 1 commit
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Max Kellermann authored
Use GMutex/GCond instead of the notify library. Manually lock the player_control object before accessing the protected attributes. Use the GCond object to notify the player thread and the main thread.
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- 30 Oct, 2009 1 commit
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Max Kellermann authored
Right after seeking and song change, the elapsed_time shows old information, because the output thread didn't finish a full chunk yet. This patch re-adds a second elapsed_time variable, and keeps track of a fallback value, in case the output thread can't provide a reliable value.
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- 29 Oct, 2009 1 commit
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Max Kellermann authored
Always keep the audio_output object locked within the output thread, unless a plugin method is called. This fixes several race conditions.
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- 23 Oct, 2009 1 commit
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Max Kellermann authored
With these methods, an output plugin can allocate some global resources only if it is actually enabled. The method enable() is called after daemonization, which allows for more sophisticated resource allocation during that method.
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- 08 Oct, 2009 1 commit
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Max Kellermann authored
Tracking the "elapsed" time from the chunks which we have sent to the output pipe is very imprecise: since we have implemented the music pipe, we're sending large number of chunks at once, giving the "elapsed" time stamp a resolution of usually more than a second. This patch changes the source of this information to the outputs. If a chunk has been played by all outputs, the "elapsed" time stamp is updated. The new command PLAYER_COMMAND_REFRESH makes the player thread update its status information: it tells the outputs to update the chunk time stamp. After that, player_control.elapsed_time is current.
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- 29 Jun, 2009 1 commit
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Max Kellermann authored
When MPD was paused, and the client sent the "stop" command (or "clear"), a glitch caused MPD to continue playback for a split second. This was because audio_output_all_cancel() calls audio_output_all_update(), which reopens all output devices, and re-ignites the playback loop.
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- 29 May, 2009 1 commit
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Max Kellermann authored
Instead of returning the local variable "ret" which is always true at this point, hard-code the "true" return value, because that might be more readable.
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- 26 Mar, 2009 1 commit
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Max Kellermann authored
This patch fixes a longer delay when moving around songs in the playlist. The main thread wants to enqueue a new "next" song into the player thread, but the player thread is waiting inside audio_output_all_wait() for the output threads. Use player_control.notify there, so audio_output_all_wait() gets woken up by the main thread, too.
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- 25 Mar, 2009 3 commits
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Max Kellermann authored
Use audio_output_client_notify instead of g_usleep(1ms) in audio_output_all_wait() to synchronize with the output_thread. Signal the audio_output_client_notify object in ao_play().
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Max Kellermann authored
Synchronization with the output thread will be implemented in output_all.c, not in player_thread.c. Currently, that's just a simple g_usleep(1ms).
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Max Kellermann authored
There was a deadlock between the output thread and the player thread: when the output thread failed (and closed itself) while the player thread worked with the audio_output object, MPD could crash.
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- 16 Mar, 2009 1 commit
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Max Kellermann authored
When printing the error message, MPD dereferences the NULL pointer to print an error message if no audio_output section is present.
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- 14 Mar, 2009 2 commits
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Max Kellermann authored
In NDEBUG, clear_tail_chunk() does not use its "chunk" parameter.
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Max Kellermann authored
The source output_all.c accesses music_chunk struct members, but did not include chunk.h directly.
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- 13 Mar, 2009 1 commit
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Avuton Olrich authored
This updates the copyright header to all be the same, which is pretty much an update of where to mail request for a copy of the GPL and the years of the MPD project. This also puts all committers under 'The Music Player Project' umbrella. These entries should go individually in the AUTHORS file, for consistancy.
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- 12 Mar, 2009 1 commit
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Max Kellermann authored
When there are chunks which are not yet finished, audio_output_all_check() returned the size of its music pipe minus one. I can't remember exactly why I subtracted 1 from the return value, it must have had something to do with a former meaning of this function. Now it induces assertion failures.
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- 10 Mar, 2009 2 commits
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Max Kellermann authored
When the audio outputs are closed, also clear the audio format. If we don't do this, every call to audio_output_all_update() will open the device, even if it's meant to be paused.
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Max Kellermann authored
Don't allow reopening an audio device after pause with audio_format==NULL, force the caller to provide the audio_format each time.
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- 09 Mar, 2009 1 commit
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Max Kellermann authored
Instead of passing individual buffers to audio_output_all_play(), pass music_chunk objects. Append all those chunks asynchronously to a music_pipe instance. All output threads may then read chunks from this pipe. This reduces MPD's internal latency by an order of magnitude.
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- 07 Mar, 2009 2 commits
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Max Kellermann authored
Sometimes, audio_output_update() isn't called for the second device when the first one has succeeded. The patch "audio_output_all_update() returns bool" broke it, because the boolean evaluation ended after the first "true".
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Max Kellermann authored
audio_output_all_update() returns true when there is at least open output device which is open.
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- 01 Mar, 2009 1 commit
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Max Kellermann authored
Do error handling with GError instead of aborting with g_error().
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- 28 Feb, 2009 1 commit
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Max Kellermann authored
time() is not a monotonic timer, and MPD might get confused by clock skews. clock_gettime() provides a monotonic clock, but is not portable to non-POSIX systems (i.e. Windows). This patch uses GLib's GTimer API, which aims to be portable.
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- 26 Feb, 2009 2 commits
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Max Kellermann authored
When all outputs are disabled, MPD printed only a meaningless message "problems opening audio device", although it didn't attempt to open a device.
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Max Kellermann authored
After initialization, audio_outputs is always non-NULL. Don't check that.
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- 25 Feb, 2009 1 commit
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Max Kellermann authored
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