- 10 Mar, 2009 17 commits
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Max Kellermann authored
This function was part of a workaround which we don't need anymore.
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Jochen Keil authored
After adding the container_scan() method the update_regular_file() method was quite hard to read. Now there's update_container_file() which deals with container files. That way normal container files (i.e. without embedded tracks) are handled by the old code like a regular file. This will fix some of the odd behaviour observed.
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Max Kellermann authored
snd_pcm_writei() returns the type snd_pcm_sframes_t, not int. Use the correct variable type.
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Max Kellermann authored
If the PCM handle gets disconnected, don't close and clear it in alsa_recover(). The MPD core will call alsa_close() anyway. This way, we can always assume that alsa_data.pcm is always valid.
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Max Kellermann authored
After a seek, wait until enough new chunks are decoded before starting playback. If this takes too long, send silence chunks to the audio outputs meanwhile.
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Max Kellermann authored
When the audio outputs are closed, also clear the audio format. If we don't do this, every call to audio_output_all_update() will open the device, even if it's meant to be paused.
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Max Kellermann authored
Don't allow reopening an audio device after pause with audio_format==NULL, force the caller to provide the audio_format each time.
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Max Kellermann authored
When playback is unpaused, pass the audio_format to audio_output_all_open(). Don't assume that output_all.c remembers the previous audio format. Also check if there has been an audio format yet.
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Max Kellermann authored
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Max Kellermann authored
Check audio_output.command after each sub-chunk has been played. It discards the rest of the chunk, but since all commands make the device stop anyway, this is not a problem, but part of the improvement. This improves the latency of audio output commands.
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Max Kellermann authored
When seeking into a new song, and the decoder for the new song fails to start up, MPD forgot to send the "command_finished" signal to the main thread.
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Max Kellermann authored
When pc.next_song is reset due to a decoder failure, also reset the player.queued flag. player.queued must not be true when there is no pc.next_song.
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Max Kellermann authored
Reset player.xfade and player.buffering from within player_seek_decoder(), not in the player_process_command() switch statement.
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Max Kellermann authored
A larger chunk size means less overhead for managing them. 4 kB seems to be a reasonable choice: it contains 23 ms of 44.1 kHz 16 bit stereo data, or 3 ms of 192 kHz 24 bit stereo data. The original value of 1020 seemed to be too small, there were quite a lot of system calls and context switches.
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Max Kellermann authored
The "run_output" program can be used to test an audio output plugin in an isolated environment.
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Max Kellermann authored
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Max Kellermann authored
The music_buffer is a global variable, and must not be freed until the player thread exits.
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- 09 Mar, 2009 14 commits
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Max Kellermann authored
Instead of passing individual buffers to audio_output_all_play(), pass music_chunk objects. Append all those chunks asynchronously to a music_pipe instance. All output threads may then read chunks from this pipe. This reduces MPD's internal latency by an order of magnitude.
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Max Kellermann authored
When a PAUSE command is received while the decoder starts, don't open the audio device when the decoder becomes ready. It's pointless, because MPD will close if after that.
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Max Kellermann authored
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Max Kellermann authored
Moved some more cruft out of do_play().
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Max Kellermann authored
Moved some cruft out of do_play().
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Max Kellermann authored
Preparation for the next patch: since the output devices stay open even when the player thread stops playing, we will need a persistent music buffer.
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Max Kellermann authored
audio_output_open() is only called by audio_output_update(). Don't export it.
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Max Kellermann authored
When a music chunk is freed (returned to the buffer), poison its memory.
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Max Kellermann authored
If the header valgrind/memcheck.h is available, add VALGRIND_MAKE_MEM_NOACCESS() and VALGRIND_MAKE_MEM_UNDEFINED() support, which enables nice warnings in the valgrind memory checker.
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Max Kellermann authored
Memory poisoning is useful for marking memory regions as "undefined". This poisoning only enabled in the debug build (!NDEBUG).
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Max Kellermann authored
This is similar to the MPD 0.14 patch "wait 10 seconds before reopening a failed device", which only covered open() failures. This patch adds the same feature for play().
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Jochen Keil authored
Until now every flac file got removed unconditionally (and then re-added) whenever the update command was issued. Now there is a check if we need to that, so the file will only be removed if there is a embedded cuesheet in that file
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Jochen Keil authored
So far only seekpoints are supported, so no proper tagging yet except for track number and track length. Tagging should be done by parsing the cue sheet which is often embedded as vorbis comment in flac files. Furthermore the pathname should be configurable like "%A - %t - %T", where %A means Artist, %t track number and %T Title or so.
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Jochen Keil authored
[mk: fixed whitespace errors; use delete_song() instead of songvec_delete()]
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- 08 Mar, 2009 4 commits
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Max Kellermann authored
In !NDEBUG, remember which audio_format is stored in every chunk and every pipe. Check the audio_format of every new data block appended to the music_chunk, and the format of every new chunk appended to the music_pipe.
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Max Kellermann authored
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Max Kellermann authored
This patch fixes a theoretical (but practically impossible) flaw: the variable "buffer_time" may be uninitialized when it is used. Initialize the variable with snd_pcm_hw_params_get_buffer_time().
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Max Kellermann authored
The default values for buffer_time and period_time were both capped by the hardware limits on practically all chips. The result was a period_time which was half as big as the buffer_time. On some chips, this led to lots of underruns when using a high sample rate (192 kHz), because MPD had very little time to send new samples to ALSA. A period time which is one fourth of the buffer time turned out to be much better. If no period_time is configured, see how much buffer_time the hardware accepts, and try to configure one fourth of it as period_time, instead of hard-coding the default period_time value. This is yet another attempt to provide a solution which is valid for all sound chips. Using the SND_PCM_NONBLOCK flag also seemed to solve the underruns, but put a lot more CPU load to MPD.
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- 07 Mar, 2009 5 commits
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Max Kellermann authored
Sometimes, audio_output_update() isn't called for the second device when the first one has succeeded. The patch "audio_output_all_update() returns bool" broke it, because the boolean evaluation ended after the first "true".
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Max Kellermann authored
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Max Kellermann authored
Another "remove redundant explicit $enableval assignments" breakage.
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Max Kellermann authored
Added two assertions.
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Max Kellermann authored
When the decoder chunk is empty in decoder_flush_chunk(), don't push it into the music pipe - return it to the music buffer instead. An empty chunk in the pipe wastes resources for no advantage.
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